Spare me the insults.
Go play a command mission as a DPS, and then compare it to a MSQ run as a DPS. Healers complaining about not getting lilies? How about not overhealing like everyone is standing in a lava floor.
Command mission:
Healer casts stone II until someone takes damage, then casts Lucid Dreaming, Largesse, and then casts Cure II on the player with damage, then resumes casting Stone and Aero. If more than one player takes damage, they immediately cast Medica II. Like, even I think this is stupid, because they reach for Medica II not when the party is at 50%, but at almost-full. They never cast Regen, Medica or Cure III.
In fact, the command mission healer casts Medica II when not even being level 50, and does so only when two players have been damaged greatly.
Otherwise they only cast Cure II to top up the tank.
MSQ, pretty much every time: WHM or AST casts Medica II/Aspected Helios immediately after the cutscene stops, and keeps casting it. No Lucid Dreaming, No Largesse, just casting it for whatever reason. Like I don't know who is giving these people advice, but there are far more players doing things as inefficient as possible. Same with all CT raids. Just because it's a faceroll content, doesn't mean you spam HoT's.
Which I will reiterate. The gauges are there to tell you how SE thinks players should be doing the job. If you want to play it inefficiently, go right ahead. Nothing is stopping you. They are not limit break bars. But please don't pretend that Yoshi-P hasn't made it clear on no less than a dozen separate occasions that they intended for healers to use Cure and Cure II (or Benefic and Benefic II.) The gauges and the command mission point directly towards using Cure II to heal. The command mission healer has essentially unlimited MP so they do not need Lucid Dreaming for anything but an Enmity dump. The command mission healer only DPS's when nobody is bleeding.
And don't be surprised if whatever they change to WHM and AST next pushes harder against the raider healer meta.
https://www.youtube.com/watch?v=5la_...youtu.be&t=280
https://www.bluegartr.com/threads/12...-Event-5-19%29
The lily system doesn't want you to overheal. The game is casual oriented, if they actually punished overhealing by ripping aggro away from the tank, the raider meta would disintigrate.
If I go into MSQ as a healer for the tomes, the only time I even use Medica II is to pull the mobs towards the center during the first Livia phase. MSQ does so little damage now that everyone has to be standing in every bad to need it. Like you don't even need it when the entire party stands in bad during the first encounter with Gaius in the Praetorium, and you don't need it with Nero either.
Yet, when the tank hasn't even pulled and the co-healer will pull out Medica II or Diurnal Aspected Helios, on trash, on bosses, even when waiting for Cid to blow open a hole in the wall. There is no logic to any of this.
If they wanted the healer to be a pure healer and have no DPS capability at all, they would have removed the DPS capabilities. They haven't. If they wanted to put a hole in the current meta without torpedoing it, all they have to do is make HoT's rip enmity away from the tank whenever they're stacked or clipped. Hence regen OR medica II, not AND. The game never calls for two stacks of HoT's. Ever. Scholars don't have have them, and can't spam them.