You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.
i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.
i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
I actually do this. Before the addition of Purification, yes it was a massive TP drain. Due to the addition of Purification however, it's not as draining on your TP as you may think (especially due to all the downtime in Alex).
100% fracture up time makes you loose dps since your dragon kick and twin snakes fall off, save yourself the TP and dont do it D:
Ok was wondering this since when I try to keep them all up the rotation seems whacky and things start to fall off.
So generally just rotate between ToD and Fracture? So 1st cycle>ToD>2nd cycle>Frature>Repeat?

Not possible.
If you use ToD and Fracture in the same DK/Twin cycle, you are putting 8 GCD's between refreshes - you would need a GCD of 1.875 seconds to achieve this. Let's say I give you a 0.5 second leeway (generous) because of buff snapshotting - you still need need GCD of 1.9375.
Last edited by enil; 07-19-2015 at 09:28 AM.
Well, if you use Purification, then you're not using Forbidden Chakra. I haven't done the math or anything, but I don't think it's a DPS gain for your group. Could be wrong of course.
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