Quote Originally Posted by Anarnee View Post
If my speculation is irrelevant then so are your concerns about there being to much gil in the economy, as I'm not seeing any hard statistics from you, op or anyone that is for this idea. This is all just speculation about the state of the economy, and my opinion as to why it shouldn't be a thing is just as valid as your opinions on why it should be.
That's not entirely true. Hard statistics aren't necessary in a case like this; one simple observation is: nobody ever lacks money for the essentials. No player has to pause their progress and focus on farming Gil in order to progress, repair gear, or regain the ability to Teleport freely. That means that simple every-day activities, on the whole, bring in more money than players need - which means that the economy is constantly gaining Gil. Whether or not you think it's a problem right now, an imbalanced system will create a problem eventually, and SE should act to introduce more Gil sinks to remedy the problem.


The difference in this and getting stuff from other content is if I want to I can easily put a group together to farm those items and work towards it much more easily.

Having a handful of sparklies will not do anything to the people that already amassed a fortune, but it will mean that people that would like those items will potentially be 100x hard to work towards than they would have been if they were just another crafted item.
I agree with the sentiment here, though SE is clearly willing to gate sparklies behind things that significant number of players find objectionable. The entire Mog Station is an exercise in this; want one of a variety of sparklies? Go spend extra money. It's not fair, but it's the way it is. I do agree with you, though.

If SE thought that one time lavish purchases were a good idea I imagine they'd have kept the old housing prices.
I agree, and I share your sentiment here as well. One-time lavish purchases aren't a good direction to go in.