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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Again, if they're trying to push for healers to use their manual heals more, they're doing an awful job at it.
    There's just not enough incentive to use these heals when your OGCD heals handles everything.
    I'd also like to say that even though SE seems hell bent on making healers out to be pure healers, they constantly give them DPS quality of life. Just look at the Maelfic III and lightspeed changes for AST. Does that look like changes that punish DPSing?

    Also, I can't believe you're using the very shaky, very subpart NPC AI fighting style to observe how you should heal. That's a first for me...
    (5)
    "Please trust me"
    -Yoshi P on WHM pre-SB release.

  2. #2
    Player
    Warghoul570's Avatar
    Join Date
    Aug 2015
    Posts
    206
    Character
    Brian Darkalter
    World
    Kraken
    Main Class
    Paladin Lv 90
    As someone that mains drg I want my ring of thorns back
    (1)

  3. #3
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    I can't believe that your grand argument relies on command missions as a lynchpin.

    I can't even.
    (6)

  4. #4
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    I want all jobs to get a medicate skill.

    Cos everybody knows this girl writing huge essays of nonsense is clearly off her meds.
    (7)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I really need to revisit that 5.0 spreadsheet I was making to share. Sadly life got in the way. but maybe I'll post what I have so people can see what could be, XD
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd like more branching jobs, like SCH/SMN. I think it's a wasted opportunity for them not to pursue this, as it's easier than creating a brand new job.

    Pugilist>Tank Monk
    Archer>Priest(Rosa FF4)
    Lancer>Tank Dragoon, with a equippable dragon on the off hand.
    Marauder>Berserker(DPS)

    Stuff like that.
    (0)

  7. #7
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    623
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Aluja89 View Post
    I'd like more branching jobs, like SCH/SMN. I think it's a wasted opportunity for them not to pursue this, as it's easier than creating a brand new job.

    Pugilist>Tank Monk
    Archer>Priest(Rosa FF4)
    Lancer>Tank Dragoon, with a equippable dragon on the off hand.
    Marauder>Berserker(DPS)

    Stuff like that.
    Tank dragoon = Defender.

    About archer, I'd prefer Archer > Ranger/Hunter or Archer > Sniper. It makes more sense for me. Some job that has well-known for being ranged or bow-user. And Priest was another name given to White Mage. Rosa (FFIV) was actually a White Mage.
    (0)

  8. #8
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by miraidensetsu View Post
    Tank dragoon = Defender.

    About archer, I'd prefer Archer > Ranger/Hunter or Archer > Sniper. It makes more sense for me. Some job that has well-known for being ranged or bow-user. And Priest was another name given to White Mage. Rosa (FFIV) was actually a White Mage.
    Yeah but that'd just be another DPS, it needs to branch into another role.

    But I keep reading that they abandoned this idea with SCH/SMN, is this true?
    (0)

  9. #9
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    From what I vaguely remember l, yes they had said that they would not do that again. Though maybe Job specializations would be the way to go.
    Example would be like
    PLD choosing way of the Sword/Shield. That would customize existing abilities with new effects and give access to a few new abilities. The only problem would be how to balance them so one is not heavily favored over the other. I'd dig that!
    (1)

  10. #10
    Player
    ArcaneCarbuncle's Avatar
    Join Date
    Apr 2018
    Posts
    105
    Character
    Saine Lotice
    World
    Zodiark
    Main Class
    Bard Lv 90
    Quote Originally Posted by SkyEdge1 View Post
    From what I vaguely remember l, yes they had said that they would not do that again. Though maybe Job specializations would be the way to go.
    Example would be like
    PLD choosing way of the Sword/Shield. That would customize existing abilities with new effects and give access to a few new abilities. The only problem would be how to balance them so one is not heavily favored over the other. I'd dig that!
    If they're not gonna split classes I highly doubt they're gonna split Jobs. What would even be the difference? Semantics?
    As for the cursive part: If they're going to make completely new animations and abilities the might as well make it a completely new Job, with it's own aesthetic and lore. That'd be much more interesting to me then them just spinning something thats effectively a new Job anyway off of an already existing one. Not to mention that I feel like it would just make the Jobsystem needlessly complicated given that we already have ton of Jobs to keep track of; no need to throw random branches into the mix.
    But I already gave my thoughts on this in more detail in your thread, so I'm not gonna here.
    (Please note that I'm not trying to be mean here, I find Ideas and Feedback always interesting to read. I just don't see much benefit from this particular one)

    ----

    Some more Ideas on the thread in general:

    RDM: I feel RDM is already good as is, but there are some areas I'd like them to improve on
    - I'd like to see more 'oomph' in the AoE department, as it feels relatively stale atm; perhaps something like a combo-chain? Make Moulinet potentially procc either Verwater/Verblizzard, with either spell automatically proccing the other one. They would also give you a small amount of Mana each. So you'd go: Scatter > Moulinet > (possible) procc > guaranteed procc > Moulinet > procc > procc etc until out of Mana, with the Mana generated by the Ver-AoEs possibly giving you an extra Moulinet.
    - An AoE-finisher. Ardor would fit extremly well with RDMs overall theme and naming. Not sure how it'd work though; perhaps a procc after a certain number of Moulinets?
    - Manafication repurposed as a 'Need burst now' button, turning your next 3 Melee-Moves into their enchanted variants without subracting any Mana.
    - Maybe some sort of mechanic making use of the Balance Gauge. Maybe a utility skill that give a short Melee/Magic buff depending on how your balance is? Bravery/Faith or something? (I have only a rough Idea here, not sure how it'd work mechanically yet)
    - While we're on the Balance Gauge, please for the love of whatever god you pray too, no utility abilities that subtract Mana. RDM is already low enough in DPS without paying for its utilites. If anything, encourage the use of utility by letting them help the RDM generate Mana.
    - Some sort of light defensive CD, perhaps a shield that generates a small amount of Mana when broken? A bit like FFVI's Runic. (Hey, if we're gonna turn RDM into a utility DPS...)
    - Get rid of Verraise or at least weaken it. Or realize that its not that great in the first place and allow RDM a bit more DPS.
    - Should RDM ever get DPS-Buffs, buff their Mana generation so they can hop into Melee more often. Still raises their DPS and is much more interesting than plain potency buffs.
    - Get Impact in on this: Impact now gives a buff that ups Mana generation. Nothing gamechanging, but something to upkeep for a nice reward.

    (I know, not exactly orderly; just a train of thought I had)
    (2)

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