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  1. #1
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anarnee View Post
    If my speculation is irrelevant then so are your concerns about there being to much gil in the economy, as I'm not seeing any hard statistics from you, op or anyone that is for this idea. This is all just speculation about the state of the economy, and my opinion as to why it shouldn't be a thing is just as valid as your opinions on why it should be.
    That's not entirely true. Hard statistics aren't necessary in a case like this; one simple observation is: nobody ever lacks money for the essentials. No player has to pause their progress and focus on farming Gil in order to progress, repair gear, or regain the ability to Teleport freely. That means that simple every-day activities, on the whole, bring in more money than players need - which means that the economy is constantly gaining Gil. Whether or not you think it's a problem right now, an imbalanced system will create a problem eventually, and SE should act to introduce more Gil sinks to remedy the problem.


    The difference in this and getting stuff from other content is if I want to I can easily put a group together to farm those items and work towards it much more easily.

    Having a handful of sparklies will not do anything to the people that already amassed a fortune, but it will mean that people that would like those items will potentially be 100x hard to work towards than they would have been if they were just another crafted item.
    I agree with the sentiment here, though SE is clearly willing to gate sparklies behind things that significant number of players find objectionable. The entire Mog Station is an exercise in this; want one of a variety of sparklies? Go spend extra money. It's not fair, but it's the way it is. I do agree with you, though.

    If SE thought that one time lavish purchases were a good idea I imagine they'd have kept the old housing prices.
    I agree, and I share your sentiment here as well. One-time lavish purchases aren't a good direction to go in.
    (0)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Vhailor View Post
    No player has to pause their progress and focus on farming Gil in order to progress, repair gear, or regain the ability to Teleport freely.
    I'd like to know what you're basing that on because I'm one of those players who occasionally gets that happening to them on my alts. Between repair and teleportation those things can add up and not all my alts are job/story potions with a starting fortune of 300k.
    (1)

  3. #3
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,360
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Vhailor View Post
    snip
    I don't think that we should be struggling to pay for the basic features of the game though. Things like repairs, and teleporting. Those were things that were a problem in 1.0 and we see how that went. People couldn't afford to do some of the harder fights because of the repair costs. No one should lack money for essentials. This is a game. I shouldn't be fretting about if I should run another dungeon or not because I might not make enough back to be able to repair.

    I don't know about anyone else, but despite the "influx" of gil, supposedly chasing away all the crafters because they're completely capped on gil, and have nothing else to do, the prices for new sparkly items on my server have pretty much remained at a pretty steady constant for the years I've been playing. The only time that I see it effected is at the very tail end of a patch before a new patch, because a lot of people are taking a break before the new patch. This is always a good time to make a little more on items. Other than that First week the items up for 20mil, and the next week it's down to 10mil, before long, it's half that. If it were a problem, there would be some shift in prices somewhere.

    I'm just really not convinced that it's necessary to worry about, and I'm sure if it does become a problem SE will think up a better solution. They've been adding a lot of little things here and there through the patches to sink other forms of currency into, like MGP and especially GC credits, which for a long time I felt was lacking use.

    One would think if the main currency in the game were in trouble they're definitely add things to rectify it.

    I do appreciate your thoughts on it though.
    (2)