Based on the screenshot from PVP :Exactly. The new AST cooldown reduction proves that something can have synergy with the job without being OP, if it's really well-thought-out. I hope that if they don't fix WHM in 4.0, they at least do something for 4.X, because announcing that Cure 2 has a 100% proc rate on lilies changes nothing. The problem is the system itself.
I don't know guys, but have access to Assize every 30 sec, it's pretty nice and powerful.
That's from PvP. Not only does lily work differently there, but that content actually rewards cure spamming. PvE doesn't, which is why even with a 100% proc chance, Lily generation being tied exclusively to Cure/II is a bad decision.
In PvP, yeah you'll see extremely good use out of 30 second Assize and Tetragrammaton.
In PvE, most of the time you won't even have lilies to benefit from CD reduction at all.
If the PvE numbers are anything like the PvP numbers it will be worth tossing a couple of cure 2 to get some garanteed reduction. That is a huge cut to our CDs. I understand wishing the lilies did something else but a plannable 50% reduction to something like Bene is nothing to sneeze at.
Honestly, it just kind of feels like SE has no idea what to do with white mage so they just ripped the guts out and made it cross-class and tacked on this lily system. Esuna and protect are both now taking up one of 5 CC slots instead of being default abilities. There's a lot of lost ground for us to make up, and a drop in cooldown (which we can't even use selectively) isn't really enough to make up for the loss.
I have to say it's a little hard to take any positives out of these changes so far. I really hope we're missing something and that when Stormblood officially arrives things straighten themselves out.
Same thing happened to BRD and MCH with MP/TP restoration, though, and yet there really isn't much outcry about that. And then PLD also lost both Rampart, Conv, and Provoke, all powerful abilities, and no one bats an eye. It really does feel like people are just whining for special treatment...
Well, since you want to go there, let's go over what we actually lost to cross-role skills shall we?
Divine Seal - 20% Buff to heals
Shroud of Saints - 50% Enmity drop and MP regen
Protect
Stoneskin I/II
Esuna
No one bats an eye at PLD having Rampart et al in their cross-roles since they were already cross-role skills used by virtually every tank ever! Sure they're pretty darn mandatory, but at least those make sense! We didn't really have much going for us as it is, and what we have left is slowly being offered up as boons to Scholars and Astrologians. In return we get... lillies, which have zero effect other than changing cooldown timers. Um... yay, I guess. Beats a slap in the face, but we already had a ton of those so far.
The only 'special treatment' white mage is getting is the long shaft of a Dragoon's polearm.
Last edited by Lemuria; 06-11-2017 at 05:56 AM.
To be fair White Mage has always recieved the Shaft. Go back to 2.X Patch Notes, and 3.X patch notes you will see we have been hit the most with Nerfs.
I mean you would think with everything that happened 2.x,3.x and now 4.0... That the other two Healers should give us some "Toys" that they have.
Can we have Balance, Eos, Adlo *300% crit shield*, cool animations ect..?
No? No? Come 5.0 are you going to give them our Holy, Cure III, Bendiction, and Assize as well? Seriously are you going to take that from us as well? You know maybe come 5.0 we will have like 12 abilities left??
Keep your Eye and your bonus Mp Regen give me real toys.
Last edited by Jxnibbles; 06-11-2017 at 06:37 AM.
AST and WHM BOTH lost Divine Seal (Synastry no longer buffs healing done). AST and WHM BOTH lost of Shroud of Saints. All healers lost their Esuna. The fact remains that every single healer is going to be taking the same crap, there's really no point any longer about whining that WHM lost all this stuff.
cerise leclaire
(bad omnicrafter & terrible astrologian)
The upgrade from Aero to Aero 2 is ridiculously dumb if current numbers remain the same.
Aero: 50 on application, 25 pot over 18 seconds. Total Potency: 200
Aero 2: 50 on application, 50 pot over 12 seconds. Total Potency: 250.
Losing a spell and only gaining 50 potency is a terrible design choice. Aero 2 needs to be 18 seconds.
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