You don't know what a meta is, how they form, how they evolve. You don't know how parsers work, nor how they are utilised.
Please stop.
Hint: Developer intent means very little when it comes to the formation/evolution of metas.


You don't know what a meta is, how they form, how they evolve. You don't know how parsers work, nor how they are utilised.
Please stop.
Hint: Developer intent means very little when it comes to the formation/evolution of metas.





Lilies are bad but I don't know if I want SE to "try again", just get rid of them and call it a win because some other system they make to replace them has an equal chance of being as worthless or even damaging to WHM.
Also I'd like them to get rid of role actions. Just give every job access to all of their actions. The only good thing about the role actions system is how it works with level-sync, so instead I would make it a system where you just pick 5 of any of your skills and that lets you have them while synced at any level.
Ooh, so I can actually go into level 50 content without missing a literal third of my song rotation? I like.Lilies are bad but I don't know if I want SE to "try again", just get rid of them and call it a win because some other system they make to replace them has an equal chance of being as worthless or even damaging to WHM.
Also I'd like them to get rid of role actions. Just give every job access to all of their actions. The only good thing about the role actions system is how it works with level-sync, so instead I would make it a system where you just pick 5 of any of your skills and that lets you have them while synced at any level.
( It's not going to happen. ;_; )
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

I don't understand why people argue over something even here. This is not a post for savage or whatever. There are casual players in the game and being a hardcore player doesn't make you better than those people. It is a game! People are entitled to have different opinions, even those damn casuals! It is a thread for ''everyone'' who wishes things to be changed in 5.0. Please stop arguing about stuff. (Tbh i didn't read most of them but they cloud actual suggestion posts). Talking about parsers and stuff, i mean why here?..
Anyway, my opinions are:
for BLM: Extend Enochian timer, because it is easy to mess up if an aoe comes at the wrong time. Like double it to 26 sec and Foul ticks every 13 seconds and stacks at the 2nd one for bigger potency. Also we can use a new fire V spell, that replaces either fire I with slightly higher potency (just for aesthetic purposes, new spell wouldn't hurt). And make procs ogcd so we can use thunder procs and still cast fire IV in rotation and wouldn't have to think if we should use thunder or not.
for SMN: I am not sure if they would add new egis, because if we look at the egis we have right now, titan is %99 of the time useless. If they add a new egi, i am not sure how they will balance things around it. Instead of new egis i would want my current egis and stuff useable. Pet usability must be improved. They did with sch this patch and i have no idea why they excluded smns. Pets are so clunky and it needs to change. Also, titan needs to be looked at. And maybe let aetherflow stacks remain even if we die so it wouldn't be so punishing.
for SCH: Rework Selene. She is utterly useless right now except for a few things. Like SMN, there isn't one fairy in the game so they should encourage people to use both of them. Just delete dissipation or rework it, i almost never used it (i know there are some who says it is useful but i don't see how).
Role Actions: Make protect, Esuna and lucid dreaming a kit for healers and remove them from role actions (or just make protect a permanent buff).
That's my opinions. Personally i don't think there is major changes needed for the jobs i mentioned above but some small QoL changes here and there could make gaming more enjoyable. Thanks for reading!


Just as a note, the person who complained about parsers is on the casual side, from what I can tell. I do agree that Selene needs something. Granted, there was a time where Eos was the one never used, but things change. It'd be nice if they just filled different niches, but do it better. Having Eos being the healing and Selene being a buff/debuff one would be fine if Selene's buffs weren't that great and her sole debuff weren't absolutely useless.I don't understand why people argue over something even here. This is not a post for savage or whatever. There are casual players in the game and being a hardcore player doesn't make you better than those people. It is a game! People are entitled to have different opinions, even those damn casuals! It is a thread for ''everyone'' who wishes things to be changed in 5.0. Please stop arguing about stuff. (Tbh i didn't read most of them but they cloud actual suggestion posts). Talking about parsers and stuff, i mean why here?..
Also, I'm sorry, you don't get that. The thread is "Things we want changed for jobs in 5.0" Saying "Change useless Lilies" is legitimate, eve if your opinion doesn't match with theirs.
I guess this would be for all classes, but a system in which the game actually shows and teaches you a rotation to do for every class would be nice. The only thing I wish was changed was monk, like the riddles. Take out wind and earth and actually speed up fire. Tornado kick being useful would help too and not have it steal all your stacks. Like you are always in fire like it's just there. No clicking. And turning TK into an useful normal OGCD. That and giving use a range attack like an actual hadoken or something. Something we can throw across the screen when we're out of range.
This is actually why I think there is such potential in the 'role play' solo duties, should the concept be developed further.
Let players take control of a character that already has all of the most critical skills that a job can have, and show them practical usage of each skill. It would serve a double purpose - let players see for themselves what kind of gameplay to expect from a specific job at higher levels (and ignite interest in leveling them), and also inform players of other classes about what the job in question can offer for a party.
Of course, players would also be more invested in the story of the character if they get to take direct control of them for a time. You can already see this with the reception to our first role play solo duty.
(One could argue that Palace of the Dead and later Heaven-on-High serves this purpose already, but it's gated behind a dungeon crawl that may not be to the liking of many players, and those have their own series of balance issues regarding how each job performs in there - particularly in regards to RDMs VS everyone else.)
Last edited by SaitoHikari; 06-04-2018 at 04:59 PM.
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"
Ah yes, that wonderful squadron AI that banes in single target and doesn't even have full kits players do.
That's totally how the devs see their game needs to be played.


Content design says otherwise and hasn't been pushed much towards more heal-centric encounters. In fact, healing requirements have generally become lower over time as available healing power has increased.SE clearly wants healing to be done a certain way
Healer class design also says otherwise, and has actually been pushed towards a more DPS-centric combat system.
But sure, they totally intend you to play this magical One True Way! The great prophet Yoshi-P said so and AI CNJs play that way, so it must be true!
Either the left hand doesn't know what the right hand is doing, or things are not as cut and dry as they first appear.
Last edited by IttyBitty; 06-04-2018 at 08:09 PM.
Woah, initially I made this thread simply to come up with fun ideas for new job skills and mechanics. It was not about what playstyle is the correct playstyle for any given job. It was a wishlist specifically just so you could come up with wild and fun ideas to fulfill your job fantasy. So let's drop the hijack here and now and simply agree that we disagree on certain points.
Also if PLD doesn't get that sweet X-blade move that Gauis uses then there is no light left in this world!!!
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