To take this a step further, the real problem is Expanded RR. AoE Balance, Bole, and Arrow are what's really fueling the raid utility discrepancy arguments. And I think SE is going to...adjust (i.e. remove) Expanded RR in Stormblood. I know nobody wants to hear it, and I could definitely be wrong. Just what the cards are telling me.
I sure hope our ultimate WHM skill isn't simply a shield weaker than SVH and AST shields... That would just be the nail in the coffin.I hope they do remove Stoneskin and replace it with a instant shield, the likes SCH and AST get. I don't raid on WHM, but in a majority of the content, I forget about SS as HoT's are enough.
Also, iirc, at the start of the video they said just because a skill is missing from the hotbar, doesn't mean it's removed.
As an AST main I... definitely wouldn't mind that actually. Strong single target buffs are easier to balance imo. And it would make sense to introduce the new "I pull 3 cards + RR" ability now. Futhermore, it could encourage AST to pick up the right target each buff resulting in a more engaged buffing system, instead of "Oh let's buff the entire party, someone will make great use of this".To take this a step further, the real problem is Expanded RR. AoE Balance, Bole, and Arrow are what's really fueling the raid utility discrepancy arguments. And I think SE is going to...adjust (i.e. remove) Expanded RR in Stormblood. I know nobody wants to hear it, and I could definitely be wrong. Just what the cards are telling me.
Last edited by HopeEstheim; 05-27-2017 at 02:57 AM.
Someone (I'm sorry I forgot who!) mentioned the Bubble spell from XII (effectively doubling the users HP temporarily). THAT could be fun, if that's what the effect was...
https://www.youtube.com/watch?v=hhV8gVRQH1k (2:51)
That wouldn't do much. ASTs identity is a support and buffer. Nerfing that in favor of healing would be silly.
Honestly, the absolute best thing they can do is nerf their healing back to their 3.0 values, but have all the upgrades to their kit/cards/CDs etc the same. Their healing wasn't the only problem. Their overall healing kit was weak, and their cards weren't strong enough to bother with. Now that they are, I think we can safely lower their healing so that they're drawback is having a harder time healing, but supporting the party better than both other healers.
I do raid as a healer. Not as an AST, but I still know it's possible if you push out extra heals AND work together with your partner.
The current healing meta is to heal just enough so that you have time to DPS in-between. That wasn't very possible with AST. It required a different playstyle that needed the SCH to heal WITH them, not just let Eos handle the bulk of things.
Basically people tried playing AST like a WHM, and that's not how it was supposed to work. AST was supposed to be a weaker overall healer, that buffs significantly more than the others. Now it's just a WHM with cards, and that can kill a job like it's doing with WHM.
Sorry but that is a statement that confuses me. A meta is an optimal group composition established by the top tier raiders after a lot of number crushing, and heavily influenced by the design of the endgame content.
As it stands right now, we have 3 healers competing for 2 party slots. Why should X, Y or Z be more deserving of a meta spot?
Ideally, all healers compositions should be equally rewarding, but let's be honest this is wishful thinking. No matter what SE does, one composition will always be deemed better than the others and hence get the meta stamp.
One solution would then be to give all 3 healers the exact same toolkit with a different coat of paint, but that wouldn't be fun at all and people would end up complaining about lack of individuality.
I definitely agree that whm needs some utility but that alone might not guarantee them a spot in the next raid tier. Lets say, for example, that the next meta is very melee dps oriented and that whm get the spell haste (which I've seen being requested by the community and working as a much stronger arrow card). Then whm would be hated by said melee dps because they'd be bleeding tp. And yet, SE would have answered the whm community's concern by giving something unique.
Anyway, just felt like giving my two cents on the matter. /peace
Last edited by Medeah; 05-27-2017 at 09:01 AM.
That would actually be an interesting, and unique, utility for WHM... maybe not doubling HP, but something like 'Over Heal - Additional healing from the next healing spell is temporarily added to the targets HP', this would not only make WHMs extra powerful healing (somewhat) useful, but could have flow-on effects for anything that is based on HP value / percentage.Someone (I'm sorry I forgot who!) mentioned the Bubble spell from XII (effectively doubling the users HP temporarily). THAT could be fun, if that's what the effect was...
https://www.youtube.com/watch?v=hhV8gVRQH1k (2:51)
There will always be those that take it to extremes, but this isn't about making all healers (or tanks, or DPS) equal (as in 'the same'), it's about making them competitive and having trade-offs between them, and right now there is nothing a WHM brings that makes them competitive with AST / SCH.
And before we start down the 'more better heals' path again, that has already been tried twice, and SE just doesn't have the stomach to stick to it, so while WHM may be a significantly more powerful healer at the start of 4.0, if history is anything to go by, they will be well back in 3rd place by the time 4.5 rolls around.
Oh, and also before we start down the 'more better personal DPS' path (again), yes, Holy and Aero 3 are awesome in dungeons, but there are very few AoE trash pulls in raids / trials, and designing a class simply to be good at one type of content / encounter and sub-par at anything else is very poor class design.
Last edited by Acidblood; 05-27-2017 at 10:22 AM.
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