Quote Originally Posted by Havenchild View Post
snip
The simple reality is that if the game doesn't back up the numbers, then you need to look at the numbers. The odds of there being human error involved are just as likely in a mathematical analysis as there are in executing a rotation in the game. That doesn't take away from the merit of either, it just means that you need to be very diligent about both. If the analysis is done right, then nothing in the game short of player error should counteract the data. Going back to your pre-3.0 example.. if the analysis is saying one thing and the reality is showing another, that points to a potential flaw in the analysis, but does not discount the idea that the analysis should definitively be able to prove out what is analytically better than something else.

And this is comparing dummy parse sims vs real fights, of course there will be differences in the impact of different stats. What if you wrote a sim that actually simulated real fights with normalized RNG on mechanics?