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  1. #1
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    Um...

    What if the Lillies are a bonus perk while you work with everything else you had...?
    (0)

  2. #2
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by otarolgam View Post
    Um...

    What if the Lillies are a bonus perk while you work with everything else you had...?
    is that what all the other jobs are saying about the new things they get in 4.0? cause that's not how it's supposed to work.

    all other jobs actually get 10 levels worth of advancement. WHM gets a "bonus perk"?
    (12)

  3. #3
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Yallaid View Post
    is that what all the other jobs are saying about the new things they get in 4.0? cause that's not how it's supposed to work.

    all other jobs actually get 10 levels worth of advancement. WHM gets a "bonus perk"?
    This.

    And a bonus perk we might not even use/notice. We get one useful skill over the course of 10 levels, Thin Air.
    (13)

  4. #4
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by fantasticm View Post
    ... We get one useful skill over the course of 10 levels, Thin Air.
    That name is SO VERY appropriate for the thing we get in this expansion.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #5
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Yallaid View Post
    is that what all the other jobs are saying about the new things they get in 4.0? cause that's not how it's supposed to work.

    all other jobs actually get 10 levels worth of advancement. WHM gets a "bonus perk"?
    From what I gather from the Gamer Escape breakdown... All but two of the new actions are buffing actions. WHM literally has it's old kit to work with, except for Stone IV.

    Managing MP was what healers had to do, and EVERYONE has to keep an eye on their recast timers to get the most out of them.

    Nothing has changed, except now WHM's could possibly have reduced timers! Fantastic!

    WHM is already the Cannon of Healing Power. It didn't need much extra.

    Is it boring? Sure. But why fix what isn't broken?
    (1)

  6. #6
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Hey! Paladins, i'm glad that you can enjoy your Bonus Perk of a completely re-designed and overhauled job that addresses several deep rooted issues, identified by the community and ultimately resolved by the developers. Send a little of that love over the WHM's way please and ty!!
    (14)

  7. #7
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by otarolgam View Post
    Um...

    What if the Lillies are a bonus perk while you work with everything else you had...?
    The problem is this. Lillies effect around 6 CDs I think and whenever one of those CDs is used it resets the Lilies. Now on average if you are spending all your GCDs spamming Cure or Cure 2 you are likely to get 4 to 5 Lillies optimistically. A number of those CDs are on 1 minute cooldowns. This means, unless your not actively using CDs when they are available you will be using Lillies before you reach three, probably most of the time only with 1 Lilly. Lillies cd reduction is exponential. So having only 1 Lilly means only a 4% cd reduction, which for most of the CDs it affects is basically around 2 second.

    Fundamentally you will probably be saving a total of maybe 10-15 seconds off all 6 CDs in a minute and with little control over which ones get the most CD unless you actively don't use CDs to save the lillies for a particular CD. To me seems a little counter productive and devaluing of the mechanic cause it means restricting CD use.

    Note, that is if you spam nothing but cure and cure 2 constantly.

    Quote Originally Posted by fantasticm View Post
    You and me both. From what I've heard/translated, the JP community is equally unhappy with the state of WHM, thus greatly enhancing our chances at an overhaul. Oh My God do I pray. From this day forward until it happens.
    The issue is that from a player's perspective this seems like an obvious issue. Something that seems like the devs should have spotted. The only time you have designs that seem strange like this but make sense in context is if the gameplay has been altered for the design to fit. However if that was the case the other heals haven't been altered really to compensate for such a change which leads to just more balance issues.

    Honestly I don't know why they don't seem to be picking up on this but they seem to have been having trouble understanding the problem since AST was introduced. Fundamentally the design of their Jobs doesn't seem to match with the healer gameplay design of FF14. Its building a street car and then making it do offroad driving. There are going to be issues. The design doesn't match the environment it functions in.
    (9)
    Last edited by Belhi; 06-02-2017 at 02:23 PM.

  8. #8
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fantasticm View Post
    Ehhhh I wouldn't worry too much about it. KisaiTenshi is troll-tier. Just take a peek at her posting history. I had to take a shower after that. If she's not a troll, then she does legit believe Cure/Cure II are the WHM's bread and butter, and that Regen/Medica II are more 'extra tools,' or something. But hey, I guess if you can clear MSQ by only using Cure II, it makes sense that some people would feel that way about the job. I think. Perhaps. Maybe???????????
    That's fine and all for the super casual healers that don't care how or what they do as a job, but I sure hope SE listens to us more than them...
    (3)

  9. #9
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    That's fine and all for the super casual healers that don't care how or what they do as a job, but I sure hope SE listens to us more than them...
    You and me both. From what I've heard/translated, the JP community is equally unhappy with the state of WHM, thus greatly enhancing our chances at an overhaul. Oh My God do I pray. From this day forward until it happens.
    (3)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Some thoughts from a guy that likes to run his mouth:

    1) When I first saw the WHM UI, the lilies thing instantly made me think of the flower bell UI from Revelation Online's Spirit Shaper. For those who never saw it before, Spirit Shapers have a gauge similar to WHM's lily UI, but with 6 buds instead of 3. Every time that class uses a heal, a green flower appears on the UI, and each green flower active makes your heals stronger. Whenever a damage spell is used, a blue flower appears, and your attack spells deal more damage with more blue flowers up. Switching spells resets the gauge (so if you accumulated green flowers by casting heals and then use a damage spell, you lose all your green flowers), so you had a mechanical benefit for sticking to casting heals or casting damage spells. No RNG involved, and it was more based on sticking to casting one type of spell.

    2) Like others have said in this thread, this is RNG within RNG, and heals are supposed to be dependable. It's one thing to have RNG procs like "next Cure is instant cast" or "next cure costs less/no MP" or "next cure refunds it's MP cost". It's another when you have a heal powered by RNG.

    3) I get the feeling damage intake by tanks is going to increase. There's no way in hell you'd create mechanics centered on spamming Cure and Cure II without adjusting tank damage taken. If we were to see more AoEs and such, Medica and Cure III would have been included in the RNG lily proc system, but the design seems to be very deliberate.

    Assuming #3 has any merit to it, we should probably also look into how WHM's healing output compares to AST and SCH.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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