I agree with what most have said in this thread. The lily system seems pointless and seems as if we will never get the full amount of lilies as many people use the cds where they can and dont save them. I think the cds like assylum should not use any lilies and have no cd reduction divine benison and assize should only remove 1 lily. The confession system should proc off regens too that way our plenary skill would further reinforce the "pure healer" role.
What I really want to know is will the changes (if any) be implemented before stormblood early access or launch or will it take a few patch cycles?
The easiest solution would be a toggle like Cleric Stance currently is so WE decide when we use Lilies.
I want to add a small note about the second lily trait, as I don't see it being mentioned as much as the whole lily system. Please reconsider what is added here, I always preferred going spell speed over crit on WHM and a chance on a chance of the crit for this CDR just leaves a bad taste. If the lilies were ever to do something passively, this would be the trait slot that could be changed to add it, if it weren't to be baked into the base trait.
I would also want to point towards Amdapor for ideas, there is a lot of white magic in that dungeon that could be drawn from for WHM. Reverse, Reraise, Flood, 'Ancient' Aero/Holy/Stone, etc.
I'll chime in that maybe you should give WHM back their Divine Seal and Shroud of Saints? As a SCH I never really wanted either, certainly not if the result is having Aetherize nerfed in its mana returns and mana costs increased across the board in order to balance having shroud, and while divine seal is pretty cool wasn't the reason Dissipation was reduced from 40% to 20% in the first place because it was deemed "too powerful"? Because stacking those effects is exactly what we're going to do with it, plus more safe +20% shields on demand when we feel like it.
Incidentally don't feel too upset about excogitation as it's just a new variation of lustrate. Only 50 potency higher than standard lustrate (650 vs 600), it consumes an aetherize stack, and it cannot be effected by healing buffs like Largesse/Dissipation/Convalescence/Defiance/etc (it's an ability, not a spell). Its new gimmick is it triggers off the target's HP total which is fun and interesting, but since cleric stance is no longer a thing anyway it's just a lazier way of throwing out a lustrate early, especially since it only has a 30 second buff duration so no placing it on the entire party before combat.
Last edited by LegoTechnic; 06-04-2017 at 01:33 AM.
my thoughts how to "fix" 4.0 WHM
1) we lost too many skills (to the role skill system)
out of the 10 role skills of 4.0, WHM had access to 9 of them at any time in HW, most of them without the need to cross-class them. but in SB we can only get 5 of them back (on top of completely loosing stoneskin, virus, and whatever the last cross-class slot was used for in HW), taking away way too much from us forcing us to "buy them back" from the new roll skill system with pretty much 5 mandatory role skills
solution: let us keep "sivine seal" (shares cooldown with the new role skill "Largesse"), so we can at least keep out burst heal power (we are pure healers according to SE after all) and can have a bit more options in selecting role skills without loosing who we are
2) lillies are too random and only trigger from cure 1 and 2
beeing "pure healer" does not mean we spam cure 1 and 2 all the time like crazy, most of our healing is instead done by regen and our OGCD skills with only some cure 1 and 2 thrown in as needed. this means getting lillies with only a 20% chance is just way too low and thus they are pretty much useless
solution: lillies are accumulated bywhy 100% on cure 3 you ask? because due to the high mp cost spamming this skill just for lillies is a very bad idea, but good use of the skill should be rewarded (and it can be used pre-pull to quickly get 3 lillies)
- casting cure 1 (30%)
- casting cure 2 (20%)
- casting cure 3 (100%)
- regen tick (10%)
- medica II tick (1%)
3) the new trait "secret of the lillie 2" is too random
giving crit a meaning on WHM by decreasing the CD of our major OGCD skills is a good idea, but 20% chance to decrease the time by 5 seconds is way too low
solution a) make it 100% chance (makes it more reliable)
solution b) decrease the cd by 15 seconds instead of 5 (makes it more rewarding while beeing very random)
4) our new lvl 70 skill uses yet another random proc
the skill sounds nice, but it needing yet another random procc using cure 1 and 2 makes it pretty useless aside from some additional healing on the tank from time to time. i think this skill should instead uses lillies
solution: you need to have at least one lillie to execute the skill. it consumes all lillies. the healing scales the same, but based on the number of lillies you had and hits every group member in range (instead of only the ppl with a "confession" stack)
5) the new cleric stance is way too weak
plase make it 10% increase for 15 sec on 60 sec CD, thanks
thats my thoughts about it, hope i could help in making WHM 4.0 better![]()
Last edited by deos; 06-04-2017 at 01:46 AM. Reason: typo
White Mage has the LEAST amount of spells now after the changes, and lost Divine Seal, Esuna, Protect and Cleric Stance. They had NO replacements to those skills, so right now White Mage has been gutted. We now have the least amount of actions of any job in the game. If you can't see what a crappy predicament white mage is in and still seek to claim AST has it's problems compared to it, you're delusional.So they have the weaker aoe heal in terms of time. No point in say SCH because they can do that for both sides....
You didn't address that the 900 potency heal is weaker in terms of WHM aoe timed heal. Or that with back to back AoE WHM will outshine AST still as they do not need to spend mana to heal really big AoE attacks back to back.
How were they gutted they lost nothing skills xD I do not think you know what the term gutted is!
I'm not even sure how to respond to this.So they have the weaker aoe heal in terms of time. No point in say SCH because they can do that for both sides....
You didn't address that the 900 potency heal is weaker in terms of WHM aoe timed heal. Or that with back to back AoE WHM will outshine AST still as they do not need to spend mana to heal really big AoE attacks back to back.
How were they gutted they lost nothing skills xD I do not think you know what the term gutted is!
Yes, the WHM heal over time aoe. Not an instant 900-1000 potency heal.
Anyone who doesn't see what is going on is clueless and has never played a healer or is trolling beyond belief.
With the changes the already excluded WHM is being completely removed from raid groups now.
Can you decrease the CD of cleric stance to 60 seconds instead of 90? Or increase its % to 10?
To be fair, Earthly Star discussion shouldn't even be about the timing. You can just drop and instantly explode it for a 675 AoE heal that is already stronger than Assize, Indom and even Cure III. The 900 potency after 10s is fine.
Last edited by zuzu-bq; 06-04-2017 at 01:43 AM.
I also would like to adress the lack of abilities that low level players will have. After 4.0
The abilities for lvl 6, 8, 15, 34, 38
Trait lvl 36
Job lvl 40
You also take away fluid aura which is 150 potency at level 15 and add nothing else of value.
The lvl 8 to 40 gap needs to be relooked at. Especially for dungeons like Qarn, Cutters cry, Brayfox when it comes to new players. How is this not being addressed..
There is issues with low and high level White Mage. I outright think the levels and kit needs to be relooked at not only for level 70s but for new players as well who are just starting out.
Last edited by Jxnibbles; 06-04-2017 at 01:52 AM.
Protect, Cleric Stance, Esuna, and Divine Seal are still there. So not really gutted, only two of those were really used mid fight and well both got buffed lolWhite Mage has the LEAST amount of spells now after the changes, and lost Divine Seal, Esuna, Protect and Cleric Stance. They had NO replacements to those skills, so right now White Mage has been gutted. We now have the least amount of actions of any job in the game. If you can't see what a crappy predicament white mage is in and still seek to claim AST has it's problems compared to it, you're delusional.
If talk core class skills WHM only really got Swiftcast from old tree. Virus and EfE were bad on them since they didn't have the trait. So they gained so much more power from before! I mean SCH lost upgraded Virus/EfaE/Esuna. Was already stupid astro and nothing to share so they stay in the same boat where as now it is more even across the board!
Again WHM wasn't gutted in terms of skills, Hurts more when AST/SCH both lost Aero. On top of that since WHM has so many mana regen skills now they do not have to take Lucid Dreaming and can simply take Largesse where AST/SCH might not able to even take that if Esuna becomes a thing or Rescue.
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