But why would I bring a WHM when I could have The Balance and Chain Stratagem?You missed the point, and what I said. That content, especially raid content, is 8-man content. There's always 2 healers. It's not about designing any 1 healer to be able to handle it. But rather something that can only be handled by both healers, together. That's why I said both healers spamming.
This will be the thoughts of possibly 80% of premade groups for 8man raiding and the 24 man super savage. (i can see people kicking until they get the healers they 'want' not what they're 'given' by DF/RF)
Because you're overselling chain stratagem as a buffed version of battle litany, when it could likely be a garbage version of it that isn't worth bringing (multiplicative vs. additive).
I'm getting kinda tired of people skipping over the part where I said both healers. Not something that can be handled by any 1 healer by itself.I'll be laughing too, because even if it did have crazy healing requirements in raids, WHM can't handle it any better than AST can. Or or you going to be that one guy casting Cure II fishing for confessions while your entire party gets nuked. (And even Plenary can't heal everyone, only those with confessions stacks lmao)


I'll be laughing too, because even if it did have crazy healing requirements in raids, WHM can't handle it any better than AST can. Or or you going to be that one guy casting Cure II fishing for confessions while your entire party gets nuked. (And even Plenary can't heal everyone, only those with confessions stacks lmao)I'm gonna laugh when we get content that does repeated tank busters or raid aoe's for a full minute requiring both healers to spam cures/medicas over and over and over again to deal with it.
I find this whole thing just funny. Like back before HW came out how everyone was all over how "dead" and "garbage" DRK was. And then the raiders took it and got world first with it, and it immediately became the meta tank that pushed out pld. And received no significant changes for the entirety of HW.
This is just crazy kneejerk reactions.
Player

Some thoughts on WHM since 2.0, I can agree with a lot of the points and thoughts made.
- Spamming more Cures as a Mechanic is not very practical in Raids, when you are usually focused on getting Raid HP up and quickly. Having the Lilly Mechanic based solely off Cure and Cure II does not sit well with me at all and quite frankly is not very practial.
- Really, sad to see the Iconic Stoneskin go, would have liked it to remain on the WHM only plate but transformed into as a temporary damage decrease buff for a set period of time like 10-15 sec.
- Bummed Rebirth didn't make the cut for SB for WHM spells, was so looking forward to it since it was teased in HW by Kuribu in The Lost City of Amdapor (Hard)
Order of the Crimson Dragons <OCD>
http://ocd.enjin.com/home
You're aware that there are Players from ALL Play types here on this? From Casual to midcore etc weighing in on this subject?
The point is: with the changes that have been released (numbers modified or not, and some major modifications will be needed so that AST doesn't overshadow WHM like it already does now) there is CONCERN for where WHM is going. There's even the Concern on the JP forums, though they are being as polite and reserved as always on it. points there are made that make them concerned.


Looking at other traits throughout the game, lowering the CD of our spells...Is not even unique to us.
Aetherflow recast has a chance to be lowered just by using Aetherflow skills.
Lightspeed has a chance to decrease its Lightspeed CD.
What is the point of lilies even? Someone tell me why we needed lilies to do exactly what AST and SCH can do for free? The more I analyze the lily system, the more I wonder what the point is. Was this literally just to give us a UI? Just throw us some random job mechanic just so we fit in with the rest of the jobs getting unique UI? I would have preferred nothing over this uninspired mess of a system.
There isn't one.
I'd say there's a pretty good difference between RNG that completely locks you out of certain abilities, as opposed to RNG that just makes your numbers not quite as high, or your utility not quite as great.I agree, that may change for the better. I just find it somewhat hypocritical of people decrying RNG anything as the worst thing ever when both of the other healers have had RNG mechanics in their kit since their inception and people think they're the best things since sliced bread, critlo is amazing, cards are amazing, except when rng doesn't give you a critlo or gives you nothing but ewers and spires for days, but I've never seen anyone really call for sweeping revamped changes to both jobs because RNG is a terrible idea. I fully expect it, but that doesn't mean I agree with it.
Last edited by fantasticm; 06-04-2017 at 02:30 PM.

In my opinion, I feel as though white mage should have regeneration on some or all of their abilities, and that this regeneration can be increased using the lily mechanic. I don't know, just a thought, but having the mechanic only rely on Cure 1 and Cure 2 is, in my opinion, a major oversight, especially when you're usually healing the tank with those spells.
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