Results -9 to 0 of 173

Threaded View

  1. #11
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Those 4% of players have a far better understanding than the developers who don't raid nor min/max to such a degree. Hence why good healers are able to perform their role while casting as few heals as possible. Intent matters little when gameplay functionality differs. If we played in the manner the dev team envisions, we could outright remove healers entirely from dungeon content. Trash mobs are so pitifully weak if you do single pulls, you simply don't need a healer, period.
    Did you even read that first sentence. Who knows how the game works? The dev's do. Do the devs QA everything for every possible meta possible ? No. Not unless you want content spaced 2 years apart. If we played like how the dev's intended, casting the HoT's would rip enmity from the tank every single time if not followed up by Lucid Dreaming. Instead the healer may as well not even exist since all the easy content can pretty much be handled by the tank alone.


    Quote Originally Posted by Bourne_Endeavor View Post
    Math and numbers do not lie. In fact, I can cite an example HyoMin and I did a few days ago. We did two Phantom Trains, one where we fully DPS'd and one where neither of us did anything except heal. In the latter, I had several Lilies yet my overall contribution to the group were 90% less than in the run where I dealt damage. Neither group were remotely in danger yet I was completely useless due to how low Normal mode content is tuned. I played "correctly," however the group would have benefited significantly more if I had been replaced by any DPS and they ran with only one healer. Apparently, healer DPS means nothing though...
    You are also overgeared for the content in normal mode.

    Quote Originally Posted by Bourne_Endeavor View Post
    Parsers don't guess the battle logs. They calculate everything in real time. Perhaps you would understand this if you bothered to hear the opposing side and not present yourself as some authority on a subject you know staggeringly little about.
    Please go read the developer of the ACT plugin's reddit posts and forum posts, you will find out just how inaccurate the thing is. Pieces of the source code to it are also scattered across various github's. You know what destroys the accuracy of it the most? Having anything else running (Eg youtube, netflix, spotify, etc.) Also one of the overlays is just a full blown web browser overlay, so no wonder it kills low-spec machines.

    Quote Originally Posted by Bourne_Endeavor View Post
    Content which is all mind numbingly easy. This is why people care about Savage when it comes to job optimization and not the normal mode equivalent. In the latter, you can die twenty times and it have absolutely no impact because half the content is braindead. As noted above, if I did standard single pulls in dungeons, healers have literally no value. Your favorite job is completely worthless because I simply won't take enough damage. I reiterate my aforementioned example of Phantom Train. When I played the Kisai way, focusing on virtually no DPS and spamming Cure II, I contributed a meager 10% compared to my previous run where I properly balanced healing and DPSing. I could have easily AFK'd, made a coffee and let them kill it. It would have changed nothing. I was that useless.

    ... if I applied this asinine logic to say, computer science. By your standards, my having no idea what I'm doing is a demonstration of skill. And when I learn the flow of things after a week, I've "sucked the fun of it."

    Skill is someone gradually improving, which can only be accomplished with visible information. Without parsers, someone can spam Full Thrust combos without ever realizing doing so severely impacts their damage, thus they cannot improve without the information only theorycrafters provide. And how do theorycrafters obtain such valauble datat? Parsers. You are so utterly blinded by your seething hatred for the raid community you have lost any semblance of a rational thought. You accuse raiders of sucking out the fun and spreading toxicity yet your astounding levels of arrogance have completely derailed a thread that was never about parsers. So who is actually causing drama here?
    Without parsers, people would figure out the best rotation and such by trial-and-error. The drama starters are the people who aren't hiding the fact that they are parsing. You're trying to justify data-mining as if it was ever a good thing. I like knowing how things work, but not before I play it. A small portion of the playerbase is responsible for "the MSQ cutscenes" incident, and a small portion of the player base is responsible for the Koike incident. A small portion of players is what ruins things for everyone because they can't just be nice.

    Now look at all the snark in this thread. This could have all ended with one post, but because certain forum users must get their burns in, it's now derailed the thread.

    Quote Originally Posted by Ilenya View Post
    Then what's the point of them?

    Actually, I am going to take issue with you on SCH gauge not helping DPS, because that HoT from Fey Union is AMAZING for DPSing. Does it directly affect my DPS? No, but it gives me windows where I can. I could Adlo-Excog-Fey Union and DPS for a long while before I even have to think about healing, and if I have Aetherflow to spare, I can last even longer.
    SCH is not my main healer, so I'll not comment about "the right meta" for the Scholar, because I'll only play it for Alliance Raids and MSQ roulette. The problem with the lilies is that people think they are some how losing out on some bonus, that really none of the healers have. It's not a limit break bar.

    I posted this a few pages back in an edit:
    https://youtu.be/JQSyPv45FrY

    This is what the Lilies actually do. If you crit, it shaves 5 seconds off the recast... provided that you've used it. So if you're not using it, Secret of the Lily II, does nothing. What might not be visible (I did a solo run trying to mouse over the 4 abilities to show the cooldown changes) is that Assize CD is at 48 seconds when the third lily comes up, the same cure that did the crit. So while it's on oCD it counts down 13, 12, 11, crit, 5,4,3,2,1. So these are two separate oCD savings. So if you aren't using Asylum and Assize frequently, then a crit from a Cure isn't going to do anything for the cooldown. And if you wait till you have 3 lilies to use just to save 12 seconds on the oCD, that's also silly.

    And yes it's a 20% proc, so it's not something you should fish for. If you get a lot of crits, then it's more useful, but that goes into what's really a BiS build and that I don't have an opinion on.
    (0)
    Last edited by KisaiTenshi; 06-04-2018 at 02:34 PM.