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  1. #1461
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60

    Lily System

    TLDR;
    The Lily system appears to be pretty useless. There is no reason to go out of your way to generate lilies in combat. WHM's lack of utility makes it a less than ideal choice for content that could be ideal for generating lilies. Even if you do manage to generate lilies, it is likely to provide little, if any benefit.

    Explanation
    My initial impression of the Lily system is that it is going to offer very little, if any benefits to WHM for 3 reasons:

    Healing Downtime
    This game has quite a bit of healing downtime in most content.
    If your options are:
    • Deal Damage
    • Do Nothing
    • Overheal
    Overheal is the worst and most wasteful option in the list. There really is no reason to actively try to build a stack of Lillies during combat. For the 'pure heal' healers, overhealing wastes MP and generates unnecessary enmity. For the veteran DPS oriented healers, building lilies via cure I and cure II is a dps loss.

    No Raid Utility
    While it's probably not a good ideal to try to build lilies during combat, savage content could potentially be designed in such a way to warrant substantial amounts of cure I & IIs for lily generation. However, WHM's lack of raid utility and AST buffs have made WHM a less than ideal choice for endgame content.

    Healing in FFXIV is more about timing than HPS
    As mentioned earlier there does not appear to be any reason to actively try to build lily stacks during combat. However, let's assume for the sake or argument that we are in content wherein the inbound dps is designed in a way that will allow the WHM to build Lilies.
    When impacting a skill with a 1 min cooldown:
    * the 1st lily: 2.4sec recast reduction
    * the 2nd lily: an additional 3.6 second reduction
    * the 3rd lily: an additional 6 second reduction
    Basically, if you use a 1min cd with 3 lilies, you must use that cooldown again within 6 seconds of it becoming available, to have gained any benefit from that 3rd lily. In a game where using the right skill at the right time is essential... this is a pretty narrow window. Will I need cooldown X exactly 48-54 seconds from now? You could always burn a skill like assize for the damage + MP or tetra to save a cure II cast I guess... but in the end this lily system becomes a weak MP management system that is likely to only be somewhat useful in content that is better suited for AST.
    (7)

  2. #1462
    Player
    Vaelin's Avatar
    Join Date
    Nov 2015
    Posts
    62
    Character
    Fjola Vaelin
    World
    Omega
    Main Class
    White Mage Lv 82
    Quote Originally Posted by 13unny View Post
    900 Potency that takes 10 seconds to go off! If you have time can simply use Asylum to top group off >.>
    If you do not have time still have Asylum+Assize or simply one of their 3 AoE spells xD
    Also what if AoE is nonstop? What if the boss cast 4 mega holy back to back to back to back? That would destroy the AST where WHM will simply laugh and not use 1 mp to keep party up ^.^

    They only bring balance and nothing else. xD
    Anyone who sincerely thinks AST of all classes needs a buff has absolutely no idea what they're talking about. Or they're just a troll, that would be an easier pill to swallow than to see someone legitimately think WHM is in a better place than AST...
    (10)

  3. #1463
    Player
    13unny's Avatar
    Join Date
    Dec 2014
    Posts
    27
    Character
    Sukoshi Mysh
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Okashii View Post
    You want more buffs on top of the buffs they already have planned to ast? Troll
    I wanted to switch from WAR to WHM after seeing changes!! Sadly for static to many people wanted to switch also to WHM so I am going pally!! Say something worth while though or why even talk? I thought this was a place to talk about what really is happening(kinda, since no clue what raids might look like...)
    (0)

  4. #1464
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by 13unny View Post
    900 Potency that takes 10 seconds to go off! If you have time can simply use Asylum to top group off >.>
    If you do not have time still have Asylum+Assize or simply one of their 3 AoE spells xD
    Also what if AoE is nonstop? What if the boss cast 4 mega holy back to back to back to back? That would destroy the AST where WHM will simply laugh and not use 1 mp to keep party up ^.^

    They only bring balance and nothing else. xD
    Is it honestly that hard to wait 10 seconds for it to go off?

    Cast, tank does big pull, entire party gets 900+ potency heal.

    Then, SCH gets one that auto casts once the target hits 50% health and it heals for 650+ potency.

    WHM has been gutted.

    We have to use 4/5 class action selection to get back what we have had since 2.X and the fifth for Swiftcast and even then we will be missing actions like Stoneskin.

    All I can do is laugh at anyone who doesn't see how overpowered SCH and especially AST is compared to WHM.
    (9)

  5. #1465
    Player
    Reivya's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    23
    Character
    L'suna Tehn
    World
    Hyperion
    Main Class
    White Mage Lv 70
    Quote Originally Posted by IhzaMhaskova View Post
    Why not just buff Stoneskin for us?!
    Because it appears they're again afraid of increasing hp values. They nerfed Stoneskin in HW because of it, and maybe decided to just remove the skill because if SS surpassed in amount mitigated the amount that Cure II restored, it would likely become the spell we would spam because it effectively would heal more for the same mana cost, while never having overheal because its a shield. That said, I'm not happy with this specific part of the changes if only because it makes Benison feel like we're only getting Stoneskin back instead of feeling like a new skill. That's actually a gripe I have with Plenary as well, which feels like a more confusing version of Tetra than anything else.

    What if they gave us back SS, call it something water-y like Aquaveil, and made it scale with %MP that the WHM has (and either leave Benison as is or replace it)? It wouldn't be overly effective on tanks this way compared to the rest of the party, and I'm not sure but I think mana pool doesn't tend to increase as much as hp over the patches, or at least it makes the shield a thing we can optimize our gear for.
    (0)

  6. #1466
    Player
    JoeyBoey's Avatar
    Join Date
    Sep 2016
    Posts
    1
    Character
    Joey Boey
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I agree with what most have said in this thread. The lily system seems pointless and seems as if we will never get the full amount of lilies as many people use the cds where they can and dont save them. I think the cds like assylum should not use any lilies and have no cd reduction divine benison and assize should only remove 1 lily. The confession system should proc off regens too that way our plenary skill would further reinforce the "pure healer" role.

    What I really want to know is will the changes (if any) be implemented before stormblood early access or launch or will it take a few patch cycles?
    (4)

  7. #1467
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by javid View Post
    UUUUHHHH.... you do know over the span of a fight you apply more cures than medica II and regen COMBINED.....


    OH?? you not convinced?? here's a link to FFlogs, pick any content: dungeons, 24 man, raids, etc; go to WHM skills and there you'll find all the skills used and how many used.
    It can depend on the fight.

    On A11S for example, it's not that uncommon (especially now with echo) to not cast a single cure the entire fight. Mostly because Cruise Chaser has just one "tank buster" that if you're good you won't actually see that much. Everything else bar auto-attacks is avoidable or raid wide AoE.
    (6)

  8. #1468
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    To me it seems like they didn\\'t look at the skills as a whole, didn\\'t care, or just threw darts at a board to pick what was going to happen.

    I had no problem with the Stoneskin nerf because 10% was good and I\\'d just always cast Stoneskin II before big pulls or boss fights.

    DB is just a cheap version of it.

    Also, I do love your thoughts on a water shield.

    Fluid Aura is useless without damage (when was the last time it knocked something back in a dungeon? when did Repose last work in a dungeon?) so why not replace it with that skill?
    (7)

  9. #1469
    Player
    Chord_Terias's Avatar
    Join Date
    Nov 2015
    Posts
    2
    Character
    Chord Terias
    World
    Excalibur
    Main Class
    Rogue Lv 60
    Right now, White Mages have the lowest healing potencies on every skill except Medica II. (If you need a source on that: here)

    My thoughts are that confession could bridge the gap if they increase the ways they get confession stacks.

    * Each time a regen naturally falls of a target, they get a stack.
    * Single target cures they get a stack. Esuna gives a stack.
    * Medica gives a stack to the second target on the enmity list.
    * Stone spells have a 20% chance to give a stack to the closest member of the party.
    * Air spells have a 33% chance to give a stack to the farthest member of the party.

    Increase the Confession buff to 75s, increase the cooldown of Plenary to 30s/45s/60s. (Bolded is my thought, but haven’t ran enough thorough numbers to show what breakpoint would be needed to beat out SCH Lustrate for single target or AST Heavenly Star for multi target)


    This will encourage the WHM to spend less time casting active cures and more time DPSing. As they have the highest single-target DPS of the healers, having the ability to solo heal without having to use many GCDs on heals would be highly beneficial and make them have more of a place in the current raid environment.
    (8)
    Last edited by Chord_Terias; 06-04-2017 at 01:27 AM.

  10. #1470
    Player
    13unny's Avatar
    Join Date
    Dec 2014
    Posts
    27
    Character
    Sukoshi Mysh
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by IhzaMhaskova View Post
    Is it honestly that hard to wait 10 seconds for it to go off?

    Cast, tank does big pull, entire party gets 900+ potency heal.

    Then, SCH gets one that auto casts once the target hits 50% health and it heals for 650+ potency.

    WHM has been gutted.

    We have to use 4/5 class action selection to get back what we have had since 2.X and the fifth for Swiftcast and even then we will be missing actions like Stoneskin.

    All I can do is laugh at anyone who doesn't see how overpowered SCH and especially AST is compared to WHM.
    So they have the weaker aoe heal in terms of time. No point in say SCH because they can do that for both sides....

    You didn't address that the 900 potency heal is weaker in terms of WHM aoe timed heal. Or that with back to back AoE WHM will outshine AST still as they do not need to spend mana to heal really big AoE attacks back to back.

    How were they gutted they lost nothing skills xD I do not think you know what the term gutted is!
    (0)

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