

I honestly think they're ashamed to tell us why and I don't blame them. This current card system needs to be unwritten, destroyed and never returned.I hope I'm not sending the thought I think the changes were good or anything. As thats not the reason nor am I defending them. All I'm trying to say, maybe badly.. is that I don't think its as easy as a flip of a switch. And unless they out right tell us which I don't see happening. We won't know how or why those changes were made. I just think it's not as easy as people seem to think it is. And maybe there's some reason they aren't reverting the changes. Who knows, now do I think they will? I honestly don't think they will, maybe it is simply because of them being hardheaded. I don't know. But with how most things go I'm willing to bet it's not as easy. Honestly I feel like something might break if they simply revert, maybe there was a reason why they didn't keep the other changes and just made all the cards damage up cards. My theory is simply because they saw the way people - the streamers and 1%ers- were mostly fishing for balance and figured everyone did that and made said changes.
It'll help if they just explained why they choose that option instead of being silent, that might've helped but they didn't so here we are. Tho looking at monk.. I wouldn't expect much honestly.




They are not ashamed, but I do believe they are a bit lost. It's not just with AST, but with healers altogether. I believe the current iteration of the card system isn't necessarily the result of the <2% savage stompers, but rather the realization of the illusion of choice that was the previous card system. I totally understand that the ability to offer varied buffs was fun and engaging for the individual AST; but as a raid provision, it was tofu. Your fellow party members wanted nothing but the over-seasoned beef that was your rDPS increase because the other card effects that offered MP refresh, TP refresh, and DEF increase were nothing but fodder for royal road or minor arcana. Even Arrow and Spear were frowned upon because it was all about AoE balance. Always.
If you used your cards for anything else, you were playing AST wrong, and I will not sit here and pretend that I wasn't at the opposite end of those same justifications; and force fed optimization when I argued how much I wanted to use those cards for the exact same purposes that are being used to revert the card system back. Now, all of a sudden the data used from savage content is the problem? "We need to consider all other content?" I used to say these things and was basically told that endgame was all that mattered because it is here that optimization is extremely important.
I totally know that this a cheap shot, and diverts away from the actual problem. I can't help but be a bit bitter towards the AST enthusiast back in SB who just loved how OP it was. At the same time though, I have a great amount of sympathy towards those who loved AST not because of all of its status, but rather because of its ability to do so much to assist with getting a clear.
I would really like to place a GREAT amount of emphasis on the last part of that statement: "THE ABILITY TO ASSIST WITH GETTING A CLEAR" I really hope that gets through to the devs, because a huge problem with healing right now, and has been TBH, is healers don't feel like they are contributing much when they smash one button with the occasional ogcd thrown in for tank/party longevity. Why do you think many of us get the most satisfaction when the shizz hits the fan, and by all means and purposes we should have totally lost the fight, but somehow made it through with clutch GCD heals, shields, and raises?
It is extremely satisfying to know that our timely heals is why we are still freakin standing. It is VERY satisfying to HAVE to use GCD heals during a fight (timing it perfectly with enemy cast bar shows skill and knowledge of the fight). However, currently getting through the ogcd heal + regen threshold is pretty much impossible in most situations. Especially for SCH and WHM. I can't even remember the last time I used a GCD heal on either of them outside adlo/regen. Even Medica II on WHM, I don't use it at all unless I'm screwing around, or have a group needing a little more help from avoidable damage. Whispering dawn along with other healer healing skills fall in here also. The majority of the time, I don't even need half of the heals I have access to and this is a BIG FREAKING PROBLEM!!!
Seriously. Imma gonna keep you at you 100% health and over heal here and there, and you wanna know why? Because I am literally sitting on half my tool bar. Don't worry, I'm not even clipping my GCDs for damage. I'm just mindlessly blasting you with all these ogcd heals I have between them because, why not? There is literally no consequence for doing so. Don't use enmity as an argument. 5.0 made sure tanks generate plenty with minimal effort.
In short, devs are pretty clueless when it comes to healers, and history shows they couldn't give any less of a eff about it too. But I also think they know that if they truly want to improve healer gameplay, they would actually have to change up encounter design. Healers have a lot of power, and the devs confidence in the rando healer seriously dictates how far they are willing to go. That said, the current state of healers would then imply that their confidence in us isn't all that great![]()
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