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  1. #1
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Personally I'd like to see another sink from the market board in the form of an upfront fee (% of asking price just like the sales tax) paid whenever you put something up for sale or change the price within xy hours of the last time you changed the price. I'm sure there's some issues with this but ideally I see this mostly affecting people with many high cost items items who routinely change their prices to force poorer players out of certain markets to gain monopolies, people who usually don't put too much effort into making gil and just put stuff up and forget about it until it eventually sells wouldn't notice much of a change. As an additional benefit it might serve to make the economy in the game slightly less volatile
    (3)

  2. #2
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    I do agree this game needs a gil sink somewhere. As a player without a way to make much gil easely, the prices on the MB do take advantage of the fact that players have no use for their currency.
    (4)

  3. #3
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I ...sort of agree? I think they need to add more "affordable" gil sinks. Stuff for 1 to 10 mil. Once you move past crafted gear and the two new glamours they add once every 4 months, you just sit there with money and nothing to do with it. It kinda sucks.
    (1)

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    If you have that much money, that's not really SE's fault for not creating extreme gil sinks, but rather the fault of the rich player who can't think of more inventive ways of spending it.

    Charities, free prize games, stuff along those lines. Also by sharing your wealth, you advertise to gil spammers that their business is not necessary on your server.
    (2)

  5. #5
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Without having access to the data I would have to guess that the total amount of gil in circulation rises quite rapidly in large part to RMT bots farming but also normal player activity, and only a relatively small portion of the earnings being deducted on things like housing, repairs, market tax. Yeah I can agree with having some more sinks, some expensive optional vanity items perhaps, just to slow down reaching a point of there being far too much gil per world.
    (1)

  6. #6
    Player
    killerVanilla's Avatar
    Join Date
    Nov 2017
    Posts
    17
    Character
    The Shark
    World
    Goblin
    Main Class
    Warrior Lv 100
    I dunno if this is an active/rich server problem or what, but I have never had an issue with not having enough to spend gil on. As a non-crafter, I make most of my money trading materia regularly and the highest I've ever hit is 27mil. That's after months of saving and spending on housing stuff and glamours for the most part. Before I started messing with the daily mb stuff I capped out at about 5.5mil.

    I agree that crafters are in another world compared to the rest of us.
    (0)

  7. #7
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Maybe if they unlocked the cap on MGP that can be purchased with Gil, or maybe bumped it up considerably.

    I can't say the devs are gonna care about uber rich players "Pushing" new players out of the market given that's hardly the primary focus of the game as it is. Although, I'm mildly amused by the idea of digging my heels in and keeping an item priced where it is and let whatever uber rich player I've aggro'd into aggressively dropping their prices continue to sell at a loss trying to "push me out" while I'm off doing something else in-game. Slowly, perhaps, but wouldn't they eventually run out of gil depending on how "aggressive" they sell at a loss?
    (4)
    Last edited by Seig345; 02-19-2018 at 04:56 AM.
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  8. #8
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    If any of the counterarguments to this were true you wouldn't see prices significantly lower on higher pop worlds but as someone with a main on Zalera who transferred from Balmung I can say things were infinately cheaper on Balmung. There were exponentially more crafters and gatherers selling. Even my current Cactuar alt can shop much easier than my main because Cactuar trumps Zalera in size.

    Getting people more invested in selling on the market board will drive down prices because of simple supply and demand. More potential suppliers (whether they're the "old money" players who were at gilcap and dropped 750m on a mount or comparatively newer players who want those high-end glam items) means lower prices all around.

    So much for that "higher understanding of the econony".
    (6)

  9. #9
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    If any of the counterarguments to this were true you wouldn't see prices significantly lower on higher pop worlds but as someone with a main on Zalera who transferred from Balmung I can say things were infinately cheaper on Balmung. There were exponentially more crafters and gatherers selling. Even my current Cactuar alt can shop much easier than my main because Cactuar trumps Zalera in size.
    You do know that the original poster wanted this suggestion as a gold sink, aka. to remove total gold from the server, right?! The encouragement to enter the market is more of an afterthought (and not very effective, since there are not all that many people not using market due to reaching the cap, since if they'd be interested in that, they still would, having their money in the form of items of value).

    And Balmung, being so highly-populated world, is actually going to have INSANE amount of gold in circulation, right?! If anything, this is argument AGAINST this. It shows that total amount of gold on the server is not the only part of inflation (or the biggest one).


    In order to increase supply, you need to have more people that sell it. Obvious, right?! But how is that related to people having less gil?! More people selling things means more people doing content (for stuff that is farmed) and more people crafting (for crafted items). But to do that, you either need more people on the server (since, you know, the more people the larger will be the amount of those that enjoy crafting), or you need to make crafting more enjoyable to bring people that are not interested in it to start doing it. Neither of these is in any way related to existence or lack of thereof of gold sinks.


    Also, very few people here disagree that gold sinks would be welcome. People disagree that selling mounts, glamour or minions for insane amounts of gil would be effective or welcomed. Those are two different things.
    (0)
    Last edited by kikix12; 02-19-2018 at 04:58 AM.

  10. #10
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    WoW tried making a gold sink mount in a 20,000,000 gold spider and few takers on it. Mostly due to the RNG of the vendor even spawning and the fact it couldn't fly. I could see something like a vendor with exclusive items that have a hefty cost for nice items but maybe having 10,000,000 being the highest would be best. Anything higher might encourage RMT.
    (1)

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