Lol what are you rambling on about. You do realize that every single job in this game is fairly easy to play at an average skill level right? To be average, it doesn't take much effort. The real effort comes when if you're trying to be 80th percentile+.Every time I see this comment I assume we forget WHM is designed to have a simple play-style, low skill ceiling, and able to complete all content. You start adding more complexity to that and you change the identity of the class drastically (arguably these lily/confession systems can potentially cause just that unwanted complexity that is in opposition to WHM identity?!)
"You can catch flies with honey, but you'll catch more honeys being fly"
- Ludwig van Beethoven
There's a difference between the balance between jobs and whether the jobs that exist are still capable of completing content. In the raid game, we have a lot of competition. While we had no problem killing a12s with WHMs early on, that does not mean that WHM was competitive.It is fully capable for serious gameplay. Some players refuse to take it for min/max meta reasons. Whether you like the whm or not it has always been capable of completing all content. The devs could easily just enforce the boss mechanic such as not allowing the skipping of a phase, ex. Soar, and you probably wouldn't see as many folks caring what healer was brought.
Player
Here's to hoping there are more fundamental changes to WHM's kit, because a 100% chance of Cure II proccing a Lily isn't going to change the fact that CD Reduction is worthless. I'm baffled that they would make a whole system for WHM that is essentially a weaker and more restricted Spear card when no one uses Spear Card as is.
SE seems to take that meaning even further and define it as a healer that not only offers nothing else but healing, but is built around ONLY healing to receive it's benefits. That, on top of a pure healer not even healing noticeably stronger than other healers.
The pure healer identity CAN work, but not the way SE is envisioning them.
As it stands, there's no reason to take a WHM over such strong and diverse utility unless there's a very noticeable gap in WHMs healing vs everyone else. Yet somehow AST is BETTER than WHM at base healing. It really doesn't make any sense.
What does that mean fair chance? B/c whm can sufficiently complete all content with relative simplicity compared to the juggling ast/sch has to do. What WHM gains in safety and simplicity; ast/sch loses for the chance to increase raid dps marginally. Unless you're going for top 1% speed clear at max gear (if that's your end game), then there is nothing unfair in the chances WHM has in any raid (with a sch or ast co healer).
I am competitive with raiding, and I would like for WHM to be an option in our parties.What does that mean fair chance? B/c whm can sufficiently complete all content with relative simplicity compared to the juggling ast/sch has to do. What WHM gains in safety and simplicity; ast/sch loses for the chance to increase raid dps marginally. Unless you're going for top 1% speed clear at max gear (if that's your end game), then there is nothing unfair in the chances WHM has in any raid (with a sch or ast co healer).
Your opinion doesn't match that of SE's reports which states.... ppl find such and such jobs hard (like brd and mch) and transitioned into other jobs....plus i'm really doubtful of your analysis if you can honestly say jobs with extremely high APM and latency dependence (like Brd, Mch, nin, etc) are "simple" to manage and do raid mech's
We can be a pure healer and still have utility. Make our ressurection more efficient. Give us an Auto-Raise buff. Let us grant buffs to stats i.e. 'Blessings'. Give us buffs to apply to our party members that debuff mobs when hit. The original FF WHM wasn't just about heals and cures, it was also about debuffing foes.
exaggeration. a 20% reduction on assize account for a 25% dps increase, no i'm not saying spam unnecessary GCDs to get that 20% recast reduction, but if the mech of the fight demand the amount of cures that can guarantee 3 lilies b4 assize; those 25% dps increase will add up.... far from useless.Here's to hoping there are more fundamental changes to WHM's kit, because a 100% chance of Cure II proccing a Lily isn't going to change the fact that CD Reduction is worthless. I'm baffled that they would make a whole system for WHM that is essentially a weaker and more restricted Spear card when no one uses Spear Card as is.
Last edited by javid; 06-06-2017 at 06:09 AM.
By competitive you mean attempting to achieve the max raid DPS possible? In order to give you and really the other extremely small amount of ppl in the overall community that would actually make attempts at that goal with a WHM; they would have to add another lvl of WHM utility that may be too complex/cumbersome for the nominal WHM mass.
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