Quote Originally Posted by Ilenya View Post
Those are the only two Lily mentions before you talked about WHM Lilies and DPSing.
The second person was the one who kicked the hornet's nest.

Quote Originally Posted by Bourne_Endeavor View Post

https://www.reddit.com/r/ffxiv/comme...quc/?context=1

This post says otherwise. And you are flat out wrong regarding ACT's impact with things running in the background. I frequently have thirty tabs open and/or have Twitch playing while I run content. The numbers have never changed. Regardless, logs are adjusted accordingly when uploaded to account for any discrepancies. Of course, all knowing Kisai understands parsers better than the actual developers and raiders.
Because it doesn't read the battle log, at all. You know that or you wouldn't be trying to keep portraying it as something harmless.

Fixed a problem with network packet parsing that delayed some procs from being logged by up to two seconds, and missed a handful of boss buffs/debuffs.
ACT's FFXIV plugin reads the game client memory and reads network packets. ALL packets. The author even made a point of saying that streaming video will make the plugin inaccurate because the plugin can't tell the games data from anything else you're doing. The high performance pcap mode only exists after March 27th of this year.

Added a BETA option for high-performance network filtering, where the game's server IP is used by the socket/winpcap layer to filter traffic before it even is received by the plugin. This has been tested against hundreds of mbps of traffic with no data loss. It is left as BETA for now, but will likely become the default in a few weeks.
Oh and let's not forget that the plugin developer is actually helping data miners try discover ways of making it more accurate.

Added a new packet type to the log file - 33 - which may help with detecting combat begin / end notifications
Added new columns "DoTAmtLowByte", "DoTCritLowByte" for theorycrafters on simulated DoT ticks and also on DoT debuffs when they land