Bumping this up, please change WHM before launch of SB. That job is my jam![]()
Bumping this up, please change WHM before launch of SB. That job is my jam![]()



I just wonder why people are this obsessed with dps. It seems like there should be other important things to consider, besides what does the most "MUH DEEPZ." At least, IMHO.


Millions of crafters cried out and were then repose'd.
No, the primary source of activity in the game is playing whatever class/job you have, if you are in a party then teamwork is necessary.
The problem as evident by the hardcore raiders on the forum taking issue with the changes, is that their own complaints have been used against them. "Make WHM more interesting", Yoshi-P agrees and makes healing more interesting. "Use all the tools in the toolbox", So now you have to use Cure I and Cure II like Yoshi-P believes everyone should be doing, and if you're not, you're not using all the tools in your toolbox.
The healers did not ask for more DPS. They asked for more utility. Yoshi-P wants every job to have some kind of unique thing to it, and thus far the Unique thing to WHM is that it's a healer, while the other two healers have utility from cards and pets. Players should want to take the WHM into raids because they heal the hard hitting damage.
But RNG-based game play is not terribly fun unless the goal from Yoshi-P was to get people to stop using "rotations" for everything. Consider Proc's bonuses not must-wait-for's.
First off, are you seriously comparing crafting/gathering to combat? Please laugh.
I'm not sure how many times this needs to be said by so many different people for it to be understood. It is not only hardcore raiders that have issues with the changes. WHM's '''utility''' being able to heal "THE HARD HITTING DAMAGE" is NOT utility. Both SCH and AST both need to be able to heal The Hard Hitting Damage in order for SCH/AST combo to be viable. If SCH and AST couldn't keep up with damage as compared to WHM, then they wouldn't be viable! And they would be the ones on the forums calling bullshit. All three jobs can already do their jobs just fine, but only WHM is unable to bring anything more to the table. All they got were more heals, and RNG based heals at that. WHM already healed perfectly fine, why do they need more (crappier) healing spells? How is this so hard for you to understand?


Have you thought that if WHM has so much healing and it's mandatory to use it then AST/SCH combo won't be able to be used in raids? And if AST/SCH are able to heal raids then WHM becomes worthless because it doesn't bring anything that AST/SCH can?
Nice trolling btw.
If Yoshi-P believes this, WHY did he create Regen, Medica I, Medica II, Asylum, Benediction, Tetragrammaton, Cure III and Assize.
Every one of those skills has a use that would make it preferable to Cure I or Cure II and now I'm asked to decide if one is worth casting instead of so many Cure spells and their potential Lily/Confession procs
Well this is fitting for this thread:
![]()
Are you one of Those Guys who berates fighting-game players who pick the characters that aren't considered to be among the best?The reason I say to delete WHM isn't for me. Sure, I can just drop it and never touch it again, and I plan to do so. What bothers me though is that people may pick it up expecting it to be a decent healer, only to find out later that it's objectively worse.
God forbid someone should play a job because they like it, or anything.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






