Double monk or SCH/AST/NIN all affect parses too much to just throw a number out there and have it be relevant.
I'm the only monk in my FC so the former will never help my dps.![]()
Double monk or SCH/AST/NIN all affect parses too much to just throw a number out there and have it be relevant.
I'm the only monk in my FC so the former will never help my dps.![]()
sch is pretty much a given, since the alternative is an AST in nocturnal stance and thats simply not gonna happen, but either way they all affect dps by about the same, that includes double monk, its really not as strong as people seem to think it is.
even drg affects your dps now, the only dps that wont affect it now is bard

It's at least 150 extra potency(more now since crit raises bootshine's damage now) every 9 attacks or what amounts to ~17 extra potency per attack, it's exactly as strong as people think it is.
crits dont double damage, they only add 50%, so its 75 potency just from that.
after that, you have to realize dragon kick can crit to, so its not a full 75 potency increase, its closer to 65 (its actually less but just for you i'll round up)
now then, its only going to make a difference once every 7 skills, we per skill we get an average potency increase of 9.29
to give you a reasonable sense of just how small that potency is, i'll tell you my dragon kicks average at around 1000 damage without crits (i185)
the damage boost from swapping a dragon kick out for bootshine will take place once every 15 seconds if you have no skill speed
the boost in damage is 400 damage assuming a 20% crit rate
400 divide by our time (15) comes out to be 27 dps
27 whole dps.. wow... yeah thats some game breaking damage there.
now then, if you want to prove me wrong or say everyone thinks a second monk really is just 27 dps, then go right ahead.
edit: corrected to once every 7 skills
Last edited by Zamii; 07-18-2015 at 09:43 AM.
as sound as the math is, there's still assumption of DK will crit, whereas BS will always crit (in position).
so the potency gain every 7th skill can range between 0 (if DK crits) to 75 potency (if DK doesn't crit, perhaps more with crit dmg boost), should be more than 27dps I would think.
edit: sorry Zamii, I'm an idiot. for some reason, I thought BS is 225 potency without crit. fixed above
Last edited by w153m4n; 07-18-2015 at 01:12 PM.

The reason I said 150 potency was because you have to factor in replacing 2 dragon kicks rather than one, as dragon kick should always be used before bootshine. Accounting for that in your calculations would raise the dps by a non insignificant 54 dps. Unfortunately for my argument neither of our ways would be the correct way to do it. It would be much cleaner to account for 2 dragon kicks and 2 bootshines. That said, the 39 dps youd gain doing that, while definitely not gamebreaking(and im not sure how you came up with that from what I said) is absolutely nothing to scoff at. If im doing 1000 dps in a fight, id love to get an extra free 4% dps. Also, none of this takes other buffs into account. 4 guaranteed crit bootshines during blood for blood, 3 during a potion, 3-6 during balance, or 2 during trick attack push any differences even higher
When you're trying to push your dps from 1100 to 1200+ in A1 it matters a lot.sch is pretty much a given, since the alternative is an AST in nocturnal stance and thats simply not gonna happen, but either way they all affect dps by about the same, that includes double monk, its really not as strong as people seem to think it is.
even drg affects your dps now, the only dps that wont affect it now is bard
MCH is hardly worth mentioning compared to other damage boosts. 5% for 10s on 120s cooldown if hypercharge is used on cooldown.
Basically if the average team has MNK/melee/caster/ranged, the most frequent will be MNK/DRG/caster/BRD. NIN or MNK will do more for your DPS than DRG due to BL cooldown.
you do realize the debuff from mch lasts closer to 20s right? it gets constantly reapplied throughout the duration of hypercharge.When you're trying to push your dps from 1100 to 1200+ in A1 it matters a lot.
MCH is hardly worth mentioning compared to other damage boosts. 5% for 10s on 120s cooldown if hypercharge is used on cooldown.
Basically if the average team has MNK/melee/caster/ranged, the most frequent will be MNK/DRG/caster/BRD. NIN or MNK will do more for your DPS than DRG due to BL cooldown.
you are correct though battle litany is definitely the lesser of the damage buffs we can get from other classes, but its not nothing
@Zamii your numbers are wrong. Now I'm not saying your other points are wrong as Idk how powerful a Mnk/Mnk grouping would be right now, just your numbers are a little off.
Bootshine does 150 * 1.5 (minimum now) or 225 w/o GL. Factor in GL and it's now 285.75
Dragon Kick is 150 w/o GL or 190.5 w/ GL. So theres 95.25 More potency from a Bootshine over a Dragon Kick.
So if you do dragon kick once every 7 Skills, thats 13.6 more Potency per skill if DK never crits.
To put that in perspective, thats like having a free GL3 Tornado Kick/Forbidden Chakra every Minute or so of the fight.
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