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  1. #21
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Make WHM lilies not utterly useless.
    (10)

  2. #22
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Make WHM lilies not utterly useless.
    There's nothing wrong with the lilies. Use the skills with the lower recast when they are ready to fire if you need it.

    Players asking for the Lilies to have anything to do with DPS, or the Oath gauge for DPS are completely missing the point of their job. The gauges they added to all the jobs in SB are to help play the job's role, not deliver bigger booms. The job works exactly the same regardless if the gauge is there or not. To emphasize this, take a look at Bard. What does the gauge actually do? Nothing. It's there to basically tell you when you should be singing something, and alternating between the DoT and the main offensive skills. With the WHM, the lilies and confession stacks only generate when you aren't overhealing. If you don't always have three lilies, you are playing the job wrong. With PLD, the Shield Oath increases when you block an attack. When in sword oath, it increases when an auto-attack lands. Basically when you do your job correctly the gauges increase. That's the point. Thus the reward for doing the job correctly is having other related skills be usable more frequently. Don't ever expect this to change. It is not a limit break gauge.



    Here's what I'd change/fix:

    - Healers, remove protect from role actions, leave it on WHM. Remove Esuna from role actions and give SCH and AST back their own versions at level 16. If Role actions needs a 9th and 10th option, let's just admit that the role actions were a bad idea and take Addle and Drain from the Caster DPS. I never see casters use these. Everyone takes Swiftcast, and Lucid Dreaming. SCH and AST get their own flavor of persistent protect (eg reflect half mitigated damage, absorb half mitigated damage as hp) to stack and not overwrite.

    - Default AST to Diurnal sect instead of no sect upon duty commence, if a second AST is in the party, default the second AST to Nocturnal.

    - Default MNK to fists of fire if available, otherwise firsts of earth upon duty start.

    - Auto-summon recommended pets if none summoned (eg EOS, Ifirit, Bishop), also auto re-summon them if respawning from the start of the dungeon.

    - Default all Tanks into tank stance mode so tanks don't forget to select it. For off-tanks, they can then switch to the DPS stance once the duty commences. Ideally, have a "roll for main tank/off tank" for full party and alliance parties that comes up before the duty commences, duty starts once a main tank has been selected. Place a star icon on the main tank's tank stance icon, and on their role icon in the alliance to indicate who is the main tank.
    (0)

  3. #23
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    WHM: Either a significant increase to pDPS or some proper supporting rDPS contribution, as well as some sort of additional threat management utility. And something to make the damage-dealing side of gameplay more interesting again (it doesn't have to be Cleric Stance!), ideally by scrapping the current incarnation of Lilies and changing it to something that actually warrants having the UI element enabled. I also wouldn't mind seeing the Protect role skill removed and Divine Benison changed to Protect. And uh, can the next tier of Stone (or just change IV) please have a cooler animation and a less tinny sound effect?

    Quote Originally Posted by KisaiTenshi View Post
    If you don't always have three lilies, you are playing the job wrong.
    Oh... oh, dear. Oh dear oh dear.
    (6)

  4. #24
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    There's nothing wrong with the lilies..
    You are so incredibly wrong that there is absolutely no reason to even begin to take you seriously.

    But I'll humour you.

    Fights are scripted.
    oGCD usage is generally planned out around this scripted encounter.
    Reducing the cooldown of your oGCDs by a few seconds does not allow you to use them any more freely than you would otherwise.
    The design of lily usage means that you cannot use them strategically because any affected oGCD (usually Benison, which is nearly always used on cooldown) consumes them.

    Lilies are a trap for players who don't know how to actually play the class effectively.

    Also, Gauge mechanics don't deliver bigger boons for playing around them? Can be effectively ignored? You *really* think this?

    *Oh dear* indeed.
    (9)
    Last edited by IttyBitty; 06-03-2018 at 04:37 PM.

  5. #25
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Trunks View Post
    Oh... oh, dear. Oh dear oh dear.
    Quote Originally Posted by IttyBitty View Post
    You are so incredibly wrong that there is absolutely no reason to even begin to take you seriously.
    Both of you missed the point that the Lily gauge is not a Limit break bar. Turn the gauge off, you will not miss it.
    (0)

  6. #26
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Um, Kisa, there are a lot of problems with the lilies and gauge.

    One issue is that you can't use lillies strategically. You should be using assize on cooldown anyways for dps, because medica/medica2/cure 3 and the bonus heal is more than enough to help people with a cohealer. Assize generally will consume it all the time, if asylum doesn't. Then its just if you have any left for benison.

    Another is that its really hard to heal that much depending on the kind of content. Its designed more for intense boss fights with high damage, but its not even that useful otherwise. If you do a dungeon you can just keep them up with holy x 3, regen, and the occasiona off GCD ability. It's really not like bard, who gets very useful information on the duration of his attacks and charges of them.

    Its tough. I don't want to say they are totally useless, but they seem to be created with the idea the whm is going to heal a lot of small cures in a fight, when we usually use regens and OGCDs instead if possible.
    (1)
    Last edited by RiyahArp; 06-03-2018 at 04:40 PM.

  7. #27
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    RDM:

    Revamp to reduce skill bloat:
    White Blade and Black Blade as oGCD, using one of these before starting, then using Jolt and the veraero and verthunder will automaticaly show up based off the blade buff. Same for verfire, verstone, verflare and verholy or whatever new skill they add to fill up black or white mana.

    This way, they can add much more actions.

    And I want Embolden to keep 10% self damage boost for the entire duration, so that we can use 2 Flare/Holy within 20s with great reward.

    SMN: Egi glamour of every primal.

    WHM: More Actions.
    (1)
    Last edited by LeoLupinos; 06-03-2018 at 05:07 PM.

  8. #28
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    I agree with most of the things Trunks has listed. I really don't want to see another Stone give us something else I really want to see more water spells..

    At the very least change Astro why is it a copy/paste.
    (0)
    Last edited by Jxnibbles; 06-03-2018 at 04:51 PM.

  9. #29
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Please turn enochian into a trait. As it is it's just a pointless button press as it can be kept up indefinitely by transpose enough to get our foul then store it. You have to really screw up to drop it before the cooldown resets. So it's just another clunk with zero purpose,
    (2)

  10. #30
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Both of you missed the point that the Lily gauge is not a Limit break bar. Turn the gauge off, you will not miss it.
    That is precisely the problem.

    WHM is designed in such a way that encourages you to cast Cure and Cure II as infrequently as possible, because your rDPS contribution comes entirely from your pDPS, which shares a GCD with Cure/II. That is the essence of WHM gameplay: balancing your GCD usage to maximize your combined healing and damage output. Having a unique Job mechanic for which the game has dedicated tutorial pop-ups and which gets its own UI element be so trivial is incredibly counter-intuitive. Indeed, the way that Job gauges are so heavily emphasized actually steers people towards playing WHM incorrectly. That little Lily gauge indicates to people, "I should be trying to fill that up", when it's actually the opposite.

    It feels like a lazy, tacked-on addition that they just tossed at the Job without much thought. Many Jobs didn't implement the Job gauges as well as they should have, but WHM's is the most egregious in giving the sense that it was an afterthought rather than an improvement.
    (3)
    Last edited by Trunks; 06-03-2018 at 05:03 PM.

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