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  1. #121
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Seems a lot of our HW stuff revolves around softening the blow when it comes to greased lightning. . At full greased lightning is the only time Monks can compete with other classes. None the less, it would seem the fixes aren't enough as Monks are parsing below other full on DPS.

    Does greased lightning need an overhaul? As it stands, SE either designs bosses around never disappearing so 100% uptime can be maintained, or Monk just deals with being a lesser DPS: if they buff greased lightning, monks will overperform on bosses that seldom if ever go away. If they keep it as is, they'll keep underperforming on bosses that force stacks to fall off (Ravana does this a lot for instance). If they buff chakra or TK, then they may end up overshooting it and giving monk a wonky rotation where those skills are used even when on a boss. If they buff greased lightning duration then TK becomes another one ilm punch: useless.

    What can be done to put Monk in a good place?
    (0)

  2. #122
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Phireblast View Post
    What's the general opinion of finishing a parse with TK?
    It's one more hit that does less than double the damage of your average skill. It will make no difference to your parse.
    (0)

  3. #123
    Player
    Vulpes_Viridis's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    48
    Character
    Toph Valentine
    World
    Cerberus
    Main Class
    White Mage Lv 70
    @Tila

    I think the concept of GL stacks is a good idea and I'm ok with it if there are fights where we'll be outperformed by other jobs because of too many stacks loss. Since I'm a Melee-lover I leveled my NIN to cover these situations but I don't think there is (not yet) a fight where MNK can't do an honorable DPS even if less than other jobs would do. With Form shift we save one complete rotation to reach GL3, so there's that
    (0)

  4. #124
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    https://www.youtube.com/watch?v=HEO1vG64IoI
    1137 with only party buff. I wish I had my Hive claws..I also forgot to pop invig halfway in+applied ToD at a weird time, but it's w/e.
    (0)

  5. #125
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by TheMax1087 View Post
    snip
    im starting to see the problem now, you should only be using 1 dragon kick every 7 skills during an optimal rotation, it appears however that you are not using an optimal rotation
    (0)

  6. #126
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zamii View Post
    im starting to see the problem now, you should only be using 1 dragon kick every 7 skills during an optimal rotation, it appears however that you are not using an optimal rotation
    Id love to see what this optimal rotation you're talking about is, as there's not enough skill speed in the game, due to the overall nerfing secondary stats, to have a 2 bootshine 1 dragon kick rotation that doesn't have dragon kick fall off, which is an undeniable dps loss. In the rotation I use, dragon kick is used every 1st and 7th skill, bootshine every 4th and 11th(not counting tod usage and fracture as filler when necessary). If theres something you are doing differently that gets you more dps than that, please share it, as I like being wrong about these things, because if theres somewhere I can improve id like to know it.
    (0)
    Last edited by TheMax1087; 07-19-2015 at 02:57 AM.

  7. #127
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    I was toying with the idea of only using perfect balance to get greased lightning stacks back up. What would you say is the dps gain for using a perfect, perfect balance DPS rotation, vs the effect of using it to go right back to 3 stacks when they fall off?
    (0)

  8. #128
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by TheMax1087 View Post
    snip.
    dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
    the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.

    i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
    if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.

    Quote Originally Posted by Tila View Post
    I was toying with the idea of only using perfect balance to get greased lightning stacks back up. What would you say is the dps gain for using a perfect, perfect balance DPS rotation, vs the effect of using it to go right back to 3 stacks when they fall off?
    i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
    i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
    after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
    (0)
    Last edited by Zamii; 07-19-2015 at 03:19 AM.

  9. #129
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zamii View Post
    dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
    the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.

    i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
    if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.



    i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
    i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
    after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
    You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...
    (0)

  10. #130
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Craiger View Post
    You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...
    no, god no.
    you alternate between using ToD and fracture, basically fracture only gets applied once every 30s
    (0)

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