Page 25 of 356 FirstFirst ... 15 23 24 25 26 27 35 75 125 ... LastLast
Results 241 to 250 of 3553
  1. #241
    Player
    Snat's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    192
    Character
    Patricia Nirvana
    World
    Moogle
    Main Class
    Conjurer Lv 90
    Ya know, something occurred to me. Anyone else getting a feeling that White Mage "utility" could end up being a higher DPS output compared to the other two healers. So while the other two healers can buff the raid - White Mage stays as a pure healer - pure as in they directly heal and directly DPS.

    Food for thought.
    (0)

  2. #242
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Yorumi View Post
    There's a bit of a difference between a off gcd skill and focusing almost their entire cross role skills on support. It's just strange that the caster dps cross role has basically nothing at all to do with dealing damage.
    Because dps is the only metric that matters, right? Support is just worthless aye? I dunno about you, but I'm actually glad that role skills are gonna be predominantly support.
    (7)

  3. #243
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Because dps is the only metric that matters, right? Support is just worthless aye? I dunno about you, but I'm actually glad that role skills are gonna be predominantly support.
    You guys love taking my posts out of context and not reading them all. Take a look at post #141 where I said "I'm not against doing more support work". Oh, well, guess that makes you look foolish.
    (1)

  4. #244
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Snat View Post
    Ya know, something occurred to me. Anyone else getting a feeling that White Mage "utility" could end up being a higher DPS output compared to the other two healers. So while the other two healers can buff the raid - White Mage stays as a pure healer - pure as in they directly heal and directly DPS.

    Food for thought.
    While it would be interesting, it's highly doubtful whm is going to do enough extra dps to equal dps boosts on 8 people combined.
    (2)

  5. #245
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sebazy View Post
    snip
    Yuyuka3 tag me in, I want some of this guy

    Sch has the highest aoe BURST!


    I think you're confusing burst (instant heals or regens in short window of time) with your second point which is absolutely true: WHM DOES have the highest sustained HPS bar none! (however our content makes that HPS EXCESSIVE). SCH and WHM over a 30 sec time have *virtually* the same burst (this is assuming fey illumination doesnt stack with rouse on pets.......) with Sch just sightly ahead.

    What is the highest burst aoe healing a whm can do? either divine swiftcast med 2 + asylum and assize or for more instant heals but less aoe range swap out that med 2 for a cure 3. cost WHM 1 gcd and 4 ogcds for a total of: (med 2) 910 potency over 30 sec + instant 300 potency (assize) + 800 potency over 21 sec (aslyum)= 2010 raid aoe in 30 sec(or cure3 combo: 1815 potency in 21 sec) Thats sounds cool!!

    Now lets talk SCH.....

    #scenario 1
    Fey Illumination + Deployment tactic + rouse + whispering dawn + indom+ adlo. That's 5 cds and 1 gcd for a grand total: 720 potency (adlo yes shields counts as burst...most cases!) + 980 potency over 21 sec (whisper +rouse) + 400 potency (indom) = 2100 potency in 21 sec!!
    note: Deployment range is short like cure III's

    #scenario 2 (pure heals and regens, no shields!)

    illum + emergency + rouse+ whisper + succor = 1740 potency in 21 sec.

    Which is cooler? Medica II's 2010 potency in 30 sec? Deploy Adlo's 2100 potency in 21 sec? Cure III's 1815 potency in 21 sec? or Emergency Succor's 1740 potency in 21 sec?

    Adlo > medica II > cure III > succor ..... but still more a less the same but technically sch is the champ.

    Edit
    if we're talking strictly no regens!!! then yes whm has a divine seal cure III for 715 potency + assize 300 = 1015 potency in 1 gcd time!
    Sch has Fey illumination + Dissipation + Emergency + succor for 420 potency + indom 400 potency = 820 potency in 1 gcd time!


    But all that up there was just about being pedantic... they're about the same. What I really wanted to get into is the comparison you posted about WHM to AST diurnal sect ...

    By Design AST's Diurnal Sect is copying WHM's abilities but SHOULD be an inferior version..... However this is how AST compares

    Collective Unconcious > Aslum( 10% dmg down + 15 sec 150 potency regen that can be extended by Celestial Opposition; total regen 750 potency recast 90 sec vs. 100 potency FIXED AREA EFFECT for 24 sec; total regen 800 potency recast 90 sec . Strictly in terms of heals asylum has 50 more potency IFF you don't extend with CU for 10 more sec... But Whm has no comparison to the 10% dmg reduction aspect.)

    Next

    Essential Diginity > Tetra ( they are effectively both 700 potency. ED goes from max potency of 1k down to 400; while tetra is flat 700. this makes ED more efficient but effectively they're the same potency on avg. But Also ED is 20 sec less recast time)

    Next

    Synastry < Divine Seal (Synastry has more single target potential but Divine wins in 7/9 cases. And divine has a 30 sec less recast time!! that is huge)

    Next

    PoM > Light Speed (PoM actually allows for more cast in a window; LS only allows for the execution of the cast to be on the front end of your recast and MP conservation)

    Next

    Disable > E4E ( in terms of reliability. However if e4e ALWAYS PROCS. then e4e has 2 more sec of up time every 3mins compared disable)

    Next

    Whm Virus > nothing! (Whm wins even if its just physical its still something! whm wins!! And there are few mech in game that are physical aoe!)

    Edit
    Opps I did forget assize and benny!! Assize has no Ast equivalent very true! and Benny being ogcd on a 5min recast again is very OP; BUT..... Synastry single target can get the largest Thrill of Battle Defiance WAR HP pool to 100% in 2-3 GCDs (with ED) though. But Benny still has no equal...


    However this is the end of the Whm vs AsT. From this point on Ast just stands alone.

    Bole= LULZ
    arrow/Balance= LULZ^2
    Spire/Ewer= situational lulz
    spear = miniature lulz

    of the few bonus WHM has over AST which ones or combination would make you under optimization purposes make you pick a WHM over that of a AST IN THIS CONTENT (don't make up a content to make whm relevant. and you can't go bk to gordias either b/c ast wasn't completely buffed yet).


    P.S. even though we weren't compared SCH to AST quickly notice that AST NOC sect doesn't come as close to SCH shields and utilities as much as it comes close and some times pass Whm heals and utilities..........(Again SCH has no equal).
    (3)
    Last edited by javid; 05-25-2017 at 06:04 AM.

  6. #246
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Yorumi View Post
    You guys love taking my posts out of context and not reading them all. Take a look at post #141 where I said "I'm not against doing more support work". Oh, well, guess that makes you look foolish.
    You say that, yet you're here complaining about the fact that there's little direct dps buffs in the role skill system. If there were such abilities, we'd have B4B 2.0 where you're required to put on a boring direct damage buff instead of other more interesting support skills.
    (0)

  7. #247
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Let me ask you all a question right now. I'm just curious.

    What's your statics healer composition right now? What was it for 3.X? I'm interested in getting hard data right now.
    (0)
    Last edited by ToasterMan; 05-25-2017 at 05:05 AM.

  8. #248
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    You say that, yet you're here complaining about the fact that there's little direct dps buffs in the role skill system. If there were such abilities, we'd have B4B 2.0 where you're required to put on a boring direct damage buff instead of other more interesting support skills.
    Context. I was talking about how the new role system has some weird choices. It's odd that the role skills on a caster dps has virtually nothing to do with performing the role. You wouldn't find it a bit odd if the healer role skills consisted entirely of dps skills or tank role skills consisted entirely of heals that couldn't target self? It's just weird choices.
    (3)

  9. #249
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yorumi View Post
    Context. I was talking about how the new role system has some weird choices. It's odd that the role skills on a caster dps has virtually nothing to do with performing the role. You wouldn't find it a bit odd if the healer role skills consisted entirely of dps skills or tank role skills consisted entirely of heals that couldn't target self? It's just weird choices.
    Until we see how the encounters are designed no I wouldn't. I'd be curious to be sure. However, the role choices might not seem to weird once we see the new skills and how encounters are designed.
    (1)

  10. #250
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yorumi View Post
    While it would be interesting, it's highly doubtful whm is going to do enough extra dps to equal dps boosts on 8 people combined.
    You are right they won't equal the dps of the whole group when balance is in play. However, they could provide more dps when rng isn't supplying balance cards. Further more balance card could be nerf or changed. (Wait for the crying if that happens! :-) )
    (0)

Page 25 of 356 FirstFirst ... 15 23 24 25 26 27 35 75 125 ... LastLast