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  1. #1
    Player
    Professional's Avatar
    Join Date
    Oct 2014
    Posts
    11
    Character
    Lotus Suteki
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    +1 Hak Matic
    (0)

  2. #2
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Is it possible for a monk to catch a good dragoon in dps right now?
    (0)

  3. #3
    Player
    Shincrimson's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Alistar Phoenix
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Brill_ View Post
    Is it possible for a monk to catch a good dragoon in dps right now?
    Training Dummy: errr, I don't think so

    Raid: Without a doubt they can pass a good DRG in dps. Monks no longer suffer the hardest from down time, in fact in terms of melee dps I believe DRGs now suffer the most from down time (BotD problems). If a Monk uses their Form Shift correctly and Chakra well they should be top dps in any fight with a couple of untargetable periods or boss invincibility... or at least thats what i've been noticing with my static DRG
    (0)

  4. #4
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    I don't think a lot of monks are saying we are in a bad position. More are saying we could be in a better position.
    (0)

  5. #5
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Where should I throw a pot in this PB opener?:

    tod>PB>snap(IR)>snap(b4b)>twin(steel)>demo(howling)>DK(elixir)>boot(FC if the fight doesn't need purification)>true>snap

    I'm kind of fond of this opener. It allows to get my necessary buffs up to accommodate my filler weaponskills.
    (0)

  6. #6
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Phireblast View Post
    Where should I throw a pot in this PB opener?:

    tod>PB>snap(IR)>snap(b4b)>twin(steel)>demo(howling)>DK(elixir)>boot(FC if the fight doesn't need purification)>true>snap

    I'm kind of fond of this opener. It allows to get my necessary buffs up to accommodate my filler weaponskills.
    Always open with Demolish! Your first priority is to get your GL3 up thats our bread and butter there is no place for GCDs that don't get you GL stacks in a good opener.

    Quote Originally Posted by monchkinz View Post
    Monk 3.0 has few changes in rotation from 2.x

    Since demolish has been changed it is now impossible to do the old opener unless we get more skill speed. GL being applied at the initial hit of demolish loses 2secs of GL due to the animation lock. I've experimented on different rotations and in essence I actually made the same rotation with the people in the official forums.

    stack 5 meditation

    Form shift to coeurl form-> shoulder tackle -> demolish -> perfect balance -> snap punch -> blood for blood -> snap punch -> internal release -> dragon kick -> steel

    peak
    -> twin snakes -> howling fist -> snap punch -> (perfect balance drops here) elixir field -> touch of death -> Forbidden chakra -> boot shine -> true strike ->

    demolish -> Fracture OR Dragon kick (Blood for blood drops) -> continue with normal rotation.
    This is a good opener, it's just the old one with the new skills taken into it and was posted on the First Page.
    Though I would actually swap Elixir Field with Steel Peak as it's our highest potency offGCD might aswell use it as early as possible with all buffs up. (Unless you know there will be adds appearing shortly.)
    Unless someone can enlighten me why Steel Peak should be used earlier in the opener.

    If you wanna use a Pot in your opener you go:

    Form shift to coeurl form-> shoulder tackle -> demolish -> perfect balance -> snap punch -> blood for blood -> snap punch -> internal release -> dragon kick -> Pot -> twin snakes -> Elixir Field -> snap punch -> (perfect balance drops here) Howling Fists -> touch of death -> Steel Peak -> boot shine -> Forbidden Chakra -> true strike -> demolish -> Dragon kick (Blood for blood drops) -> continue with normal rotation.

    Thats the opener I use.
    (1)
    Last edited by Atreides; 07-17-2015 at 08:23 PM.

  7. #7
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Atreides View Post
    This is a good opener, it's just the old one with the new skills taken into it and was posted on the First Page.
    Though I would actually swap Elixir Field with Steel Peak as it's our highest potency offGCD might aswell use it as early as possible with all buffs up. (Unless you know there will be adds appearing shortly.)
    Unless someone can enlighten me why Steel Peak should be used earlier in the opener.
    No real reason. Its just my muscle memory from 2.0. Either way Elixir field will still get benefit from bfb and ir. Its up to situation like you say.
    (0)

  8. #8
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    @ Phire, you should move your Buffs back a few GCDs to maximize their potency, also you shouldn't open with Touch of Death.
    (0)

  9. #9
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    I tried that opener just now, and ended with 1081 without any external buffs(party, food etc). I'm not sure if that's good or bad. I'm i182 with the doman weapon.
    (0)

  10. #10
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Phireblast View Post
    I tried that opener just now, and ended with 1081 without any external buffs(party, food etc). I'm not sure if that's good or bad. I'm i182 with the doman weapon.
    I'd say thats above average but there's still room for improvement, well there always is. :P
    Concidering you're still missing your Hive weapon.
    (0)

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