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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    In more casual content it just doesn't matter. It's plenty viable, it does solid personal DPS, what's the issue?

    It's issues are really only in progression content right at the pointy end. Outside of that it's perfectly fine.
    Can we just STOP this? Balance isn't only relevant to progression raiding, or world first raiding or whatever you want to say. The only content it truly doesn't matter in is dungeon content. Ex trials and on, IT MATTERS. There's a huge disparity between the healers, and it shouldn't be ignored just because you can suck it up and handicap your party if it came down to it.

    Sooner or later, WHMs are going to be locked out of PFs like AST was.
    (5)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    There's a huge disparity between the healers, and it shouldn't be ignored just because you can suck it up and handicap your party if it came down to it.
    Don't get me wrong, I agree that WHM is currently the weakest of the three healers overall, but unless you are relying on a balance card to meet a DPS check or skip a mechanic, a well played WHM most certainly isn't going to hold a group back in any current content with or without echo.

    Assuming potencies don't change wildly, WHM stands to gain the most from the removal of standing dancing and accuracy by a healthy margin IMHO. Assize is going to be incredible in 4.0, Fluid Aura will be consistent free DPS and Aero 3 resists will be little more than a horrible memory thank god. My main concern with WHM for 4.0 is that SE won't address the MP deficit it faces compared to AST and SCH. Beyond that, if Omega starts throwing J-Storm style aoes at us, you can bet your bottom dollar that WHMs quickly start finding favour again.

    Quote Originally Posted by Exiled_Tonberry View Post
    Sooner or later, WHMs are going to be locked out of PFs like AST was.
    And yet I still see PFs for A12s that lock out DRK and AST which never fails to give me a giggle.

    I'll add, I've seen this all before, you'd see people proclaiming that WHM was useless in Turn 5 yet I was healing for one of the top EU progression FCs at the time and we always ran WHM/SCH (Primarily because we could reliably time our cures to land between death sentence and infirmity). It was also amusing to watch how BLMs fell out of favour in SCOB and then promptly bounced right back in FCOB primarily due to the content favouring a particular job over the other.
    (4)
    Last edited by Sebazy; 05-24-2017 at 05:21 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sebazy View Post
    My main concern with WHM for 4.0 is that SE won't address the MP deficit it faces compared to AST and SCH.
    I wouldn't worry much about it. Lucid Dream has two more ticks over Shroud of Saints, and with LD being available to all healers, I'm sure Aetherflow will get an MP getback nerf and Luminiferous Aether will disappear. Also, with casters now being able to gain Lucid Dream for themselves and with the ability to "goad" MP for healers, I think MP problems are a thing of the past. I also wouldn't put it past the devs to lower the MP costs of a lot of abilities, we can't know for sure until the expansion is out.

    This also doesn't take into account that now that Accuracy is FINALLY dead, and that Piety is a substat, we could potentially pentameld Piety if we find ourselves hurting for more MP.
    (4)

  4. #4
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Fernosaur View Post
    Also, with casters now being able to gain Lucid Dream for themselves and with the ability to "goad" MP for healers, I think MP problems are a thing of the past.
    I wouldn't count on this too much. The only one who is likely to be able to even do it is blm. Smn has finite MP, and it looks like rdm probably does too. Casters arn't going to want to just drop 20% of their mp. Keep in mind too a smn has good reason to want to use ruin III out of dreadwyrm.
    (3)

  5. #5
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yorumi View Post
    I wouldn't count on this too much. The only one who is likely to be able to even do it is blm. Smn has finite MP, and it looks like rdm probably does too. Casters arn't going to want to just drop 20% of their mp. Keep in mind too a smn has good reason to want to use ruin III out of dreadwyrm.
    SMN does have finite MP, but can also take Lucid Dream now. It is a similar thing to combat resurrection: SMNs lose a lot of their MP when they do it, but if it's necessary, you suck it up and do it. As a SMN, it's better to give the healer MP and pop Lucid Dream if it means not wiping a non-speedrun instance. Ofc, the MP goad is much better on BLM during Umbral Ice, but it's a very decent option for party synergy with all casters. Can't really talk about RDM at all until we see how the job functions.

    That said, WHM's MP regen got a slight buff because of the longer duration Lucid Dream has over Shroud of Saints, so there's that too.
    (2)

  6. #6
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Fernosaur View Post
    SMN does have finite MP, but can also take Lucid Dream now. It is a similar thing to combat resurrection: SMNs lose a lot of their MP when they do it, but if it's necessary, you suck it up and do it.
    That works for dire emergencies but honestly I despise using res. A lot of smns, properly played, won't likely even have the mp to give. I wouldn't be happy to give up that mp in an emergency, giving it up to some twat who can't manage his mp? Oh hell no. Which is exactly what I said, don't count on this.
    (1)