Please stop adding meaningless CDs to every little change.
I now choose to ignore the Lily mechanic that I placed the gauge far off to the side I don't focus on. I am not seeing the point in wanting to fish for lillies to lower cooldowns. It feels unnecessary to blow through MP to use Cure IIs or overheal intentionally when I could be throwing rocks at stuff. I gave it a shot and it's not something I am going to make a habit of right now. If I cure people then I cure people and I will get lillies, but I find no need to keep an eye on the gauge. With that said, my gameplay didn't change much, if at all. Who knows, my opinion might change depending on how the Stormblood instances go once the congestion eases a bit. I've run a few sub-60 dungeons and level 60 dungeons (but I wasn't able to finish any due to DC'ing) and I've come out of them feeling this way about the update.
No more Stoneskin, no more Eye for an Eye, no more SureCast (which now seems more useful). I kept SwiftCast and I had to take back the original, useful WHM abilities I lost to the Role feature. These are abilities that I want to stick with at all times because I'm a forgetful person and remembering to switch my role actions before every instance is not practical for me. I'm not going to look up every instance I forgot about just to see if they have cleansable debuffs or not so that I can swap out my Esuna. WHM should have kept it. Scholar should have kept their Leeches and Astrologians should have kept their Exalted Detriment. What's a healer who can't cleanse?
Well now I have no room to try out the other actions without giving up the ones I generally find useful. The reduced cooldown to Benediction and Assize is nice but the update in general is underwhelming.
I also don't think it should take getting to level 70 for SE to care to hear us out when the lily mechanic and most abilities come well before then, but whatever.
Last edited by Mogana; 06-17-2017 at 05:29 AM.
This, seriously! I don't know if they had different people for ARR, or if it was by pure luck that they were able to balance things so well, but it's been AWFUL since HW.
Jobs are either extremely powerful or extremely weak, there's no midpoint. It's getting ridiculous, they even used the excuse of focusing hard on balance for not adding any new healers or tanks, and yet the power gap is worse than ever.
Someone earlier in this thread pointed out they balance around savage content. Which is true and it seems they went overboard this time around with going to far or backpeddling too much. When I look at the lily mechanic it just screams useful in savage and extreme with less and less usefulness the further you get from savage and extreme content. Trying to proc a lily in the open game world right now is just a waste, other classes are getting to play with their mechanics while Whm twiddle their thumbs.This, seriously! I don't know if they had different people for ARR, or if it was by pure luck that they were able to balance things so well, but it's been AWFUL since HW.
Jobs are either extremely powerful or extremely weak, there's no midpoint. It's getting ridiculous, they even used the excuse of focusing hard on balance for not adding any new healers or tanks, and yet the power gap is worse than ever.
Lower level WHM feels so unsatisfying to play now...
I can't believe how much I miss Stoneskin. Why in the world do we not have ANY shielding from 1-60? It makes no sense.
And yes, the lily system was just as bad as people thought. Even worse because you can't even build the stacks by simply casting Cure in battle. It HAS to heal. Yeah. In a game where we'll either be paired by an AST that can fill up an HP bar in a second, or SCH that'll never let it drop.
What is with SE. They've been AWFUL in regards to healer and tank balance in particular.
You can get a taste of using Divine Benison in PVP and it is about as clunky, awkward and irritating to use as one might expect.
The lily mechanic is garbage. You can't get lilies unless you heal damage with Cure or Cure II. So forget using Regen or Medica II ever if you want to use this mechanic. The spells themselves also got a healing boost so even less chance you can get a lily because, again, you have to restore health with Cure or Cure II for the chance to kick in. We have 7 other spells that can restore health and none of them contributes to this. It needs to proc off more than these two spells. Otherwise, it's going to be nearly useless to us.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.