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  1. #831
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I think something that may have been missed (not to say it solves everything, but) Assize is now both a potent heal AND a potent AoE.
    (0)

  2. #832
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    DPS getting hit by aoe's is kinda rng too so idk what people are complaining about. This isn't going to prevent white mage from keeping a tank alive, or dps alive when they take unavoidable damage.
    (0)

  3. #833
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I think something that may have been missed (not to say it solves everything, but) Assize is now both a potent heal AND a potent AoE.
    AST got an ability that can do 900 potency heal and 200 potency damage for the same CD.
    (1)

  4. #834
    Player
    Iepuras's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Iepuras Phoenix
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    My WHM wishlist: 1) All heals (direct and hot) proc confessoin and lily stacks with a reduced chance to proc (say 10-15). 2) Give us some freaking utility. 3) lily stacks grant global spell speed / GCD reduction while up, Still reduces abilities cd on use and clears stacks.
    (1)

  5. #835
    Player
    MizArai's Avatar
    Join Date
    Aug 2015
    Posts
    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Serilda View Post
    And if I do occasionally use WHM, I'll have so much free space on my hotbars from the skill purge that I'll be able to macro all of my favourite emotes onto individual buttons for the first time!
    I can use WHM for running around town and doing custom emotes at people. It will have some purpose after all. *cries*
    (3)

  6. #836
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    First, while the concerns are quite legit, I feel like a lot of the hubris is partially initial shock.

    That aside, it speaks in volumes when one healing job gets gutted to kit out the others for the role actions. . . I'm aware that AST/SCH will likely be the preferred healer duo if nothing is changed, but I wouldn't count out WHM just yet (and SE, if you're reading this, let there be no mistake: WHM is going to need a better change). A few of the videos and articles pinpointed the fact that much of what made WHM unique was taken from them to create the role actions, but they barely got anything to make up for it, and that's largely where the problem lies. AST/SCH are now better because WHM was made worse. And if it hasn't been said, let it be said that while SE envisions a "pure healer" concept for WHM, the game and the meta simply requires more than that.

    This isn't saying the other two weren't viable on their own, but that without the WHM spells/abilities, or the other jobs' proxies to them, they were effectively niche, and designed to augment a WHM, not replace it. Granted, such isn't the case looking at it now, but rather than succumbing to mass hysteria or threatening to quit or declaring "Delete WHM", form and provide organized feedback that SE can revisit the job with.

    What are the strengths of the WHM? - Build on them
    What are the weaknesses? - Improve them
    How can it perform better at different levels? - Think and design around this

    SCH got more cruise control. AST has a Healer-Wildfire and auto-card-management (Yes, I'm over generalizing, they have more than that). WHM just became the Healer Role Action blueprint. They need more than that.
    (6)

  7. #837
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Beskar View Post
    The way people are acting in this thread it's as if the sky is falling. Rather than just speculating about what people think will happen, at least try it first. If it doesn't work, the politely offer ways to suggest it. Crying loud wont do anything at this stage and as it's been stated multiple times, numbers are not final. Playstyle might even change completely in raids, we don't know anything yet. The only people who know were those at the media event and currently the dev and QA teams.
    Many of us have seen what changes like this result in. Astro was a completely dead job at release. Practically no one played it until it slowly crept into the meta through a multitude of buffs. To my continual amazement, White Mage is arguably worse off than 3.0 Astro. This won't matter significantly with casual centric content, however people will lock healer roles for Extreme and Savage. I cannot see a single benefit White Mage offers to a raid comp. For a supposedly pure healer, it's outshined by Astro and has laughable utility by comparison. Dedicated healers, especially White Mage mains, have every reason to be upset. The job is absolute garbage compared to its counterparts.
    (15)

  8. #838
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    For a supposedly pure healer, it's outshined by Astro and has laughable utility by comparison. Dedicated healers, especially White Mage mains, have every reason to be upset. The job is absolute garbage compared to its counterparts.
    Literally outshined, may I just add. The astro abilities are even just beautiful to look at. WHM is just washed up like that water spell they get to splash themselves with =/
    (15)

  9. #839
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rawrz View Post
    Anyone else notice that they took away Bio?... So thats:

    Aero- Weave gone.
    Bio- Weave gone.
    Blizzard II- AOE over 10 Potency gone... that might be gone too, tbh. Dont see miasma ii on SCH hotbars anywhere.

    SMN is getting trait boosts to miasma and bio II, which means they probably staying the same, and Bane is become worse.


    Looking great this expansion. At least we still have ruin II to weave with? 

    Thanks SE. You made it really easy to decide to level RDM to 70 and leave SCH in a box.
    We lost Blizzard 2 and Miasma 2 but Bio3 and Ruin2 are instant cast and Ruin2 is 100 potency now
    https://www.youtube.com/watch?v=tvLhIMJEvaQ
    (0)
    I'm just some guy...

  10. #840
    Player
    Cupcakesu's Avatar
    Join Date
    Dec 2013
    Posts
    129
    Character
    Tomoyo Nellu
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    I don't understand why they made the Lily mechanic so boring. CD Reduction and a bad shield? Really? And no pretty floral particles to go with it?
    (4)

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