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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Galvuu View Post
    snips
    do blm have positional? do blm need to return to melee after move because of a big aoe? do the blm risk to get a cleave because the tank move the boss?

    no, no and no....

    BLM is a ranged, he have an aoe to avoid, he get out of it and return to his dps, a melee get out of the aoe and need to return to melee for fight.
    BLM have 0 risk involved... you simply want to be the best dps of ranged, great news in terms of raws power in Final Fantasy series.... Summoner is the true big dps of ranged. blm is only the caster that have spell that allows to be efficient most of the time (because of weakness, what we don't have here)

    blm don't have any mana management, you switch into ice umbral and your mana is back, other need to manage them mana... honestly speaking, for me blm player are like diva that don't accept that other can do better than them... and since....pfiuu.... for age. not the first time blm come and complain to not be top dps...

    RDM need to go in melee for them burst, then get ahead of blm is normal... whenever a jobs need to get in melee they need to take risk. and i will post this:

    ■Balancing DPS Roles■

    I already touched upon this in my previous LIVE letter, but I'd like to take the opportunity to clarify balance among DPS roles.

    Recently, samurai damage has been the subject of much debate, prompting many comparisons between jobs. In bringing samurai in line with other jobs, however, we not only look at solo damage values, but take all of the following into account:

    Damage dealt when solo.
    Susceptibility to mechanics (jobs affected more by mechanics deal slightly more solo damage, and vice versa).
    Ability to raise a full party's total damage.


    For instance, dragoon can greatly increase party members' damage, but deals less solo damage than samurai. In contrast, samurai boasts high solo damage, but cannot do much to increase party damage. Things such as the aforementioned susceptibility and the ability to perform ranged attacks are also considered.

    We can't say with absolute certainty that the values will be perfect from the start, and it will be difficult to get a feel for the adjustments before they are released alongside Omega: Deltascape (Savage). For now, we will work towards applying those changes deemed necessary to 4.05, and we look forward to your feedback after you have played the raid.
    blm is not more affected than any ranged class with cast... plus he get 2 skill for instant cast then *shrugs* (without forget the proc that allows to cast instant a few spell)

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I'd actually argue that SSD/ST are both easier to use than Shukuchi. I had to make a macro for Shu to make it easier to use.
    totally with you on this, i find the gap closer of rdm and sam to be amazing in comparaison of all other one.
    (1)
    Last edited by silentwindfr; 07-14-2017 at 02:58 AM.

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by silentwindfr View Post
    RDM need to go in melee for them burst, then get ahead of blm is normal... whenever a jobs need to get in melee they need to take risk. and i will post this.
    I'll only address this. I raid with RDM a lot, and this is just utterly wrong.
    In fact, I tend to stay in melee the whole fight so I don't have to move much for my melee combo (heck, I have Dualcast for that, but why even do that when I can just sit there) and to stack puddles in Susie to help the melee. I also don't even need to move for the share, so being in melee helps overall uptime (and I get autos in for 70 damage, I guess). There's like no risk. I feel much more in danger when I'm away- farther from healers (idk if you knew, but the aoe heals tick radially- if you have any latency, the nearest people get their HP back half a second faster. This was an issue in A11S if you wanted to dps thru the burn... plus, the healers migh position a bit closer to the tank and I may end up out of range), have to sprint if I get tagged by a share...
    The same is true for Lak. The only boss where I stand away right now is Exdeath for Void T3. On Halicarnassus the fight is so much smoother if you're on top of her for the ribbit cone aoe.
    I never felt on RDM that I was better served being far from the boss except in Exdeath.
    (4)
    Last edited by Galvuu; 07-14-2017 at 08:20 PM.