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  1. #1
    Player
    HopeEstheim's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Otshi Shaliel
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by DreamWeaver View Post
    https://youtu.be/mW7R7QM5X18?t=9m51s

    check this out, Diurnal now gives 15% additional healing potency.

    The kicker is they haven't even bloody adjust the MP cost of their healing spells, at lv 70 Benefic cost 480 MP, Cure and Physick cost 600 MP, and Benefic now heals 15% more due to the sect.

    SE what the heck happened to you?
    Look at the healing spells of WHM : Cure potency is now 450, Cure II 700... So I don't know why they have done that it doesn't make any sense
    (0)
    Last edited by HopeEstheim; 06-01-2017 at 12:16 AM.

  2. #2
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by HopeEstheim View Post
    Look at the healing spells of WHM : Cure potency is now 450, Cure II 700... So I don't know
    I'll give you that, but 400*1.15 = 460, and it still cost 20% less MP, still retarded, just not full retard now aye?
    (0)

  3. #3
    Player
    HopeEstheim's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Otshi Shaliel
    World
    Odin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by DreamWeaver View Post
    I'll give you that, but 400*1.15 = 460, and it still cost 20% less MP, still retarded, just not full retard now aye?
    Hey... I know, in fact I agreed with you
    Should have made my post clearer I guess, sorry...
    (0)

  4. #4
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by HopeEstheim View Post
    Hey... I know, in fact I agreed with you
    Should have made my post clearer I guess, sorry...
    It's fine, it's also my own fault for assuming Cure is still 400 potency, didn't know they buffed it to 450.
    On the other hand.... Sch physick is still 400 potency, and Lily's Embrace has been reduced from 300 to 250 potency.

    Additional Edit :

    Noct Sect AB's shield have been buffed to insane levels, previously its 250 potency with 170% shield = 425 shield potency.
    Now in SB, 200 potency with 300% shield = 600 shield potency.
    (0)
    Last edited by DreamWeaver; 06-01-2017 at 12:44 AM.

  5. #5
    Player

    Join Date
    Jul 2015
    Posts
    1,257
    I'm honestly speechless.

    The only thing we brought to the table was reliable, high numbers healing. They've stripped us of our primary buff, passed it around to the other OP healing classes, reduced AST's RNG and made all of our new abilities dependent on it.

    Who honestly thought this was a good direction to take WHM? Do they want to kill it entirely? Pass everything over to AST?
    (3)

  6. #6
    Player
    SecretCrowds's Avatar
    Join Date
    Feb 2015
    Posts
    407
    Character
    Cerys Fairbairn
    World
    Tonberry
    Main Class
    White Mage Lv 80
    I really dislike the WHM changes. It has been my main since the start and I just feel so sad reading the changes. And I especially hate that they took Divine Seal from us and gave all the healers a weaker version of it.

    It is especially unfathomable why they would add so much RNG to WHM. How can you add RNG to a class you want to be a pure healer? It just doesn't add up. So you are making me overheal by giving me a proc that has a chance to proc another proc so that I have a chance to heal more just in case my party needs it. Why in the world would you add RNG to healing?!?!
    (4)
    Last edited by SecretCrowds; 06-01-2017 at 12:17 AM.

  7. #7
    Player
    Snat's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    192
    Character
    Patricia Nirvana
    World
    Moogle
    Main Class
    Conjurer Lv 90
    I dunno what comment to even make on these changes. I suppose we can look forward to temp fixes in 4.2 at some point xD
    (0)

  8. #8
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I really dislike the WHM changes. It has been my main since the start and I just feel so sad reading the changes. And I especially hate that they took Divine Seal from us and gave all the healers a weaker version of it
    They buffed cure potency of Cure, Cure II and Cure III permanently though, so it's like a full-time mini Divine Seal.
    (2)

  9. #9
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    767
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Cure 3 didn't get buffed. It's still the same 550 potency with the same 6y range.
    (0)

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Sucks no more Stoneskin though, it actually had uses before a tank buster.
    (0)

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