But do they need them?
Like, you're also forgetting the fact that they may just be saving these skills for 70+, maybe even some skills on the way to 70, as well as replacement skills for 1-60 will be some of these skills?
The opening post to this thread reads like a bad doomsday prediction.
Last edited by ErryK; 05-23-2017 at 07:53 PM.
Excuse me, he asked for a Final Fantasy game. And Um.... what about FFXI?
http://ffxi.allakhazam.com/db/spelll...ml?job=whtmage
Too early to call. We don't know exactly what the WHM kit will be or what the 4.0 8man raid mechanics will be.
WHM is currently a very good pick for dungeons and 24 man raids. There is nothing to suggest it won't be in 4.0.
A solution to a problem should never be "you don't always need it". If the skill is so vital to the jobs in the first place it should be there period. Infact, I don't even see why all the role skills isn't just there for all to be taken anyway without the need to limiting it. Customisation isn't a thing in this game, may as well let all the skills be selected in the role list in the first place.
Is "Why don't you have Esuna chosen" the new Cleric Stance argument for 4.0. Totally agree with some of those job role skills should have been base line period.A solution to a problem should never be "you don't always need it". If the skill is so vital to the jobs in the first place it should be there period. Infact, I don't even see why all the role skills isn't just there for all to be taken anyway without the need to limiting it. Customisation isn't a thing in this game, may as well let all the skills be selected in the role list in the first place.
For now while my hopes are low but I'll give them the benefit of the doubt. For all we know (even thought it's unlikely) our current took kit could have been updated. Assize could restore more MP to balance the loss of Shroud. Asylum could have been given an addition to just regen, time will tell.
Last edited by Slaine_Fray; 05-23-2017 at 08:54 PM.
...
Do you even play this game? Healers all have the same potency on basic heals, and the little WHM has ahead of them, is NOT NEEDED because there is literally no AoE in this game that cannot be healed by the other two healers.
And that's not even going into detail what the other two offers as heals... like, SCH having the best instant group heal in the ENTIRE GAME. SCH. The shield/utility healer. NOT WHM, the oh-so-great "pure healer".
On the down side, WHM gets severely hampered in terms of dps, for example, because they, contrary to the other two healers, don't provide any to the group AND have the problem that their mp pool and recovery mechanics don't suffice to support extended periods of dps. As, again, the other healers can do, at least one or the other though they have options for both.
I'm sorry, but looks like it's you who doesn't know how balance works...
Last edited by Yuyuka3; 05-23-2017 at 08:55 PM.
Personally, I adore earth based spells but if it's just another single target, then yeah I agree.
You know the answer to the DPS argument, so lets not go down that road. If not, check the other 1000 threads on it filled with 30 pages of people who say the same thing. Answer is the same, it won't change in SB.
Thank you to the OP for updating, I didn't want to read through 11 pages of stuff since one full page was all about twirling. I did have some questions to clear things up.
- We don't know exactly what these flowers do except shorten casting and lets us perform certain abilities / spells?
- Do we know if Cure / Cure II / Cure III's additional procs / mp / potency / radius have been changed?
- In the video I could have sworn they said one of the moves was Barrier, I had to turn it up. Was that barrier that was said? If not what did they say the move was? If so, do we know what barrier does?
- The changes to Thunder II going to AoE, will our aero go through the same thing? I wanted to know if I missed that. An early Aero AoE would be nice.
- Just because we didn't see Stoneskin or Stoneskin II, doesn't mean it is going away. It seems 50/50 because someone's guess is as good as mine. Though this could bring utility to the game if they did something with StoneSkin and if I did hear correctly about Barrier. Or was it said Stoneskin is going away?
All of these things could change the job to a better fit, small adjustments. Though someone said before was right, we don't need to do this insane amount of healing damage when what we need is the ability to avoid some of it all together like SCH / AST can.
Where is the stoneskin part? Besides the speculation that it wasn't on the hotbar? Sorry in advance since I am trying to catch up to everything.It's so weird that Esuna becomes a cross role skill when every healer already had something like that but things like Raise, Resurrection and Ascend or Cure, Physick and Benefic stay on their healers. Why not just keep Esuna and their equivalents on the healers?
I also really don't get that we lose Stoneskin and keep Repose...
... What kind of choice is it, when like 4 or even 5 of them will me mandatory most of the time?
As for the roles Protect I can see staying on, but going from all walks of life not just savage. Lucid Dream is going to be an Enmity Reducing or act like SoS with MP refresh? Others, thinking up to non-savage top tier content are all very much optional. We don't know what Break does. Do we know if E4E is changing or staying the exact same? Swiftcast + Raise seems like it would stay with me for now but we don't know that in 4.0.
Esuna probably could have just been stapled into each job at that level, only thing it really helps out is a new sch that gets into Cutters Cry for sludge. That's a very very rare situation though. Maybe there are changes to be made for debuff actions from mobs. We don't know.
Last edited by Leigaon; 05-23-2017 at 10:01 PM.
I never mentioned a "solution".A solution to a problem should never be "you don't always need it". If the skill is so vital to the jobs in the first place it should be there period. Infact, I don't even see why all the role skills isn't just there for all to be taken anyway without the need to limiting it. Customisation isn't a thing in this game, may as well let all the skills be selected in the role list in the first place.
I was responding to someone who was talking about being taken "seriously", to which I inferred they were talking about raiding encounters.
You aren't always going to need Esuna (unless SE specifically designs a dispel mechanic into every boss fight). Both healers won't need Protect. Work it out with your raid group.
I'm not disagreeing that Esuna should be baseline, though. I just disagree that it can't be worked around.
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