"Please trust me"
-Yoshi P on WHM pre-SB release.
I want all jobs to get a medicate skill.
Cos everybody knows this girl writing huge essays of nonsense is clearly off her meds.
for monk gives us a ranged attack like all the other melee dps just do something with stances we still spend pretty much all of our time in fists of fire
becoming my enemy would be unwise
I really need to revisit that 5.0 spreadsheet I was making to share. Sadly life got in the way. but maybe I'll post what I have so people can see what could be, XD
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
I'd like more branching jobs, like SCH/SMN. I think it's a wasted opportunity for them not to pursue this, as it's easier than creating a brand new job.
Pugilist>Tank Monk
Archer>Priest(Rosa FF4)
Lancer>Tank Dragoon, with a equippable dragon on the off hand.
Marauder>Berserker(DPS)
Stuff like that.
Please actually play a command mission before trying to explain how they work, because clearly you don't. The healers in the command missions have Medica II at ALL levels. They don't use it until the party has taken damage, which is the thing I've being saying and have not suggested they should be casting anything else. Rather the command missions illustrate how the developers think players should be healing as another example of why the WHM's gauge is also tuned to act on Cure and Confession stacks are from Party-Healing Medica/Medica II/Cure III and not from DPS and don't have any bearing on DPS, because you only get the Lily and Confession stacks from not overhealing. If you're playing the game by overhealing using HoT's , especially on easy content, then you of course aren't going to be able to make use of these gauges and don't benefit them because you're overhealing.
Because the not-nice people on the forum don't want to have a discussion, they want a fight, and when presented with information that challenges their world view, the put their fingers in their ears and instead throw insults instead.
Because that is how SE and Yoshi-P has designed the healing. You don't throw away half your toolkit when you turn level 50. Look at the kind of comments people keep snarking out. "Oh the lily system is useless, because nobody uses cure" , and when I say I do, you're like "then you suck" rather than "oh well how do you get past X, when I have to spam so many HoT's and oCD's to get past it?"
The way SE and Yoshi-P sees it has everything to do with the topic see it says "Job change wishlist" not "changes I don't want SE to make, please don't read". The person who first posted about lilies in this thread, also posts nothing but "the lilies suck" in every post they make, so they want the job to change to appease a small portion of players who aren't playing the job correctly in the first place.
Oh, I know what the raid healer meta is, is the meta bad players learn from raiders and then try to use on every piece of content because it gives them the max deeps. s/ , you know on content that isn't bloody contest. The same players complain about having nothing to do because they are making it so they have nothing to do. The same players complain about content when it's not even 3 days old because they already sucked the fun out of it with a parser.
Hmm I wonder who has a better understanding of White Mage, Yoshi-P and the dev team who plays this way I've pointed out, or 4% of the player base who who raids with parsers then complains about healers being boring and complains that content is boring.
Why on earth would the developers ever listen to the raiders who aren't playing the content correctly in the first place, and use parser tools as a crutch? There is no way in hell that the developers can or even should listen to the people using the parsers, because what the parser users are asking for is for content to be nothing but DPS checks that you can just stand still to maximize dps with because your ego will be bruised if you don't get some high marks on a third party site using a parser that only guesses how HoT's and DoT's work to begin with. The parser also guesses how long combat is, thus very trivial things will have large differences.
Why should I post a video here? So I can take the insults from you guys again and have my channel videos downvoted out of spite because none of you can be bothered to watch it for more than 7 seconds. No thanks. All that experience showed me is that maybe three people care about legitimately offering advice and everyone else is just a jerk who wants to lay in a burn.
I get through all the content I want to play on WHM if I'm collecting tomes or raid rewards.
Which is, players who don't play the game like SE/Yoshi-P want you to, and instead play it like a green DPS, complain about it like it's a limit break gauge and they're somehow missing out on something. If you don't want to play it the way SE wants you to, you're not being forced to. But please don't pretend like the Lily gauge doesn't work, because it does. Wow look shorter CD's on the level 52-60 (the HW skills) Asylum, Assize, Divine Benison, or Tetragrammaton. Of which the lilies aren't stopping you from casting them to begin with.
What the supposedly "best" raiders do, has a detriment the rest of the player base when they're told to do things, that only are ever true when you're undergeared for the content, and is only about optimizing for speed to beat the enrage timer so you have better parses than the other players who use the same parser.
I'd really like to hear what the Japanese raider meta is because Yoshi-P and the developers obviously pay attention to them and not us, and they have larger clear rates.
Oh you know it's not going to end until we have a 50 page thread again. If anyone reading this decides "oh I need to lay in my sick burn" just don't. I'm not telling you you're playing the job wrong, I'm telling you SE is telling you are playing the job wrong and have not done anything to help or hinder your meta, so please leave it alone.
Last edited by KisaiTenshi; 06-04-2018 at 09:05 AM.
The very first thing you learn when studying game design in university - the designer is not always right (in fact a lot of the time, they are horribly wrong). Lilies are a terrible design for many, many reasons.
Anyways, some more things I have thought of that I would like.
1. An actual DoT DPS class like Necromancer.
2. More dungeons you can AoE pull. I love dungeons that you have a choice of either speedrunning (the funnest) or taking it easy. Not a fan of being forced to take it slow.
3. Extreme Dungeons.
4. This goes hand in hand with improved character creation - being able to swap animations. I would like the Hyur animations on my Roe and vice versa.
There's a lot of irony in this statement coming from you - because you are guilty of doing the exact same things when people challenge your world view on how WHM healing should function.
Don't you think that's indicative of something? Even if the OF only represents a small percentage of players, a rather large percentage of these posters disagree with your opinion on several levels. Don't you know that's telling of your own opinion in the matter? Perhaps you shouldn't feel your opinion is law and everyone else who disagrees with you is a troll or looking to fight as all that does it make you look worse.
Take that from someone who legitimately watched your entire 55+ minute Antitower and gave a thorough opinion on everything I thought you both right and wrong.
And yes, I did watch all 55+ minutes of it.
Last edited by Ghishlain; 06-04-2018 at 09:23 AM.
Well when you say stupid stuff like
as a flat out statement, expect to be corrected. You can play however you like, but running around talking about how the Lily system is perfectly fine when a good majority of WHMs agree that it's just eating up screen space with how useless it is, and then going on to say anyone who doesn't agree is a bad WHM....expect people to challenge your opinion.Originally Posted by KisaiTenshi
Also you keep mentioning it, but just because SE made it this way doesn't mean it's the way it should be.
Yoshi and his teams aren't gods, and frankly, they can do some pretty stupid things at times. The lily system is one of those stupid moments that even they seem to want to move away from seeing as Divine Bension is not even tied to it anymore. This is definitely one of those cases where the devs dropped the ball and, even if their intentions were to get people more into the "pure healer" identity, need to backpedal with this design. It's flawed and doesn't work in parallel with how most healers actually play the game.
Last edited by Exiled_Tonberry; 06-04-2018 at 09:36 AM.
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