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  1. #2541
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Stoneskin's base cast time on WHM is 2.5s (Quick Stoneskin trait).
    Well of course Adlo and Noct Asp Benefic are better, but Stoneskin is the only mitigation WHM had. There are mechanics that are IMPOSSIBLE for WHM to handle now if you go into the encounters synced! (eg T10 prey).
    Stoneskin was perfect for counteracting the HP reduction from weakness, especially if a high damage raidwide is going to come out.
    It's not the best skill, but it absolutely had its uses.
    (9)

  2. #2542
    Player
    IhzaMhaskova's Avatar
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    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Elamys View Post
    AST and WHM BOTH lost Divine Seal (Synastry no longer buffs healing done). AST and WHM BOTH lost of Shroud of Saints. All healers lost their Esuna. The fact remains that every single healer is going to be taking the same crap, there's really no point any longer about whining that WHM lost all this stuff.
    Except WHM is losing FIVE abilities.
    (5)

  3. #2543
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Keridwyn View Post
    I'd rather we get our own stuff than borrow toys from the other classes. Down that road lies homogenized healers.
    If SE really cared about that then AST would be entirely different then what it is now.

    Quote Originally Posted by Acidblood View Post
    I'm starting to think they designed WHM for PvP first, then copied the mechanics across to PvE and adjusted it in a spreadsheet to meet some overall 'healing power' number; would explain a lot...
    It's almost mind blowing how true this starts to look the more you think about it. Yoshi-P has a real big crush with PvP, Fluid Aura, Sleep, etc.

    Quote Originally Posted by IhzaMhaskova View Post
    Stoneskin's base cast time on WHM is 2.5s (Quick Stoneskin trait).
    ...
    It's not the best skill, but it absolutely had its uses.
    The stupid part of Stoneskin when they changed it from 18% for the now (and soon to be gone) Quick Stoneskin trait was they didn't even bother with adjusting the MP values to match the new 10% shield value.
    (9)
    Last edited by Niroken; 06-11-2017 at 10:32 AM.

  4. #2544
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Do they really though? Because I am struggling to find White Mage's niche. They...

    - are not the strongest single target healer
    - are the worst mitigation healer
    - are the worst utility healer
    - are debatably better at aoe healing

    Therefore, we are left with damage. This could work were it significant enough to offset the aforementioned drawbacks, however that just isn't the case with Balance still existing. All in all, the only niche I see them filling are in casual content. Of course, we'll see what potential changes come in a week.
    I've been trying to do some potency crunches based off the current numbers and here are my results. Please be advised these are with currently known numbers that are subject to change at release and I wouldn't mind other players to proof read my work either since nothing is perfect.

    I've tried to simulate total healing potential over a course of three minutes using a 2.5s GCD and with 0s oGCDs just for the sake of easy calculations. In total all three healers get 72 GCDs every 3 minutes to work with the one exception PoM gives WHM two additional GCD (they get 8 GCDs in the same time frame all other healers would get 6 with the 15s duration of PoM). I've also tried to account for Largresse up time and any beneficial procs such as Enhanced Benefic and Freecure. I've made notes on some of my thoughts in the right most column as well. I didn't include Lily's in the calculation though overall this simulation would generate the WHM 21 Lilies and more than enough to fuel Divine Benison.

    Please also be advised that in general healer's never have 100% healing uptime and this simulation is only to show absolute potentials. How they'll be applied in practice will be completely up to raid design and any number changes that'll occur with release.

    I've split the result into three categories - absolute total potency; total potency using purely oGCDs and HoT (free / passive healing); and total MP consumed and you can find that below:

    D.AST
    Total Potency: 57,442
    HoT / oGCD Potency: 19,868
    MP Consumed: 46,560

    N.AST
    Total Potency: 56,414
    HoT / oGCD Potency: 8,500
    MP Consumed: 46,560

    SCH
    Total Potency: 54,270
    HoT / oGCD Potency: 20,420
    MP Consumed: 54,000

    WHM
    Total Potency: 53,875
    HoT / oGCD Potency: 21,155
    MP Consumed: 40,560


    So in general WHM has the lowest overall single target potential but has some of the highest, I will say, passive potential in their oGCDs and HoTs. They also consume the lowest MP out of the three healers to reach their potency numbers by a fairly decent margin (at least 10% lower than all other healers). Take into account that the numbers don't account for Thin Air either and I don't account for MP regeneration tools. In general, I'd surmise that WHMs are now the energizer bunnies of the healers and can go on for days up days of healing.

    Just like there were advocates of adjusting playstyles to allow for AST/SCH to take hold, raids employing a WHM will need to change from the current optimal strategy of having healer's share responsibilities and double down on the Main Heal/Off Heal strategy employed greatly in the 2.0 era. WHMs will thrive in taking a higher responsibility of healing just by the nature of their way their kit works. It is counter intuitive to how healers are played in general and is also the crux of the main complaints towards the current WHM kit.

    I don't think WHM is badly off one would think but the kit is extremely counter-intuitive mess compared to the streamlined nature of AST and SCH and thus harder to simulate compared to their competition.
    (3)
    Last edited by Ghishlain; 06-11-2017 at 11:15 AM.

  5. #2545
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ghishlain View Post
    So in general WHM has the lowest overall single target potential but has some of the highest, I will say, passive potential in their oGCDs and HoTs. They also consume the lowest MP out of the three healers to reach their potency numbers by a fairly decent margin (at least 10% lower than all other healers). Take into account that the numbers don't account for Thin Air either and I don't account for MP regeneration tools. In general, I'd surmise that WHMs are now the energizer bunnies of the healers and can go on for days up days of healing.

    Just like there were advocates of adjusting playstyles to allow for AST/SCH to take hold, raids employing a WHM will need to change from the current optimal strategy of having healer's share responsibilities and double down on the Main Heal/Off Heal strategy employed greatly in the 2.0 era. WHMs will thrive in taking a higher responsibility of healing just by the nature of their way their kit works. It is counter intuitive to how healers are played in general and is also the crux of the main complaints towards the current WHM kit.

    I don't think WHM is badly off one would think but the kit is extremely counter-intuitive mess compared to the streamlined nature of AST and SCH and thus harder to simulate compared to their competition.
    A few questions about it.
    I get not including Lightspeed/Thin Air to an extent since using it could be considered extra. Lucid Dreaming would cancel out so moot.
    Tho Lustrate and Assize are unusable without the MP recovery, so its harder to ignore that part of MP gain in the calculations. On the note of Lustrate, why 6 instead of 9? In a 3 min test it should end just before being able to use your 4th Aetherflow for uses 10-12. I'm running this under the assumption the test begins with the need to use Aetherflow to get 3 charges.
    Since its a single target test, how are you calculating confession stacks per use of Plenary Indulgence?
    Assuming as such, but anyways, was Dissipation ignored in favor of embrace count? (practically speaking probably a better idea for a SCH, to keep the faerie over the healing boost)

    And WHM has always felt like the strongest solo healer, to me at least, this math at least seems to agree with that. Time will tell if another Odin Trial type fight can prove it to be true in the 4.X series.
    (0)
    Last edited by OcieKo; 06-11-2017 at 11:46 AM.

  6. #2546
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Reiryuu View Post
    3. Job skills

    - White Mages have access to the fewest skills of all 3 healers:
    WHM: Spells in List: 26....................Spells after consolidation: 22....................Bonus Spells/Abilities: 0.............Total Usable Abilities: 22
    SCH: Spells in List: 30......................Spells after consolidation: 28....................Bonus Spells/Abilities: 8 (Faerie).Total Usable Abilities: 36
    AST: Spells in List: 29......................Spells after Consolidation: 27...................Bonus Spells/Abilities: 8 (Cards).Total Usable Abilities: 33*
    ** We understand that AST cards are RNG oriented. This is why they are so powerful. This does not mean the WHM can't have access to weak abilities that are reliable and consistent to make up for situations when you have a WHM/AST or WHM/SCH.

    Is it really too much to ask that you look at the list and say, "Hey, WHM has fewer skills than the other two healers, why don't we go back and fill out their lower level abilities and spells to pad out and fill gaps for abilities that we took from them?" How could something like this escape quality assessment especially in an expansion where the balance between us healers was supposed to be a focus?

    - Why are Faeries/Cards considered in the above? Simple: Summoners have been begging since 2.X for more egis to summon and every time Square-Enix has replied no citing that ability numbers had to be similar across all jobs. I (yes, I the OP) just want to make sure they are holding themselves accountable to that statement.
    I believe this should be a more accurate count:

    WHM: Spells in List: 25....................Spells after consolidation: 21....................Bonus Spells/Abilities: 0.............Total Usable Abilities: 21
    SCH: Spells in List: 26......................Spells after consolidation: 23....................Bonus Spells/Abilities: 8 (Faerie).Total Usable Abilities: 31
    AST: Spells in List: 28......................Spells after Consolidation: 24...................Bonus Spells/Abilities: 8 (Cards).Total Usable Abilities: 32*
    Here's the full spell lists:

    WHM
    1. Stone (Consolidated)
    2. Cure
    3. Aero (Consolidated)
    4. Medica
    5. Raise
    6. Fluid Aura
    7. Stone II (Consolidated)
    8. Repose
    9. Cure II
    10. Cure III
    11. Aero II
    12. Medica II
    13. Pressence of Mind
    14. Regen
    15. Holy
    16. Benediction
    17. Asylum
    18. Stone III (Consolidated)
    19. Assize
    20. Aero III
    21. Tetragammaton
    22. Thin Air
    23. Stone IV
    24. Divine Benison
    25. Plenary Indulgence

    AST
    1. Malefic (Consolidated)
    2. Benefic
    3. Combust (Consolidated)
    4. Lightspeed
    5. Helios
    6. Ascend
    7. Essential Dignity
    8. Benefic II
    9. Draw
    10. Diurnal Sect
    11. Undraw (Consolidated)
    12. Aspected Benefic
    13. Royal Road
    14. Spread
    15. Aspeted Helios
    16. Redraw
    17. Combust II
    18. Nocturnal Sect
    19. Synastry
    20. Gravity
    21. Malefic II (Consolidated)
    22. Time Dilation
    23. Collective Unconciousness
    24. Celestial Opposition
    25. Earthly Star
    26. Malefic III
    27. Minor Arcana
    28. Sleeve Draw

    SCH
    1. Ruin (Consolidated)
    2. Bio (Consolidated)
    3. Summon
    4. Physick
    5. Aetherflow
    6. Energy Drain
    7. Miasma
    8. Summon II
    9. Resurrection
    10. Bio II
    11. Bane
    12. Ruin II
    13. Rouse
    14. Shadow Flare
    15. Adloquium
    16. Succor
    17. Sacred Soil
    18. Lustrate
    19. Indomitability
    20. Broil (Consolidated)
    21. Deployment Tactics
    22. Emergency Tactics
    23. Dissipation
    24. Excogtanion
    25. Broil II
    26. Chain Strategem
    27. Aetherpact (Removed and Included in the Pet Section)
    28. Fey Union (Removed and Included in the Pet Section)


    I still believe its a misnomer to include the card effects towards the AST ability count but it's up to you how you wish to present it. You can find my argument why in this post.

    [edit]
    Quote Originally Posted by OcieKo View Post
    A few questions about it.
    I get not including Lightspeed/Thin Air to an extent since using it could be considered extra. Lucid Dreaming would cancel out so moot.
    Tho Lustrate and Assize are unusable without the MP recovery, so its harder to ignore that part of MP gain in the calculations. On the note of Lustrate, why 6 instead of 9? In a 3 min test it should end just before being able to use your 4th Aetherflow for uses 10-12. I'm running this under the assumption the test begins with the need to use Aetherflow to get 3 charges.
    Excogitation consumes an aetherflow stack and has a 50 potency higher heal on 60s CD so it's better to use for overall healing effectiveness. I will include the extra 3 Lustrates though.

    New Values:

    D.AST
    Total Potency: 57,442
    HoT / oGCD Potency: 19,868
    MP Consumed: 46,560

    N.AST
    Total Potency: 56,414
    HoT / oGCD Potency: 8,500
    MP Consumed: 46,560

    SCH
    Total Potency: 56,070
    HoT / oGCD Potency: 22,220
    MP Consumed: 54,000

    WHM
    Total Potency: 53,875
    HoT / oGCD Potency: 21,155
    MP Consumed: 40,560

    The extra 3 Lustrates does push WHM down for the top contender on the passive healing front.


    In terms of MP regen, I chose to ignore that for now since we don't know exactly how much MP they'll be regenerating. I don't believe ther's been any clips on how much MP / tick Lucid Dreaming gives back nor am I sure what the current MP pools are for SCH and WHM to calculate the MP recovery Assize and Aetherflow.

    I do like you pointing it out is a good thing as it's difficult to depict exactly what the MP consumption for each healer is like but it remains an important talking point when dealing with each healer's effective MP pool.

    [EDIT2]

    Quote Originally Posted by OcieKo View Post
    Since its a single target test, how are you calculating confession stacks per use of Plenary Indulgence?
    I just went under the assumption that the tank will always have one confession stack. When you're curing as often as this simulates it's not hard to think that the probability will occur that the tank will get one stack every 20 seconds. It's a bit of a conservative estimate but you'll generally want to spend PI as soon as the opportunity presents itself as each additional stack only gives another 100 potency compared to the 400 initial potency. PI is going to be a hard ability to judge overall because as fights get easier and easier due to gear, the WHM will generate less and less confession stacks as there is just less to heal.

    Quote Originally Posted by OcieKo View Post
    Assuming as such, but anyways, was Dissipation ignored in favor of embrace count? (practically speaking probably a better idea for a SCH, to keep the faerie over the healing boost)
    Yes, Dissipation is ignored for Embrace. It's hard to gauge if Dissipation will come into play for SCH in 4.0 until we see how the Fairy Gauge interacts with summons. The lower potency on Embrace will mean a larger reliance on Fey Union to make up the lost potency. Dissipation being able to generate more stacks will affect that. Additionally, if resummong a fairy will precharge the gauge it'll also be in the SCH's interest to re-summon the fairy often for higher spikes heals, though this will generally cost them both MP and Switftcast. Dissipation will also help with this since you're at least making some use of the fairy sacrifice though depending on the fight it might not be worth the loss of the Fairy.

    If anything the lower Embrace potency will mean Dissipation is slightly more palatable since 3x Lustrate will definitely out heal the loss of the Fairy for that duration.
    (1)
    Last edited by Ghishlain; 06-11-2017 at 12:21 PM. Reason: Moar Edits

  7. #2547
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ghishlain View Post
    Snip
    Sorry looks like the 6 Lustrate math was right, I didnt account for the Aetherflow Charge use on Excogitation. If I would've included those it would account for the 9 expected charges.

    And I can see where your coming from on Assize/Aetherflow in regards to the math working as it is right now, wed have to have a relatively good idea where the base lvl 70 gear MP was at for all 3 to work with those.
    (0)

  8. #2548
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ghishlain View Post
    I believe this should be a more accurate count:
    Updated. Thanks for that and apoligies from the misrepresentation. I updated the original mess with the counts from the google doc, but it apparently counted the 5 from cross-roles as well, and had already consolidated them and I hadn't realized that -_-;; Reading comp fail...
    (0)

  9. #2549
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Acidblood View Post
    I'm starting to think they designed WHM for PvP first, then copied the mechanics across to PvE and addjusted it in a spreadsheet to meet some overall 'healing power' number; would explain a lot...
    It really does feel that way. It would explain why we kept Repose of all things.
    Plenary Indulgence and the lily system in general sounds PERFECT in PvP content. Borderline broken for a healer even.
    I seriously hope this isn't the case. WHM, one of the most iconic jobs in the series being isolated into PvP play in a PvE heavy game sounds awful and unfair.

    @Divine Seal being lost: The only job this hurt is WHM. SCH still has its healing CDs, AST already had a 20% healing buff so they haven't lost anything, but they did retain their synastry effect to double heal, which effectively makes their healing CD completely better. Not to mention they have a permanent 15% healing buff on everything.

    The decision to bring Divine Seal into crossrole is mind boggling. It just doesn't make sense no matter which way I look at it.
    (9)
    Last edited by Exiled_Tonberry; 06-11-2017 at 12:22 PM.

  10. #2550
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    It really does feel that way. It would explain why we kept Repose of all things.
    Except not really. Come 4.0 PVE and PVP skills will be completely separate, so Repose as a PVE skill can't be used in PVP. Hell, Repose isn't even a 4.0 PVP Action!

    http://na.finalfantasyxiv.com/pr/blog/002069.html

    SO WHY ARE WE KEEPING REPOSE IN 4.0? This isn't even about me being mad about losing Stoneskin anymore. I'm simply dumbfounded that a skill that mainly saw use in PVP is not only being removed from PVP, but being kept in PVE where the # of useful situations are nearly non-existent!

    EDIT #1: On the topic of PVP, what will PVP ranks do once 4.0 hits? Will they be purely for achievements or will you still need them to unlock PVP actions/traits?
    (3)
    Last edited by magnanimousCynic; 06-11-2017 at 12:54 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

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