Quote Originally Posted by Havenchild View Post
Been watching the thread as always and this is where I had to draw the line. This is not a good way of thinking when aiming for high parses. Do not feel because the formulas dictate a number, that this is how it works in game, especially on a patch by patch basis. You should always value you're parses higher in the end no matter what. Sure, you can have a BIS or coefficients thrown at you all day, but if you can maintain higher numbers using another build, you should exploit that or come to understand that what works in game is far superior to any simulation.

Now just to figure out how a few numbers of this stat, may impact overall damage in theory, is different from how it will impact overall damage in execution. Regardless we should stand to understand how each stat CAN affect the damage done by SMN / Pet anyway.
This discounts the reality that there may be minor differences in execution between parses. I can do 10 different parses with the exact same opener and routine and come up with 10 different results, without changing anything. Unless you execute everything perfect, every single time, no, this is a really bad way to come up with an analysis of which secondary stats are better. Any given kill, take A1S for example, can vary, simply because of RNG. Resins go out on different people. Spasers go out on different people. Number of jumps before kills vary. Etc. etc. Changing gear between one attempt and the next doesn't do anything to quantify the real differences between your potential. And this is what is important, your potential, not your execution.

If we were robots, and the fights had no RNG, and we executed everything exactly the same way every time, then comparing two parses would be a legitimate way to determine which gear (stats) were better. But in reality, we aren't. But you know what is? A simulation.

If you can maintain higher numbers with inferior gear, it is not an issue that the inferior gear is actually better, it is an issue with how you play the game.

And all of this analysis should be able to be proven out in the game. If the math says that SS is worth X and Crit is worth Y and Det is worth Z, that should actually be provable in the game. This isn't just some exercise for funsies, the whole point is to determine the actual outcome of something happening in the game, to determine a real value to something more than an anecdotal guess.

If the reality is that SS > Crit > Det, and someone can pull higher numbers with a Crit heavy set than an SS heavy set, that just means they are screwing something up when using the SS heavy set, or that the method for determining the value of SS vs Det was flawed. You're proposing a really bad hypothetical, simply to get behind the idea that a flawed human execution of something is more analytically accurate than a mathematical analysis.