Page 14 of 176 FirstFirst ... 4 12 13 14 15 16 24 64 114 ... LastLast
Results 131 to 140 of 1940

Hybrid View

  1. #1
    Player
    Dami's Avatar
    Join Date
    Nov 2014
    Posts
    54
    Character
    Chibi Dami
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Zamii View Post
    using purification to compensate for fractures TP cost is better than using forbidden chakra and not using fracture.
    i did the math for this at some point, i think it was in the old monk thread though, and that wasn't even taking into account the rotational benefit of using fracture.
    What math? lol. Fracture has a total potency of 220. I would rather start off with a new rotation with bootshine which has a 150 potency and a 100% crit chance. Let's just say for argument's sake that bootshine doesn't crit. That means Fracture is 70 potency higher than Bootshine if it runs over it's full course of 18 seconds. And you need 5 Fractures at least to make up for the DPS loss for sacrificing Forbidden Chakra in favour of Purification. So you're telling me that a boss is going to stand around for 90 seconds at let you hit it like a training dummy?

    As it stands now, be it Alex 1, 3, 4 or Ravana EX or Bis. Forbidden Chakra is easier to manage compared to having to manage your TP while having a 90 seconds payoff time. Compare this with how many Forbidden chakras can you let off per boss fight compared to Fractures. I probably let off about 7 Forbidden Chakras on my Rana EX runs normally. Can you pull off 35 Fractures in a run for 10 and a half mins and somehow magically survive the enrage? Even with Purification can the 300 TP with a 120 recast time last you long enough in a 9min long boss fight?


    So unless you are talking about 3 min parses on practice dummies, fracture currently has no place in the end-game where ToD is still somewhat acceptable if used carefully.
    (0)

  2. #2
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Dami View Post
    ...
    So you're telling me that a boss is going to stand around for 90 seconds at let you hit it like a training dummy?
    ...
    if it doesn't, then you wont have a problem with the TP strain, so you can just use forbidden chakra anyway, whats the issue?
    (2)

  3. #3
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    @So unless you are talking about 3 min parses on practice dummies, fracture currently has no place in the end-game where ToD is still somewhat acceptable if used carefully.

    I would have to humbly disagree. If ToD is not on your hotbar then you're clipping your demolishes (their duration has changed) and you shouldn't do that. Fracture has a place on your hotbar too. It's ok that you have decided to forgo it but it is a useful skill.
    (0)

  4. #4
    Player
    Vulpes_Viridis's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    48
    Character
    Toph Valentine
    World
    Cerberus
    Main Class
    White Mage Lv 70
    @Dami

    I don't get your point or maybe I misunderstood something.
    If you're able to throw 7 Forbidden Chakra in a fight, go for it ! This also means there are enough breaks to stack Chakras so enough TP regen too. Why not use Forbidden Chakra + fracture in this case ? It's pure DPS gain.

    Otherwise, if you would only get to use 1-2 Forbidden Chakra, it logically means that there are only a few/no phase changes where you can recover your TP and stack Meditation. At this point, isn't it more interesting keeping your 5 Chakra stacks to use them for a Purification after your 2nd Invigorate ? You could eventually get a 3rd one (not tested if 3rd Invigorate would be up in time, somebody confirms ?) ? This means you basically gain 400+400+300(+400) TP in a longer fight where you would starve without Purification. Why do you think Purification is a "nono" in this case ? About fracture here, I think it's just a matter of testing how many you can afford to do without starving but is always a DPS increase since you can't use FC.
    (0)
    Last edited by Vulpes_Viridis; 07-19-2015 at 06:50 PM.

  5. #5
    Player
    Letts's Avatar
    Join Date
    Jun 2015
    Posts
    10
    Character
    Like Butter
    World
    Zodiark
    Main Class
    Monk Lv 70
    Quote Originally Posted by Vulpes_Viridis View Post
    @Dami

    You could eventually get a 3rd one (not tested if 3rd Invigorate would be up in time, somebody confirms ?) ? This means you basically gain 400+400+300(+400) TP in a longer fight where you would starve without Purification.
    Pretty much, after using invigorate - invigorate - purification I recall skipping one TOD when my TP became under 100 and the third invigorate was up without me hitting zero (without ever using fracture). Considering thats on a dummy a third invigorate should be up in a fight with more time to spare since you have mechanics involved.
    (0)
    Last edited by Letts; 07-19-2015 at 10:14 PM.

  6. #6
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Your STR loss to hit that number for SS is huge, and the only way I'm able to get a value that high is to use the i180 weapon which is a large DPS loss. So with current gear available it's not even worth testing in a realistic scenario because the sacrifice is too high. I guess you just want to see if it's possible in future gear sets go for it, but right now it's just requiring you to give up way too much.
    (0)
    Last edited by Ricdeau; 07-20-2015 at 12:07 AM.

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ricdeau View Post
    Your STR loss to hit that number for SS is huge, and the only way I'm able to get a value that high is to use the i180 weapon which is a large DPS loss. So with current gear available it's not even worth testing in a realistic scenario because the sacrifice is too high. I guess you just want to see if it's possible in future gear sets go for it, but right now it's just requiring you to give up way too much.
    That's the main reason why I said it could be tested, but I'd rather not have such a build. Maybe when we have full gear from 3.3/3.4 it could happen normally, but I doubt it right now.
    (0)
    Last edited by RyuDragnier; 07-20-2015 at 12:22 AM.

  8. #8
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by RyuDragnier View Post
    That's the main reason why I said it could be tested, but I'd rather not have such a build. Maybe when we have full gear from 3.3/3.4 it could happen normally, but I doubt it right now.
    I agree, I don't think we'll reach that value without the sacrifice getting there being too high. Occasionally I'll play around with massive amounts of SS to see what can actually be done, but nothing fruitful ever really comes from it.
    (0)

  9. #9
    Player
    Acedia1's Avatar
    Join Date
    Apr 2015
    Posts
    11
    Character
    Acedia Black
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    I just tested it on a dummy and including fracture in my rotation i'm able to keep it reapplied as soon as it falls off and not drop DK or TS. My skill speed is at 688. ( I have no Ravana Weapon yet ). However If I use FC instead of purification, and even with good use of invigorate i'll bottom out on tp about 15s~ before invigorate is up again.
    (0)
    Last edited by Acedia1; 07-20-2015 at 02:10 AM.

  10. #10
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    I didn't have much time to try out using Fracture in my rotation today, but the little I did, it seemed to give me lots of problems with DK etc falling off...

    I keep seeing people here mention 600+ SS builds so far, but I only have 434 (ilvl184), which is a huge difference... maybe it's because of that.

    So my question is now... what SS level do you think a MNK should be at? We had a "cap" in 2.X to be able to keep GL with the PB opener, but could we have a new one for using Fracture effectively?

    I don't think it's better to get as high as 688 like Acedia1 did to keep 100% Fracture up time, because you have to remember that SS still sucks in stat weight.

    Then again, since I'm hitting so slow, I'm not clipping my buffs/dots much, so I'm not losing as much there, and I do get higher stat weight with having all those secondary stats as Crit/Det.
    (0)
    Last edited by Craiger; 07-20-2015 at 04:58 AM.

Page 14 of 176 FirstFirst ... 4 12 13 14 15 16 24 64 114 ... LastLast