and another tidbit from Discord...
[2:29 PM] N: Can we stop beating the fresh dead corpse of WHM
[2:29 PM] N: let it rest in pieces intact
Hey...SE...even other players that DON'T PLAY WHM ARE SAYING IT'S DEAD.
and another tidbit from Discord...
[2:29 PM] N: Can we stop beating the fresh dead corpse of WHM
[2:29 PM] N: let it rest in pieces intact
Hey...SE...even other players that DON'T PLAY WHM ARE SAYING IT'S DEAD.
WHM is the best at main healing though and has the most potent cure spells.
Waiting for final numbers to see how it works is always a good idea, but currently with the iteration we have seen and what WHM has lost.... it's akin to gutting it. As others have said the utility is almost dead on WHM and with the RNG/Mechanics of the new skills they will sadly not live up to other skills the healers received. I mean... The good buffs we had and loved are gone and given to all healers in a weaker way. As for your argument Javid I question why you're even here when you're input, be it well thought out if you're like 10, isn't convincing. As someone that has healed in many MMOs, and played WHM since ARR, I can say that these changes are hurting much more than what you think they are. Go play the class. Maybe then you'll get it.
Except that Dirunal AST has higher healer potencies in Stormblood, and can instant-cast Asphelios and Helios, and have a powerful Collective Unconscious that is three times more powerful than Medica II when CelOpp'd.Honestly, i just checked all the skills.
If Scholar didn't have Chain Stratagem (new battle lithany), he would not be able to guarentee his place.
Whm healing is just monstrous and could be the main heal (and could solo heal) easily for each content.
Don't underestimate him.
You guys forgetting that Assize is now extremely OP now? It's big damage and big heal, instantly, with 10% MP to boot.
this isnt' what upsets me at all though, the problem is they've asked me to start casting Cure I and Cure II all the time. I didn't use to have to do that, I had other WHM spells that made healing a more passive action and let me focus on my utility and dps skills. It seems like they're removing that flexibility from the job because I am no longer playing optimally when I maximize the effects of my Heals over Time.
This is a flaw, plain and simple and its an oversight the devs need to address asap
We still have Repose though. Is that the new WHM identity? We can sleep stuff in pre 2.1 dungeons?
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