Page 4 of 17 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 169
  1. #31
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiyahArp View Post
    Its tough. I don't want to say they are totally useless, but they seem to be created with the idea the whm is going to heal a lot of small cures in a fight, when we usually use regens and OGCDs instead if possible.
    *ding*ding* we have a winner. That is how SE believes players are playing it, and thus that is how it's designed. If you want to adhere to some alternative meta, go right ahead, the lilies neither help nor hinder you.

    Players somehow got this idea that the gauges on the jobs are some kind of limit break bar, that they are spending "points" on some bonus thing. You're not. If you are playing the game the way SE has designed it, you would be playing it this way, and the gauge would be unnecessary. They introduced the gauges just to spell it out what activates the proc's.
    (0)

  2. #32
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    BRD:
    —Make Repelling Shot a worthwhile skill again; I’m not talking about adding back damage to it, but maybe remove the enmity dumps from Refresh/Tactician and put it on Repelling Shot (similar to DRG’s Elusive Jump), and give MCH a similar ability (maybe apply it to Blank Shot, since it does no damage and misses anyways if the target can’t be knocked back). That way BRD/MCH don’t have to sacrifice a utility ability to deal with their aggro issues.
    —Bring back Flaming Arrow for another AOE option; maybe lock its usage to Army’s Paeon so that Paeon can have another nuance other than haste buff for Quick Nock spamming; since Mage’s Ballad is the old Rain of Death trait on steriods now and the superior AOE song (if properly set up). Of the three songs, Army’s Paeon is the weakest (and the only one that gets clipped early/skipped entirely if fights allow it), so it could use a bit more love.
    —Make Foe Requiem an oGCD with no cast, or an instant-cast GCD to allow for better weaving. All the other songs are oGCD, so it seems odd to me that Foe Requiem still has its cast bar. More so just a consistency thing.
    —Give Quick Nock Wide Volley’s animation. Because Wide Volley looked cooler, and it makes me sad that NPCs still use it (and Hawk’s Eye but I doubt that’s coming back...sad face). >.>
    —At level 70, make a trait that changes Straighter Shot procs into Refulgent Arrow. There is never a point where you would use Straighter Shot over Refulgent Arrow if you are managing SS and DoTs right, so just toggle the Straight Shot skill into Refulgent Arrow when you are under the effect of Straighter Shot. This is more QoL and something to reduce “button bloat” (though BRD really doesn’t have that).

    As for new skills I’d like to see...
    —It would be a little OP, but an ability that forces a Refulgent Arrow proc (similar to how the level 68 EA trait forces a Repertoire proc). Put it on a cooldown if you must (preferably 80 seconds to line up with Minuet+Raging+Barrage ;o *hint hint*), but it feels bad every time you cannot Barrage+Refulgent Arrow and have to settle for Barrage+Empyreal Arrow like we’re back in Heavensward. ;w;
    —Super OP, but Barrage+EA procing 3 Repertoire (so a 3-stack PP <3). I can live without that though...just idle wishings. X3

    If 5.0 keeps the Job Gauge...
    —Add DoTs onto the Job Gauge (both elaborate and simplified) like Straight Shot’s duration was added. More of a QoL thing so that I can see song, Repertoire, SS, and DoTs all in one place.
    —A better indicator of Bloodletter/Rain of Death resets. Maybe a sound effect would be too much if you are getting a lot of procs (so if one is added, allow for it to be toggled on or off), but I’d like for a better indicator other than the gauge just flashing once with a proc; I still spend a lot of time during GCDs mashing Bloodletter when it’s on CD lol.

    These are both things I can live without; I just feel like I spend a lot of time looking at my hotbars as opposed to my Gauge unless I am watching for 2-stack PP procs over 3-stack, and checking the timer on my songs. X3
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #33
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    There's nothing wrong with the lilies.
    If you don't always have three lilies, you are playing the job wrong.
    I mean, this is so wrong it's actually a little funny.
    I'll just say this now. Lilies simply doesn't work. It doesn't compliment their playstyle, it doesn't compliment the way any healers should be playing in this game. And even when you do happen to have 2 or 3, the CD reduction is so small and meaningless that it changes nothing.

    If SE designed WHM to be a healer that sits there and spam heals for lilies they'd need to remove Tetragrammaton, Asylum, lower their Regen potency and put Benediction back on a longer CD. Does that sound awful to you? I'm sure it does, but that would be the only thing that would ever make me cast CureI/II so many times that I, in your eyes, start playing the job right and "always have three lilies"....lol.
    (8)

  4. #34
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    I mean, this is so wrong it's actually a little funny.
    I'll just say this now. Lilies simply doesn't work. It doesn't compliment their playstyle, it doesn't compliment the way any healers should be playing in this game. And even when you do happen to have 2 or 3, the CD reduction is so small and meaningless that it changes nothing.

    If SE designed WHM to be a healer that sits there and spam heals for lilies they'd need to remove Tetragrammaton, Asylum, lower their Regen potency and put Benediction back on a longer CD. Does that sound awful to you? I'm sure it does, but that would be the only thing that would ever make me cast CureI/II so many times that I, in your eyes, start playing the job right and "always have three lilies"....lol.
    You've probably missed some of the oh so wonderful threads of regen nonsense I had with Miste before Stormblood. I saw this coming while everyone else cried the sky is falling. I see the gauge for what it is.

    There are two ways to play WHM. You can use Cure and Cure II as your main heal, exactly like Yoshi-P plays it. You then have 20% more use off Assize and never run out of MP and rarely even need to use Lucid Dreaming. This is the "fishing for a proc" method of using Cure with free Cure II's. It's the same on AST, as Benefic does the same with Benefic II.

    Or

    You can play the Raider meta WHM which is to overheal by casting regen and medica II needlessly so that you can maximize DPS. Same with AST, cast the HoT's and then just DPS.

    There is nothing wrong with those strategies. However the first strategy is what SE has indicated is the correct strategy, and thus they've devised the gauges to reflect that, and not the raider meta. You can play all content that way, and anyone who tells you otherwise is simply wrong. If you play like a raider does, you're just going to be bored on regular content, and the gauge neither helps or hinders you.

    Now to reflect back on the other argument that we would have like clockwork pre-SB. "Healers who only heal (are somehow bad/lazy/stupid)" is a wonderful argument that raiders like to bludgeon other players with, and is untrue. Healers that are "only healing" are likely adhering to the first strategy, because using spot healing takes more GCD time than casting HoT's to overheal. As a result, they are more prepared to rescue a bad PUG party since they're not spending every last MP on Holy spam or Stone's. How often do you need to salvage a bad PUG party? Not very often.

    The worst healers in this game, are the ones that do not understand that it's ok to stop casting. Pre-pull regen/medica ii/aspected benefic/aspected helios is a direct result of players being told to do the raider meta without knowing why. Spamming regen, medica ii/aspected benefic/aspected helios is a direct result of raider meta being incorrectly applied.

    If you're response to me is going to to be "you're wrong" again, save it. The proof is in the pudding.
    (1)

  5. #35
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    For PLD, the only thing I can think about is how many skills they're going to take away. PLD got off easy with SB compared to both WAR and especially DRK. I see Spirits Within, Royal Authority, Intervention, and Shield Swipe all getting the chop. I'm not going to like it as much as the next person, but PLD is currently at the upper limit for number of skills.

    On topic: I'd like to see new skills that make use of hide for NIN.
    (0)

  6. #36
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    If you're response to me is going to to be "you're wrong" again, save it. The proof is in the pudding.
    You're wrong. You know it, I know it, anyome with common sense knows it. I don't even feel the need to point out why, it's clear enough from your post you don't understand anything about WHM.

    It's sad you've kind of forced me to respond to you as if you were a troll even though I don't believe you are one. The problem is you're so misinformed about how this game plays to the casual observer it seems... trolley.

    Also please show me a hardcore raider that spams Medica II/Regen. Link a log or a video please. I'll wait.
    (6)

  7. #37
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    76
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Monk: Remove the slowdown and RNG. Add GL4 and at least one dot.
    (0)

  8. #38
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    There are two ways to play WHM. You can use Cure and Cure II as your main heal, exactly like Yoshi-P plays it. You then have 20% more use off Assize and never run out of MP and rarely even need to use Lucid Dreaming. This is the "fishing for a proc" method of using Cure with free Cure II's. It's the same on AST, as Benefic does the same with Benefic II.
    This method is for the beginners.


    Quote Originally Posted by KisaiTenshi View Post
    You can play the Raider meta WHM which is to overheal by casting regen and medica II needlessly so that you can maximize DPS. Same with AST, cast the HoT's and then just DPS.
    “overheal”, “needlessly” ?
    Maybe because it’s the better way to heal teammate over time, don’t you think ?
    And sorry, but with Cure I & II, you can overheal too (+ embrace overheal). And you are losing a lot of time to do so whereas you have hot + embrace to recover life of the tank/player with “raider meta”, and are free to do what you want during this time.


    Quote Originally Posted by KisaiTenshi View Post
    There is nothing wrong with those strategies. However the first strategy is what SE has indicated is the correct strategy, and thus they've devised the gauges to reflect that, and not the raider meta.
    It could have been the favorite strategy but unfortunately Stormblood didn’t change anything (expect more AOE damages what serves PI).
    It’s quite stupid depending of the playstyle to have a gauge more useful. There is something wrong.


    Quote Originally Posted by KisaiTenshi View Post
    You can play all content that way, and anyone who tells you otherwise is simply wrong. If you play like a raider does, you're just going to be bored on regular content, and the gauge neither helps or hinders you.
    Bah, it depends what tempo you like. If you are a turret Healer, believe me, it’s not boring at all. Instead it help me to not be bored on regular content. But, if you prefer to doze or if you are not comfortable with healing, then ok, you can just heal and do nothing else. (remember the video from an healer on Xelphatol who heales like what 15% of the time and the rest doing emotes ?)


    Quote Originally Posted by KisaiTenshi View Post
    Now to reflect back on the other argument that we would have like clockwork pre-SB. "Healers who only heal (are somehow bad/lazy/stupid)" is a wonderful argument that raiders like to bludgeon other players with, and is untrue.
    It’s true partially for some players. Obviously, it can’t be applied on beginners or to some players with deficiencies.


    Quote Originally Posted by KisaiTenshi View Post
    Healers that are "only healing" are likely adhering to the first strategy, because using spot healing takes more GCD time than casting HoT's to overheal. As a result, they are more prepared to rescue a bad PUG party since they're not spending every last MP on Holy spam or Stone's. How often do you need to salvage a bad PUG party? Not very often.
    Totally wrong. Already if you are dpsing, you need to manage your mana effectively. So no, you can’t run out of mana once you are used to. Furthermore by dpsing and healing at the same time, you have a high cast time. Playing at this level during difficult mechanics/situations, it’s the best preparation you can have, if you have to rescue the team.
    Another thing is to know how to play the jobs of your team, so you can have a strong communication with them and know how they will react (co-healer, tanks) if something bad happen. So you can adjust because of that.
    And to finish, playing the 3 healers jobs is essential for the gain of experience as healer (and know better your co-healer of course). For example, when you go from AST to WHM, it become so easy. You can handle situation better because WHM do better healing, and your tempo (CT) in fight have decreased too.


    Quote Originally Posted by KisaiTenshi View Post
    The worst healers in this game, are the ones that do not understand that it's ok to stop casting.
    Worst healer, don’t know, but it’s sure it’s a mistake if you are not providing heal when team need it.


    Quote Originally Posted by KisaiTenshi View Post
    Pre-pull regen/medica ii/aspected benefic/aspected helios is a direct result of players being told to do the raider meta without knowing why. Spamming regen, medica ii/aspected benefic/aspected helios is a direct result of raider meta being incorrectly applied.
    Euh, I don’t think so. It’s a direct result of player doing something that they don’t have a clue if it’s working or not (but at least they try). Prepull Regen (as diverse shields) on tank are a right move. Prepull medica II is not necessary and quite useless. If they are an/several AOE at the beginning, then yes, it’s useful (for “raider meta” lol). But for that you need to watch at your team. With WHM, without NIN, with Tanks who can’t manage aggro, it’s more complicated.


    Quote Originally Posted by KisaiTenshi View Post
    If you're response to me is going to to be "you're wrong" again, save it. The proof is in the pudding.
    I have seen your posts for quite some time already and I have the impression your vision or your way of thinking as healer is staggered.
    (3)
    Last edited by Ceasaria; 06-03-2018 at 10:18 PM.
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  9. #39
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Healers in General:

    Remove Protect as it is and replace it with a short CD def buff just like protect is in pvp right now.

    SCH:

    2 ideas for Dissipation:

    1) The ability to absorb your fairies essence (removing the fairy) to become more of a pure healer (in case you're grouped with another SCH). With the ability to use their abilities.

    or

    2) Immediately swaps fairies and gives 3 Aetherflows (3min CD). Becomes an ability that allows for quick switching of fairies in different phases of damage.

    Eos:

    Eos is now the go to single target healing fairy

    Remove Whispering dawn and give a small single target regen (2min CD)

    Aether Pact causes Eos to pulse single target heals just like on live currently

    Selene:

    Selene is now the go to group healing fairy

    Remove Silent Dusk and replace it with Whispering dawn. (2min CD)

    Aether Pact now causes Selene to pulse AoE healing on each tick.
    (0)
    Last edited by Deceptus; 06-03-2018 at 10:56 PM.

  10. #40
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post

    If you're response to me is going to to be "you're wrong" again, save it. The proof is in the pudding.
    Let's just roll with the thought that SE created WHM strictly with a "heal only" mindset. They'd have to be pretty incompetent to not realize that the very same ogcds they gave WHM since SB has enabled them to do the very opposite of this identity and heal as little as possible.

    Not to mention this is straight up shafting over half of all the other WHMs who actually want to contribute to their group and DPS, as the lily system doesn't benefit them at all.
    Perhaps it's true. Perhaps they do want WHM to be a pure healer. But the way to do that isn't to just ignore the other half of the playerbase that would prefer to do otherwise. No other healer or tank is forced into a way to play like this, WHM shouldn't be either.
    (3)
    "Please trust me"
    -Yoshi P on WHM pre-SB release.

Page 4 of 17 FirstFirst ... 2 3 4 5 6 14 ... LastLast