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  1. #71
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,355
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MoroMurasaki View Post
    Your speculation as to the number of people enjoying the proposed items is 100% irrelevant because you have no statistics on the number of players who have the requisite resources.
    If my speculation is irrelevant then so are your concerns about there being to much gil in the economy, as I'm not seeing any hard statistics from you, op or anyone that is for this idea. This is all just speculation about the state of the economy, and my opinion as to why it shouldn't be a thing is just as valid as your opinions on why it should be.

    The difference in this and getting stuff from other content is if I want to I can easily put a group together to farm those items and work towards it much more easily.

    Having a handful of sparklies will not do anything to the people that already amassed a fortune, but it will mean that people that would like those items will potentially be 100x hard to work towards than they would have been if they were just another crafted item.

    Also, as I said you don't NEED to buy anything off the MB, not gear or mats. It is completely possible to do it solely by making and gathering everything yourself, buying things on the MB is a convenience, so people do it, that does not equate to being able not to do it.

    If SE thought that one time lavish purchases were a good idea I imagine they'd have kept the old housing prices.
    (1)

  2. #72
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anarnee View Post
    If my speculation is irrelevant then so are your concerns about there being to much gil in the economy, as I'm not seeing any hard statistics from you, op or anyone that is for this idea. This is all just speculation about the state of the economy, and my opinion as to why it shouldn't be a thing is just as valid as your opinions on why it should be.
    That's not entirely true. Hard statistics aren't necessary in a case like this; one simple observation is: nobody ever lacks money for the essentials. No player has to pause their progress and focus on farming Gil in order to progress, repair gear, or regain the ability to Teleport freely. That means that simple every-day activities, on the whole, bring in more money than players need - which means that the economy is constantly gaining Gil. Whether or not you think it's a problem right now, an imbalanced system will create a problem eventually, and SE should act to introduce more Gil sinks to remedy the problem.


    The difference in this and getting stuff from other content is if I want to I can easily put a group together to farm those items and work towards it much more easily.

    Having a handful of sparklies will not do anything to the people that already amassed a fortune, but it will mean that people that would like those items will potentially be 100x hard to work towards than they would have been if they were just another crafted item.
    I agree with the sentiment here, though SE is clearly willing to gate sparklies behind things that significant number of players find objectionable. The entire Mog Station is an exercise in this; want one of a variety of sparklies? Go spend extra money. It's not fair, but it's the way it is. I do agree with you, though.

    If SE thought that one time lavish purchases were a good idea I imagine they'd have kept the old housing prices.
    I agree, and I share your sentiment here as well. One-time lavish purchases aren't a good direction to go in.
    (0)

  3. #73
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Don't see why they can't introduce both mounts alongside other more sustainable forms of gil sinks. Disciples of hand/land deserve some bling, don't take them for granted, throw us a bone SE!
    (1)

  4. #74
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Status symbol?

    A 750M mount is a status symbol?

    The only thing that tells me is that player has nothing else beside FFXIV, online 24/7 and has been playing the market board.
    (7)
    Last edited by Fhaerron; 02-19-2018 at 06:39 PM.

  5. #75
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Marcellus_Cassius View Post
    Don't see why they can't introduce both mounts alongside other more sustainable forms of gil sinks. Disciples of hand/land deserve some bling, don't take them for granted, throw us a bone SE!
    I'd settle for being able to gather more exclusive items. Unearth a bone mount as a miner, free a rooted treant as a botanist, hook a wild seahorse as a fish. Then let me decide to use them myself or sell them to these people with incredible amounts of gil.
    (2)

  6. #76
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fhaerron View Post
    Status symbol?

    A 750M mount is a status symbol?

    The only thing that tells me is that player has nothing else beside FFXIV, online 24/7 and has been playing the market board.
    People play this game for different reasons. Some like crafting and gathering, and some like PVE type stuff. And it's not hard to make gil in this game. Obviously, having crafters/gatherers to 70 helps, but you can still make millions if you know how. Just ask the people in your FC for help. We gave tips to an fc-er with only a level 50 bot and he got the 2 or 3 mil he needed in a day. There's way you can make money without spending 24/7 on the MB.
    (3)

  7. #77
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    750M is a very extortionate price to pay by any means. Even for those with billions. People being able to afford such luxuries, sure, but people that would actually be willing to dump that much on something I'm sure can be counted on a single hand, so at best you'd drive maybe 1 or 2 crafters on each server to actually bother actively selling for maybe a month, or even a week if they just wait on major patches. So really the desired effect you're actually hoping to achieve would be very short term. Granted you want a more thriving and competitive market (assuming this would actually be a step towards such a thing), having over-extortionate, one-time vanity mounts or minions is a very bad way about going about it.

    Aside from extending the amount of MGP that you can trade for with gil, one of the only really feasible long term solutions I can think of would be enabling the purchase of subscription-time with gil.

    That being said some of the issues here mentioned are player-related issues, or attitudes as opposed to actual game-related. A player with a million gil, assuming they have the time, patience and self-sufficiency can just as easily compete with someone that has 500M
    (1)
    Last edited by Kaurhz; 02-19-2018 at 09:11 PM.

  8. #78
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Vhailor View Post
    No player has to pause their progress and focus on farming Gil in order to progress, repair gear, or regain the ability to Teleport freely.
    I'd like to know what you're basing that on because I'm one of those players who occasionally gets that happening to them on my alts. Between repair and teleportation those things can add up and not all my alts are job/story potions with a starting fortune of 300k.
    (1)

  9. #79
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Fhaerron View Post
    Status symbol?

    A 750M mount is a status symbol?

    The only thing that tells me is that player has nothing else beside FFXIV, online 24/7 and has been playing the market board.
    Bah, the Tiger mount it's the same, just replace market board by hunt.
    (5)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  10. #80
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,355
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Vhailor View Post
    snip
    I don't think that we should be struggling to pay for the basic features of the game though. Things like repairs, and teleporting. Those were things that were a problem in 1.0 and we see how that went. People couldn't afford to do some of the harder fights because of the repair costs. No one should lack money for essentials. This is a game. I shouldn't be fretting about if I should run another dungeon or not because I might not make enough back to be able to repair.

    I don't know about anyone else, but despite the "influx" of gil, supposedly chasing away all the crafters because they're completely capped on gil, and have nothing else to do, the prices for new sparkly items on my server have pretty much remained at a pretty steady constant for the years I've been playing. The only time that I see it effected is at the very tail end of a patch before a new patch, because a lot of people are taking a break before the new patch. This is always a good time to make a little more on items. Other than that First week the items up for 20mil, and the next week it's down to 10mil, before long, it's half that. If it were a problem, there would be some shift in prices somewhere.

    I'm just really not convinced that it's necessary to worry about, and I'm sure if it does become a problem SE will think up a better solution. They've been adding a lot of little things here and there through the patches to sink other forms of currency into, like MGP and especially GC credits, which for a long time I felt was lacking use.

    One would think if the main currency in the game were in trouble they're definitely add things to rectify it.

    I do appreciate your thoughts on it though.
    (2)

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