Is it an OP thought to ask Cure 3 to generate a confession stack on EVERYONE it hits??
I mean it then turns Plenary into a pretty nice OCGD AOE heal too....


Is it an OP thought to ask Cure 3 to generate a confession stack on EVERYONE it hits??
I mean it then turns Plenary into a pretty nice OCGD AOE heal too....



I had thought about this before. It would be... okay. The issue with it is that Cure III by itself is generally good enough to heal everyone to at least 85% after a stack happens. But it could be good as a "delayed" heal for when AoE will come out soon after a stack. It would alleviate even more MP usage for WHM...



I personally think the Confession stacks would be fine if they removed the timer. There's really no reason to have them be on a 30-second timer.
Totally agree. I feel with this change it would work in a very similar way to the Lady of Crowns on Astro, its also similar in potency depending on your confession stacks. It would be a nice little heal to have in your back pocket and I would use it frequently if the stacks hadn't disappeared every time I needed it.

While I would agree with the timer, it would still see basically no use in raid content or even trials. It may possibly pop in some dungeons but do we need it there? Worst of all, its called AOE but it would probably take a miracle to even get 3 people with stacks.Totally agree. I feel with this change it would work in a very similar way to the Lady of Crowns on Astro, its also similar in potency depending on your confession stacks. It would be a nice little heal to have in your back pocket and I would use it frequently if the stacks hadn't disappeared every time I needed it.
Regardless, it is not worth a level 70 skill. Cure 1 is more useful than this.
I see a lot of complains about divine bension and PI.
Id like to make a comparison here - how many of you actually try to heal harder content (Sus ex and lakshmi ex) without our new SB abilities. You are probably healing fine as it is and in fact might be better than other healers (AST, SCH) in term of healing. So do you think SE would give WHM more power, by making divine benision and PI to give more reliable healing? This directly buffing WHM throughput and i wouldnt be surprise the change will come with a nerf to WHM base healing. I do in fact agree the there is a problem with implementation of our new SB abilities. Im also well aware developer may want to keep WHM identity as pure healing so they really have not much choice here. They need to be more creative with WHM ability to keep us WHM happy.



Benison is fine except that it consumes all the lilies, but that's not the end of the world. PI is just a hot mess. It's clunky, difficult to use, and requires looking at buff bars, which is the exact opposite of Stormblood's stated design goals.So do you think SE would give WHM more power, by making divine benision and PI to give more reliable healing? This directly buffing WHM throughput and i wouldnt be surprise the change will come with a nerf to WHM base healing. I do in fact agree the there is a problem with implementation of our new SB abilities. Im also well aware developer may want to keep WHM identity as pure healing so they really have not much choice here. They need to be more creative with WHM ability to keep us WHM happy.
If they are afraid of giving WHM even more healing, then don't. Make PI offensive. Problem solved. WHM would still have no utility, but a stronger occasional nuke would provide extra personal DPS to help out a bit.
No I suppose I didn't consider the skills were bad on purpose
as i said many times. lilys should give a 50% increase per lily on any skill you intend to use. so you can either increase single healing/damage, dots or aoe healing/damage. this would make it unique and very flexible. all you gotta do is active lilys odor and choose one of the empowered spells. Last but not least give lilys an optical update. after consuming a lily blossom fall on the ground or something...
what do we need cooldown for? its not like you hold all skills on CD all the time but use them when they are needed.
that might be a little powerful. To me, they should empower spells with different/stronger effects. EX:
Divine Benison:
0 lilies: 10%
1 lily: 13%
2 lilies: 16%
3 lilies: 20%
Assize
0 lilies: 300/300 10%MP
1 lily: 330/330 13%
2 lilies: 360/360 16%
3 lilies: 400/400 20%
Asylum
0 Lilies: as is (forgot the regen potency)
1 Lily: regen + MP regen (20 potency); +2TP/tick
2 Lilies: regen + MP regen (30 potency); +5TP/tick
3 Lilies: regen + MP regen (40 potency); + 7TP/tick
Tetra
0 Lilies: as is
1 Lily: adds 5% damage reduction for 20 secs
2 Lilies: adds 10% damage reduction for 20 secs
3 Lilies: adds 15% damage reduction for 20 secs
Is this balanced? Probably not, but the numbers can be tweaked to make it so. At least we would be gaining utility through heals this way.
Last edited by Reiryuu; 07-12-2017 at 08:06 PM.
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