Page 1 of 2 1 2 LastLast
Results 1 to 10 of 1940

Hybrid View

  1. #1
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zamii View Post
    im starting to see the problem now, you should only be using 1 dragon kick every 7 skills during an optimal rotation, it appears however that you are not using an optimal rotation
    Id love to see what this optimal rotation you're talking about is, as there's not enough skill speed in the game, due to the overall nerfing secondary stats, to have a 2 bootshine 1 dragon kick rotation that doesn't have dragon kick fall off, which is an undeniable dps loss. In the rotation I use, dragon kick is used every 1st and 7th skill, bootshine every 4th and 11th(not counting tod usage and fracture as filler when necessary). If theres something you are doing differently that gets you more dps than that, please share it, as I like being wrong about these things, because if theres somewhere I can improve id like to know it.
    (0)
    Last edited by TheMax1087; 07-19-2015 at 02:57 AM.

  2. #2
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by TheMax1087 View Post
    snip.
    dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
    the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.

    i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
    if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.

    Quote Originally Posted by Tila View Post
    I was toying with the idea of only using perfect balance to get greased lightning stacks back up. What would you say is the dps gain for using a perfect, perfect balance DPS rotation, vs the effect of using it to go right back to 3 stacks when they fall off?
    i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
    i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
    after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
    (0)
    Last edited by Zamii; 07-19-2015 at 03:19 AM.

  3. #3
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zamii View Post
    dragon kick > twin snakes > snap/demo > bootshine > true strike > snap/demo > fracture/ToD
    the snap/demo and fracture/ToD get changed depending on the timer on the respective dots, after that it repeats.

    i may have jumped the gun slightly on saying you dont use an optimal rotation, you just seem to be mathing it poorly
    if you look closer at your rotation, you use bootshine every 6 skills, the only difference is the "fillers" makes up the 7th skill.



    i believe bootshine spam is actually a dps lose overall since your buffs fall off for quite some time, i'de have to math it out again to be sure though.
    i personally use it however to insert a TK into rotation, so long as i wont need to to rebuild stacks at any point during its cooldown
    after the dragon kick > twin snakes, hit TK, then proceeding to do the 3.0 monk opener.
    You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...
    (0)

  4. #4
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Craiger View Post
    You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...
    no, god no.
    you alternate between using ToD and fracture, basically fracture only gets applied once every 30s
    (0)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Craiger View Post
    You mean to keep Fracture up at all time? cause that's a huge TP drain, and not recommended...
    I actually do this. Before the addition of Purification, yes it was a massive TP drain. Due to the addition of Purification however, it's not as draining on your TP as you may think (especially due to all the downtime in Alex).
    (0)

  6. #6
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by RyuDragnier View Post
    I actually do this. Before the addition of Purification, yes it was a massive TP drain. Due to the addition of Purification however, it's not as draining on your TP as you may think (especially due to all the downtime in Alex).
    100% fracture up time makes you loose dps since your dragon kick and twin snakes fall off, save yourself the TP and dont do it D:
    (0)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zamii View Post
    100% fracture up time makes you loose dps since your dragon kick and twin snakes fall off, save yourself the TP and dont do it D:
    They don't fall off. I'm somehow managing to bring them back up at 1-0 seconds left.
    (0)

  8. #8
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by RyuDragnier View Post
    They don't fall off. I'm somehow managing to bring them back up at 1-0 seconds left.
    How much SkS you running?
    (0)

  9. #9
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by RyuDragnier View Post
    They don't fall off. I'm somehow managing to bring them back up at 1-0 seconds left.
    Not possible.
    If you use ToD and Fracture in the same DK/Twin cycle, you are putting 8 GCD's between refreshes - you would need a GCD of 1.875 seconds to achieve this. Let's say I give you a 0.5 second leeway (generous) because of buff snapshotting - you still need need GCD of 1.9375.
    (0)
    Last edited by enil; 07-19-2015 at 09:28 AM.

  10. #10
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by RyuDragnier View Post
    I actually do this. Before the addition of Purification, yes it was a massive TP drain. Due to the addition of Purification however, it's not as draining on your TP as you may think (especially due to all the downtime in Alex).
    Well, if you use Purification, then you're not using Forbidden Chakra. I haven't done the math or anything, but I don't think it's a DPS gain for your group. Could be wrong of course.
    (0)

Page 1 of 2 1 2 LastLast