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  1. #1
    Player
    KirigiriKyouko's Avatar
    Join Date
    Aug 2015
    Posts
    40
    Character
    Alicia Vermillion
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Galvuu View Post

    Oh, and note that all melee classes have gapclosers so then can return to the boss in a second if a mechanic forces them to move away. They can also attack while the party is moving around if they keep close to the boss.
    Know who can't? SMN and BLM (RDM can semi-do it because of dualcast, you just need to slidecast into this stutter step of spellcasting).
    Swiftcast and Triplecast does not exist I guess. it's not 100% but it's sure isn't 0.
    (0)

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by KirigiriKyouko View Post
    Swiftcast and Triplecast does not exist I guess. it's not 100% but it's sure isn't 0.
    Yes, because in Susie I have to move once a minute, and not (literally) 4 times in 10 seconds for Levinbolt. Or puddles. Or knockback.
    Same argument applies to melee. I guess they don't have these ogcds to quickly go near the boss. Go figure.
    (1)

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Galvuu View Post
    Yes, because in Susie I have to move once a minute, and not (literally) 4 times in 10 seconds for Levinbolt. Or puddles. Or knockback.
    Same argument applies to melee. I guess they don't have these ogcds to quickly go near the boss. Go figure.
    To be fair, Dragoon's gap closers are on some bad cooldowns as well. Not that I'm disagreeing, just pointing out another way DRG is screwed compared to "Gap Closer Every 10 Seconds SAM" and "Resets Gap Closer with Raiton" NIN.
    (0)

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Dualgunner View Post
    "Resets Gap Closer with Raiton" NIN.
    I'd actually argue that SSD/ST are both easier to use than Shukuchi. I had to make a macro for Shu to make it easier to use.
    (0)

  5. #5
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I'd actually argue that SSD/ST are both easier to use than Shukuchi. I had to make a macro for Shu to make it easier to use.
    Shoulder tackle yes, SSD no. 60 seconds is far too long to be reliable, especially WHEN IT'S 1 OF ONLY 2 ABILITIES THAT IS TIED TO THE CORE MECHANIC OF THE CLASS. *Ahem* Shukuchi gets easier to use the more you play with it. I use it on controller so its clunkier than mouse but I've used it for stupid shit like trying to stylishly hit positionals and Suiton into *teleports behind you, kid* trick attacks so it feels a lot better to use now, especially considering its unrestricted movement. Because there is also a delay in its activation, you can use it to effectively nullify knockback by activating it a fraction of a second before you actually get hit and if you do it correctly it should fling you back to where you positioned it even if you got send flying to a distance that it couldn't normally cover.

    Enhanced Shukuchi makes it so much more reliable.
    (0)

  6. #6
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I'd actually argue that SSD/ST are both easier to use than Shukuchi. I had to make a macro for Shu to make it easier to use.
    Shukuchi isn't a part of your rotation. Shoulder Tackle is rarely available when you need it simply because it's used on cooldown for damage. SSD has the same problem, but DRG at least has elusive jump to move around.

    And don't say "lol just save it" or you're not getting a pizza roll.
    (4)
    Last edited by Powercow; 07-14-2017 at 03:08 AM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  7. #7
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Powercow View Post
    Shukuchi isn't a part of your rotation. Shoulder Tackle is rarely available when you need it simply because it's used on cooldown for damage. SSD has the same problem, but DRG at least has elusive jump to move around.

    And don't say "lol just save it" or you're not getting a pizza roll.
    Shoulder tackle is first and foremost a mobility tool. It's slightly more potent than an autoattack and it has a very short cd. Any mnk even remotely decent will know when it's better to delay its use to deal with mechanics. And by the way, probably any ninja in the game would gladly trade shukuchi for something like tackle.
    (3)
    Last edited by Lastelli; 07-14-2017 at 04:29 AM.

  8. #8
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Lastelli View Post
    Shoulder tackle is first and foremost a mobility tool. It's slightly more potent than an autoattack and it has a very short cd. Any mnk even remotely decent will know when it's better to delay its use to deal with mechanics. And by the way, probably any ninja in the game would gladly trade shukuchi for something like tackle.
    No pizza roll for you, then.

    And here's a fun (and relevant!) example: Halicarnassus's stack+about->lightning combo where if you tackle back in, you'll be stuck in the lightning due to animation lock while a Ninja can Shukuchi parallel to the lightning bolt and not get paralyzed. To be fair, Samurai do have this issue too, and a Dragoon would need to be exceptionally careful with Elusive Jump. Maybe if they gave Elusive Jump a cooldown that frequently resets and let you pick where you land... nah, nah that'd be crazy.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  9. #9
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Dualgunner View Post
    To be fair, Dragoon's gap closers are on some bad cooldowns as well. Not that I'm disagreeing, just pointing out another way DRG is screwed compared to "Gap Closer Every 10 Seconds SAM" and "Resets Gap Closer with Raiton" NIN.
    DRG did get shafted. In many ways. But given the JP outrage, I'd say the likelihood of fixing that is decent. I hope

    Quote Originally Posted by silentwindfr View Post
    snip
    No I don't? Hell, I've been very critical of most "buffs" people propose for BLM and more or less been saying SMN is in a harsher spot.
    (We do have mana management because of the mana ticks, but never mind. I can see this discussion isn't going anywhere).
    I never said casters were harder than melee either- I said they get punished more harshly by mechanics (which I stand for). That does not account for all that's difficult in a job.

    The argument "RDM goes melee for burst so he gets" ahead is... what does this mean? If you have a melee combo you should do more damage?
    What is this "weakness" that makes BLM "more efficient"? I've no idea what you're saying at all.
    I mean this in earnest. Nothing in that paragraph makes sense.
    (1)
    Last edited by Galvuu; 07-14-2017 at 03:09 AM.