The JP tooltip is still the same for Ewer/Spire, there was a reddit post about it, the cards haven't changed at all.
The JP tooltip is still the same for Ewer/Spire, there was a reddit post about it, the cards haven't changed at all.

Ive been under the impression all the AST cards are balanced around 90-180s CD for single use, and 180-360s CD for Royal Road use. Since if you maintained the odds but removed the RNG of it thats where youd end up at.
180s/3m being the least amount of time it takes to do 6 draws, 360s/6m the time it takes to do 12 draws. The 90s/1.5m and 180s/3m minimums there to accomodate probability improvement from Redraw, likely a bit strong of an improvement in comparison to practice, but in 0 RNG environment halving it would be its effect, even tho redraw serves no purpose in 0 RNG and would be pruned out.
So whenever you beat the odds in succession, it feels super OP.
Probability also doesn't account for pulling with a stacked deck (AOE balance ready to go) or synchronization with other buffs like trick attack and hyper charge (in current raids). Keep in mind that we were skipping the entire Lapis Phase of A11S before echo started.Ive been under the impression all the AST cards are balanced around 90-180s CD for single use, and 180-360s CD for Royal Road use. Since if you maintained the odds but removed the RNG of it thats where youd end up at.
180s/3m being the least amount of time it takes to do 6 draws, 360s/6m the time it takes to do 12 draws. The 90s/1.5m and 180s/3m minimums there to accomodate probability improvement from Redraw, likely a bit strong of an improvement in comparison to practice, but in 0 RNG environment halving it would be its effect, even tho redraw serves no purpose in 0 RNG and would be pruned out.
So whenever you beat the odds in succession, it feels super OP.

Yoshi-P lives with 2 inherent problems with everything he says outside of JPNI'm reading the English translation to the interview Yoshi P had in San Fan and elsewhere...
And it baffles me his conversation demonstrates his intimate involvement in the Battle system....yet we have posters that have the audacity to say "the developers are clues to what it takes to heal in this game...."
/sigh
1. Translation implication errors.
2. Cultural mindset differences.
Once you realize a lot of people don't account for them, when you do, he comes off a lot more knowledgable than people give him credit. Its also pretty common to simplify word choice when you know its getting translated as well, which also helps cause issue 1 to get worse.


Not true at all, even if Brotherhood was an okay ability everything else Monk got was trash to a certain level, and all of our GCD's ate a nerf equivalent to 30-40 potency. Also Tackle Mastery and Riddle of Earth have counter intuitive design on the level of the Lilies. Here's an essay I wrote about it.
It's not nearly in as bad overall as White Mage got, but it's definitely the runner up for getting shafted.
That is an extremely old post bump. o_oNot true at all, even if Brotherhood was an okay ability everything else Monk got was trash to a certain level, and all of our GCD's ate a nerf equivalent to 30-40 potency. Also Tackle Mastery and Riddle of Earth have counter intuitive design on the level of the Lilies. Here's an essay I wrote about it.
It's not nearly in as bad overall as White Mage got, but it's definitely the runner up for getting shafted.
sorry i was thinking of something else, just went and looked at the newest tooltip or whatever, it's a very short CD
trying to think what was 35s, but looking...i just can't figure it out now. maybe it was on another class i'm looking into the tooltips about...


It was a real question. I was only saying what I know is all. Regardless, WHM probably needs the PLD Treatment if that's the case, but I still have hopes for Yoshida to find a solution.Real question, or rhetorical towards your point?
If it's a real question, personal DPS. From the data we have, WHM will have the highest personal DPS (both AoE and single target) of all three healers. All three healers are also being brought into line of what WHM DPS is currently: Focus on nukes, weakening of DoTs (which means DPS will drop significantly for every GCD not spent DPSing, on any healer).

we goin in hard?!! You know there isn't just like a button they press and make pld blocking ability start blocking magic....stuff like that require and overhaul of the system...hence 4.0.. There is only so much tweaking you can do in any particular system. Besides that PLD can clear any content in game, whether or not pld is most optimal for the content is a different story......and lastly Yoshi just said going into Heaven's they spent a shit ton of time trying to get DRK into the mix, which would explain why everything wasn't balanced and now they're hoping to address tank balancing in SB.
Yoshida: That said, sometimes when I'm participating in instanced dungeons, I'll queue as tank or healer because the matchmaking is so fast, but in the case of healer, although attacking itself isn't hard, I feel that the stance switching narrows the field of players who are interested in healing. When looking at the data, even though many players have healers at the appropriate job level, they won't be participating as healer. When considering the reasons for this, it seems that there are two main ones - it's too much work, and being asked to DPS.
Either he's lying....... or it's like I've been saying..... the nominal healing community isn't even comfortable with the "rigors" of dpsing in a dung?? What makes you think they ready for a more dynamic WHM healer that ups party dps thru a new complex system?? These chants of make "WHM" great again is coming from the top 1% of you.... not the masses. The masses seem to be saying "Keep WHM EZ again !"
Yoshida: We consider the leveling activities like instanced dungeons and end-game content like raids separately. We'd like people to be able to use healers in a more casual sense in instanced dungeons. With that in mind, we made a point of simplifying the role. On the other hand, you're really asked to push the role in end-game content. And in reality, it's likely that you'll need to look at elements besides just healing in those situations depending on your job composition and the skill level of the members. I understand very well that there are players who enjoy and have been doing well with the stance switching to attack and immediately back to healing. However, rather than changing stances back and forth, now you can use that spare moment for other role actions you might have set. I'm not saying you'll be doing a lot more things than before with the new role actions, but that will definitely be an area where players can improve.
ppl if you've not read this interview please do.. Esp the ppl that like to tell us they KNOW WHAT THE GAME IS MEANT TO BE.... here you have the producer of the game TELLING YOU what it's meant to be....
https://www.bluegartr.com/threads/13...ew-Translation
Last edited by javid; 06-09-2017 at 07:00 AM.

I dunno where you guys got the info that earthly star is 30y but it is definitely not. To be accurate, the media tour tooltip listed the ability with a radius of 1y which is obvioulsy an error but people who got to play it said it is 10y.
It puts it at the same radius as Cure III now (since its radius got increased from 6y to 10y), an ability that a lot of people in this thread qualify as situational.
Also the direct comparison to assize is very restrictive. When you look at the effects, yes both of them deal damage and heal in aoe but they also differ in many ways.
As someone pointed out assize gives 10% mp back, has a radius of 15y and activates on the press of a button.
Earthly star on the other hand is a ground targeted ability of 10y which requires 10s to reach its full potential. If you thought Cure III was situational because of how restrictive it was, then this ability will have the same drawbacks.
And yes you can and probably should use it as soon as it's on cooldown, if not just to heal burst damage on the tank, but then I don't know the comparison to assize feels wrong. Just my personal opinion.
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