You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.
i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.
i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
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