At level 60 ofc, giving the basis ideas of playing SMN, also not providing an opener, as those are most discussed anyway:
Outside dreadwyrm trance (aka DWT) , assuming you don't need to move:
Do aethertrail management
Keep up DoTs, don't clip.
Use ruin 3 if high on MP
Use ruin 3 if medium on MP and buffed by things like balance, raging strikes etc.
Use ruin 1 otherwise.
Every time you use an ability that uses aetherflow (if it has effect), you get an aethertrail stack. If you have 3 aethertrail you can go in DWT.
In DWT, basic version:
DWT -> Tri-disaster -> Ruin 3 x5 -> Deathflare (meanwhile, spam contagion)
You might also want to squeeze in 1 or 2 festers.
Aethertrail (which fester gives), lasts 30s, so you need to keep it up 'till the next time you can go in DWT.
Generally you align DWT with when you can use tri-disaster with contagion. Aetherflow is also used around that time, but can be offset by some seconds.


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