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  1. #1
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    SE is doing the right thing by making Gil worthless while the other un-tradable currencies becomes useful. By making Gil useless, Gil sellers have nothing to make a profit with. Making a product for the elite that cost in the 10s or 100s million will only make Gil sellers flourish. The next step would be to create a new type of Gil that is only obtainable in the new expansion and can only be used to buy the new expansion items. That way there is a greater risk of having to re buy the new expansion and level up again if you're caught botting/selling the new Gil.
    (1)

  2. #2
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I'm ok with this.
    Gil only items.
    1000m gil week 1 only 100 players per server can get it, drops by 10m gil a week till at 100m gil then drops 2m gil a week till at 10m then drops 100k a week till 100k for the minon.
    That way 2 years down the road people could get it. but many many people wouldn't wait.

    That is coming from someone that when I feel like I need some gil I can craft 1m gil an hour without trying.

    Also if they wanted a gil sink they would never have reduced housing prices.
    (0)
    Last edited by Kewitt; 02-20-2018 at 02:11 PM.
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Honestly the problem with money in this game is everything is so easy to get. Right down to the most basic of levels.

    Gathering for example players don't buy materials from other players because it's so easy just to go and get there own. You can hit ~20 items from a single gathering node a lot of the time even on the top tier materials from timed nodes.

    This then means money doesn't circulate or get taken out of the system because instead of buying materials from other players they just go get there own as it's so easy and quick to do.

    This is generally why all the gatherers stuff usually sells for ridiculously cheap prices because there's so much of it about and so few people buying it. Level 70 metals aren't any different in price from a lot of the level 50 ones for example on the market board.

    Then there's crafted stuff. Generally useless to most players because of its i level. A lot of players will never buy 350 crafted gear when they can ger 350 stuff for free in sigma and 360 stuff with tomes. For it's lifespan the crafted stuff is ridiculously over priced. So it's avoided. Once again gil doesn't circulate.

    Then there's simply the amount players get. I lazy moded a lot of the msq and would quite literally teleport to an aetheryte that was less than a minute away on my chocbo just to save time. And as.much as I did that I still finished the msq with more cash than I started. Didn't need to buy anything either cos the quests threw it all at me.

    Talk to 3 npcs and woop level 66 weapon hq one as Well!

    Literally everything is so easy to get and so abundant that gil just sits there accumulating more and more because you just don't need to spend any ever.

    About the only thing that has any value really is materia but the problem there is most players still don't buy it because gear just doesn't last long enough to warrant investing in it.
    (2)

  4. #4
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Dzian View Post
    Honestly the problem with money in this game is everything is so easy to get. Right down to the most basic of levels.

    Gathering for example players don't buy materials from other players because it's so easy just to go and get there own. You can hit ~20 items from a single gathering node a lot of the time even on the top tier materials from timed nodes.

    ....

    Literally everything is so easy to get and so abundant that gil just sits there accumulating more and more because you just don't need to spend any ever.

    About the only thing that has any value really is materia but the problem there is most players still don't buy it because gear just doesn't last long enough to warrant investing in it.
    I can only take this post are either one of:
    - A poor attempt at exaggeration.
    - Factually wrong.
    - You must be playing on a really low pop server.



    Could be one more thing: and that is what you described maybe the way "you" specifically play, and you are assuming that's the same for everyone. I know because I'm also a pretty frugal player despite being an omni gatherer/crafter. But even then there are times I pay for simple convenience. Like right now I'm not gonna slave myself out gather thousands if not ten thousands piece of material to refine into various ingots/lumbers for my Workshop. Like just today alone I bought 300 Steel ingot for my submarine part. There is another flaw and that is the whole reason people need a gil sink because the wealth has been concentrated on certain population, usually the self-sufficient crafters. But that also implies these players have a lot of gil because people ARE BUYING their stuffs, maybe these crafters themselves don't buy much because they're self-sufficient, but they wouldn't have that much money if nobody buying anything. Unlike other games, the physical amount of gil you can get from in game activities are pretty pitiful comparing to other MMO.

    I don't know the pop for Sargatanas, but on Gilgamesh what you said can not be any more wrong. I was too busy to actually craft anything to sale since I'm spending all my time on my newly acquire mansion in 4.2. But prior to that I can't make things fast enough to sale. The Craft/gather body were stilling selling for 1.2mil a pop, the tool themselves selling for 500k-800k. And remember this has been MONTHs after those item were made available. The first week of 4.2 I sold dozens of the new DoW gears, and my market was only in AIM stuffs, since I don't have enough time to get into the other market. Whole reason why I can afford a Mansion really. And since I have been selling a crap load of housing item, especially those window.

    The reason I suspect if you weren't really just exaggerating things, then it must be your server. I know a couple people on Coeurl, which is listed as a "preferred" server, meaning it must be low pop. I talked to them and was considering moving to have a better chance at housing. But one of the crafter told me that, most item are listed at like 3x the price on Gilgamesh, yet at the same time they're being moved very slowly. He told me like it has been weeks before the last item (on something I forgot) were sold. And usually that's a common sign of server with a death economy: expensive item (due to both rarity and high inflation) and slow turn over time. Whether a server like Gilgamesh is often called the buyer market, price is low, but goods are moved in a much larger volume. That's the reason I decided to stay on Gigamesh instead of moving, a mansion wasn't a good enough incentive playing in a low pop server.
    (1)
    Last edited by Raven2014; 02-20-2018 at 04:24 PM.

  5. #5
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dzian View Post
    Gathering for example players don't buy materials from other players because it's so easy just to go and get there own. You can hit ~20 items from a single gathering node a lot of the time even on the top tier materials from timed nodes.
    For those who only craft a little, this may be true. For any crafter that spends even a little time on doing stuff, you're going to buy from gatherers. You simply can't gather everything on your own. I gather my timed nodes, dusts, some fish, and a select few other things but I buy everything else from the MB. I'm one of the more frugal crafters on my server and I still buy the majority of stuff from the MB. You simply can't gather all on your own. 350 gear sells well too. The stats and overmelding make some crafter better than 360 gear. xD
    (0)

  6. #6
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    750M eh OP? Yeah people won't turn to RMT to get that amount of gil
    (1)

  7. #7
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    No thank you xD
    Reason: kikix12 said it nicely at the end of her previous post:
    However, these are pretty extreme view points and as such...no developer is likely to do them. People would complain about how they're playing an RPG, as a hero, not a life/market simulator...so yeah. Don't expect actual gold sinks in this or any other game.
    (1)

  8. #8
    Player
    Laerad3993's Avatar
    Join Date
    Jan 2015
    Posts
    472
    Character
    Aisha Clan-clan
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alisi View Post
    Yes, I am aware of this and, yes, I do help new players. However, gold sinks by their very nature are the best way to help new players. The issue with the MBs, and why things are expensive, is generally because of monopolies or near monopolies. This rises the prices of things across the board. Trade wars lower this and help new players acquire the things they need for less gil in general. As I said, crafters get gil capped and they drop out of the market because there's no point. Thereby eliminating competition and allowing more monopolies to flourish. Crafters who are battling each other for the sell will drive down those prices.
    You’re forgetting about people that actually enjoy competition and hoarding gil. I’ll tell you right now I’m sitting on more than 500m gil, with more than 15 Starlight/Valentione bardings as backup gil, and I wouldn’t sink any of it into a mount. A gil sink will do nothing for people with impulse self control.
    (0)
    Last edited by Laerad3993; 02-20-2018 at 05:40 PM.

  9. #9
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Laerad3993 View Post
    You’re forgetting about people that actually enjoy competition and hoarding gil. I’ll tell you right now I’m sitting on more than 500m gil, with more than 15 Starlight/Valentione bardings as backup gil, and I wouldn’t sink any of it into a mount. A gil sink will do nothing for people with impulse self control.
    Someone who just sits on their gil isn't the issue I have. It's people who have 500m and use that gil to control sections of the MB that I dislike. xP
    (0)

  10. #10
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Maybe not something with such a huge price tag but even selling just minions for 10/30/50 millions would have been nice. IMO those would be better than all those exclusive real life pets and mounts that are eihter just limited for numbers or time thus are lost for all those that came later or did not just manage to snatch one. Maybe they could even say that someone could buy those pets or mount in the cash shop or for lots of Gil ingame..this way those that have the gil could just buy them and those who cant wait or simply dont have the gil (or nerve to gather it) can put it on the shop.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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