

Both of you missed the point that the Lily gauge is not a Limit break bar. Turn the gauge off, you will not miss it.

That is precisely the problem.
WHM is designed in such a way that encourages you to cast Cure and Cure II as infrequently as possible, because your rDPS contribution comes entirely from your pDPS, which shares a GCD with Cure/II. That is the essence of WHM gameplay: balancing your GCD usage to maximize your combined healing and damage output. Having a unique Job mechanic for which the game has dedicated tutorial pop-ups and which gets its own UI element be so trivial is incredibly counter-intuitive. Indeed, the way that Job gauges are so heavily emphasized actually steers people towards playing WHM incorrectly. That little Lily gauge indicates to people, "I should be trying to fill that up", when it's actually the opposite.
It feels like a lazy, tacked-on addition that they just tossed at the Job without much thought. Many Jobs didn't implement the Job gauges as well as they should have, but WHM's is the most egregious in giving the sense that it was an afterthought rather than an improvement.
Last edited by Trunks; 06-03-2018 at 05:03 PM.
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