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  1. #1
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    For me the changes to WHM (esp. compared to SCH and AST) proves what I already thought. The devs don't really play healers (except maybe here and there AST) and they don't play WHM at all, having NO idea about this job and not really caring either.

    There was PLENTY of feedback, balanced, thoughtful feedback to give them a clear description what is needed, and plenty of ideas how to turn WHM into something good.

    What do we get? Plenary a bit improved but still about as useful for WHM in endgame content as a horse on the dance floor. Because we don't need more heals. And definitely not a free but weak, on-a-ridiculously-short-timer AoE heal that barely puts us on the same level of healing power as AST can do (while AST also brings massive utility, and I dare say with the change to Spear now it got EVEN better, despite the much-needed nerf to Balance) and that will be rarely used because by the time it is worth pushing that button everyone is topped off already. There are only so many HP you can heal!

    Otherwise?

    The highly problematic CD reduction eating lilies we need for Benison persists. Because as we healers told you many times over by now, we use CDs when needed, not when off cooldown. Healers. Are. Not. DPS.

    The lack of raid utility persists.

    The gutting of WHM for role skills persists.

    Almost ALL the problems continue to persist, and by fixing one problem you created another.

    Well done. I am glad I am soon AST 70. After that my beloved WHM will not be touched until the devs will finally start taking WHM and the feedback from the community serious. Given every card for AST is now highly useful I might even make peace with the RNG and enjoy it. And if not, BRD is fun and you will lose another much-needed healer in this game until you fix WHM. Is that what you want, SE?

    Are you really so arrogant not to admit that your "pure healer" vision for WHM does not work in this game?

    Why do SCH and AST get their feedback heard (which makes me happy for them, don't get me wrong, just as all the other good changes for other jobs!), while WHMs are ignored? Do you hate White Mage so much?

    WHM is pretty much dead for raids. Lo and behold the AST/SCH combo reigning supreme.

    I am so salty that all the salt of the Lochs would not be enough to express my level of salt
    (7)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  2. #2
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Cupcakesu View Post
    How is that more useful? More than half will probably go into overheal.
    Isn't that the problem whm has now tho
    For example hardest aoe damage I can think of is susano where he dose that 3 pulse wave thing.and this is how I see it playing out

    Medica2 -Assize -pi(pi is weak)
    Medica2- medica -pi (all those medica 2 ticks gone to waste)
    Medica -Medica -pi (maybe?)

    I can see one use for this skill if you have ocd and use cure3 on a stack mechanic and that little bit of hp that is not worth healing but it's just enough that a natural regen tick won't heal it....dose cure3 even proc it? If not then this skill is worthless plz delete
    (1)

  3. #3
    Player
    Iris_Lokspuhr's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Iris'li Lokspuhr
    World
    Odin
    Main Class
    White Mage Lv 70
    Anyone else notice that Divine Benison in PvP no longer requires a lily to use? Why? Why make it more useful in PvP than in PvE? They can change it there but can't be bothered making it worthwhile in PvE content.
    (7)

  4. #4
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Iris_Lokspuhr View Post
    Anyone else notice that Divine Benison in PvP no longer requires a lily to use? Why? Why make it more useful in PvP than in PvE? They can change it there but can't be bothered making it worthwhile in PvE content.
    THIS so much. It's like the devs only care about WHM in PvP (where it is hands down now a monster of healz, and where that kind of monster healz are needed) and don't even look at what they are doing to it PvE.
    (3)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  5. #5
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Iris_Lokspuhr View Post
    Anyone else notice that Divine Benison in PvP no longer requires a lily to use? Why? Why make it more useful in PvP than in PvE? They can change it there but can't be bothered making it worthwhile in PvE content.
    People really want zero disatvantage on WHM ? Look at the other job and look how they have more than WHM.

    SCH has abilities locked behind Aetherflow (5)
    AST has abilities locked behind Cards (many, but ok, it's a whole system)
    WHM now has abilities locked behind Lilies and Confession (2)

    Did we see Scholar complain about this since 2.0 ? same for AST ? Nope
    It's a part of the gameplay of these jobs.
    WHM is getting changes with Stormblood, it's new, it's fresh.
    People need to get used to it and see what it comes out for each content (Omega Savage, here we go).
    (5)

  6. #6
    Player
    Wilbow's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    46
    Character
    Wolff Umbra
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ceasaria View Post
    People really want zero disatvantage on WHM ? Look at the other job and look how they have more than WHM.

    SCH has abilities locked behind Aetherflow (5)
    AST has abilities locked behind Cards (many, but ok, it's a whole system)
    WHM now has abilities locked behind Lilies and Confession (2)

    Did we see Scholar complain about this since 2.0 ? same for AST ? Nope
    It's a part of the gameplay of these jobs.
    WHM is getting changes with Stormblood, it's new, it's fresh.
    People need to get used to it and see what it comes out for each content (Omega Savage, here we go).
    Uh...I think the major issue with gating Divine Benison behind lillies is the fact that you physically cannot generate a lily if you don't generate healing.

    It's obvious that Cure I/II --> Divine Benison is intended to be a combo, but it's somewhat broken and annoying as all hell, because there are circumstances where you REALLY WANT the mitigation from Divine Benison (savage tankbusters) and can't get it because your cohealer sniped your heal. There are usually ways around this, but why is this even a thing? Why is it that SE feels that lillies are so goddamn strong that we can't overheal to generate them, but it is A-OK that AST can guarantee Expanded Balance for the opener?

    Besides, Divine Benison is almost IDENTICAL to stoneskin (with a power between its old 10% and 18% iterations), except oGCD and gated behind both a 30 second CD and lillies. One of our new abilities is LITERALLY one of our old abilities that is (arguably) better but with a huge QoL nerf. What the hell is NEW or FRESH about that?!

    Furthermore, isn't it strange that Plenary Indulgence would actually work better if it was based on lillies under the current mechanics? Sure, you couldn't use it if everybody was full, but unlike Divine Benison, there's no reason why you would WANT to use it if everybody was full.

    TL;DR: Divine Benison isn't new at all, and even if it was, "new" doesn't mean "better".
    (10)
    Last edited by Wilbow; 07-18-2017 at 09:05 PM.
    "Beware that, when fighting monsters, you yourself do not become a monster. For when you gaze long into the abyss, the abyss gazes also into you."
    - Friedrich Nietzsche

  7. #7
    Player
    Bistai's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Kioto Nekomoto
    World
    Jenova
    Main Class
    White Mage Lv 70
    This is the exact opposite direction I wanted to see Plenary go in. Yes, it's more usable now, but it loses everything that was interesting about it. Plenary was interesting because you could stack on various individual people, but now it's a throw away extra AoE heal. I didn't want another AoE heal, I wanted an interesting mechanic that had use. This, honestly, is the worse option.
    (5)
    Last edited by Bistai; 07-18-2017 at 10:41 PM. Reason: Removing title. Uneeded

  8. #8
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bistai View Post
    snip.

    Regardless of all technically raid meta. It really was a fun skill. And I think that's what has a lot of people upset... we lost what we actually liked about the skill. Yes it needed to be Improved and these changes do that... but it's lost that fun flair, at least in my opinion and I see many others.

    Also in 4 man content it is for the most part useless. It was great for heavy pulls as you spot heal the tank with cure 1 and 2, build up one or two stacks. Maybe dips a little than pop plenary indulgence to heal up the tank again. Or if you are falling behind in heals it was great for a boost.

    I understand what they are doing with it. And as people are saying it's a boost in raids... but personally still very sad...

    The pre-4.05 it was a unique way to build up heals, and I miss that. So idk just throwing this out there: maybe just take pre-4.05 PI, and add a weaker confession stack that is applied via aoe skills. Then ur single target confessions could be stronger while still retaining the aoe quick buff. and on a 30 second cd? I feel like this welcomes both sides? Keeps what made it fun, and keeps the raid utility. Something along those lines.

    But I also want to say ty for at least being able to stack confessions on yourself
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  9. #9
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Wilbow View Post

    It's obvious that Cure I/II --> Divine Benison is intended to be a combo, but it's somewhat broken and annoying as all hell, because there are circumstances where you REALLY WANT the mitigation from Divine Benison (savage tankbusters) and can't get it because your cohealer sniped your heal.
    i don't agree with you. If you really need that mitigation, divine bension WILL help tremendously. Its pretty obvious if u encounter situation where ur heal get 'SNIPED" the tank has less chance of dying as u have 2 ppl healing him at that instance tank buster or not, so aren't your argument contradictory? If you are talking abt having tank risk of dying of tank buster if u r the only healer, guess what divine benison WILL help. If 2 healer healing the same tank and he still die to tnak buster, im more worry about ur strategy than the class potential here.
    (0)
    Last edited by MelvinK; 07-19-2017 at 12:43 AM.

  10. #10
    Player
    amorales559's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Hyro Haruhi
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    I appreciate the changes. While healing you have lilies full almost at all times, still think our shield should eat only one Lilly or get a progressive increase per Lilly consumed.

    Also, Plenary changes are decent, it's a free heal that will be up whenever you cast a aoe which is often(60s cooldown, I don't know why Lilly's don't affect this?), the problem is the heal is very weak. One stack will give about 4k, two about 6k and at three about 8k give or take, at i315. Nothing to rely on, they disappear about half the time if you try to get that third stack, feels more of a top off to HP bars, but you already have medica II regens on? Personally I think the potency should be increased each stage and it needs a increase to the timer, to at least 15 seconds if not 30 again so you can tactically use it.
    I'm really curious if they have a actual WHM player testing these out?
    (1)

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