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  1. #121
    Player
    Kaedan94's Avatar
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    Jun 2013
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    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Lorielle View Post
    You're putting in X Factors into base comparisons..

    > If they did this
    > Equipped Gear
    > Stat Allocation
    If the WAR chooses to equip gear in such a way that he doesn't have 20-25% more HP than me, then he doesn't have that mitigation, proving my point.


    And the Defiance mitigation, if I am not mistaken, is IB being used at will.
    Yes, and if a WAR doesn't have 20%+ more HP than me, then Defiance is not a match for Grit. In that case, Grit = IB, in which case Grit is better because it's always on.
    (1)

  2. #122
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Giantbane View Post
    No, that's not how math works. Healers don't look at numbers, they look at a bar and your % of the HP you have left. Between DRK & PLD with grit/shield oath vs. WAR with defiance, it's mathematically almost the exact same. All 3 tanks take the same amount of damage to die, exactly the same amount. The only difference is that the WAR requires about ~4% more healing than the other two tanks. With all the over healing that goes on in raids, in addition to the self heals from frequent inner beast usage, that 4% is pretty negligible.

    WAR can feel a little squishy compared to PLD because they don't have a shield, and don't get free blocks. But other than that, a WAR should only feel squishy if they're not using their strong and relatively low cooldown mitigation abilities (inner beast, ToB, vengeance, storm's path), or not using them effectively. It's probably a bit more prevalent than it used to be due to easy stance dancing and using fel cleave instead of inner beast for MOAR DEEPZ! There's no reason a WAR concentrating on mitigation should feel squishier than a DRK.
    I was making a comparison to Drk. Both tanks are squishier than Paladin overall. Also no, plenty of healers look at numbers, hell healers SHOULD be looking at numbers because numbers are what make up damage, and your HP. If a healer is looking at HP based only on percentages, then there is a serious problem.

    But what you said is basically what I'm saying. Warrior tanking stance is like a high risk high reward type of thing. If they know how to use their CD's, IB included, they can be a tanking machine ontop of the mitigation they get, and the bonus healing. If you take 'squishy' in a literal sense, sure Warriors HP jumps around a lot, they obviously get hit harder when they do not have a CD going because they do not have a 20% damage reduction tank stance like Drk does.

    Warriors being 'squishier' is an illusion created by large chunks of HP leaving their bar, in return for larger chunks being added to it.

    Quote Originally Posted by Kaedan94 View Post
    This is no longer correct, as far as I've seen. I have yet to see a WAR with more than maybe 5% more HP than me, and most of the time they've been about equal with Defiance on. Of course I'll need to find a WAR with the exact same gear as me to test it accurately.

    If WARs did have 25% more HP than PLDs or DRKs, then you'd be correct that it all "comes out in the wash" mathematically. But that doesn't appear to be the case.
    I'm sorry but I'm beginning to question why you even tank to begin with.

    If a War does not have 25% more HP than you, it means he has less Vit than you. Defiance does not scale off of others HP< it scales off fo their OWN HP. In equal gear, equal vit numbers, a Warrior will have 25% more HP than the other two tanks.

    More often than not, those Warriors you're seeing are wearing full slaying accessories, and are STR attributed.

    Quote Originally Posted by Kaedan94 View Post
    If the WAR chooses to equip gear in such a way that he doesn't have 20-25% more HP than me, then he doesn't have that mitigation, proving my point.




    Yes, and if a WAR doesn't have 20%+ more HP than me, then Defiance is not a match for Grit. In that case, Grit = IB, in which case Grit is better because it's always on.
    And if he doesn't have that HP, that means he's probably dealing more damage than you will ever deal as a MT. You only need so much HP before anything over it is wasted.

    And a strong offense is the best defense. That is basically what Warriors have ran on since 2.0.
    (2)
    Last edited by Ditto; 07-08-2015 at 01:05 PM.

  3. #123
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaedan94 View Post
    I listed the mitigation abilities. That what we were discussing. If you want to add the non-mitigation abilities in there from WAR, then I get to add the non-mitigation abilities from DRK.

    And yes, I didn't put Defiance in there because it only boosts HP, doesn't mitigate.
    That's just dumb. If you have more HP you can take more damage. That's exactly the purpose of mitigation, to be able to take more damage. The only difference between mitigation and more HP is that if you only have more HP, it requires more healing after you've taken a hit to restore that HP and prepare for more damage. However, defiance comes free with a handy 20% bonus to heals that, for all intents and purposes, makes it function exactly the same as Grit & Shield Oath do. Thrill of Battle also shares the exact same cooldown as a cross classed Convalescence. You pair both together, and you've got something that functions almost identically to Rampart & Shadowskin.

    You also missed Reprisal & Delirium vs. Storm's Path. Storm's Path is the pretty clear winner here. The only saving grace for the other two is that they can be stacked with storm's path (or at least they appear to be able to).
    (3)

  4. #124
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    what i see as the biggest problem is many wars are stacking STR for MOAR damage while thinking that if the healer cant keep up because they have a lower health pool then they are a "bad" healer and need to get more "elite".
    (2)

  5. #125
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
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    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Giantbane View Post
    That's just dumb. If you have more HP you can take more damage.
    Congratulations on missing the point. lol

    Warriors. Don't. Have. More. HP. At least every one I've run into so far. Perhaps it's because they use STR gear instead of VIT and/or have all their attributes in STR. The why doesn't matter.

    If WARs actually did have 20%+ more HP than us DRKs, then you would be correct. But that isn't the case.


    You also missed Reprisal & Delirium vs. Storm's Path. Storm's Path is the pretty clear winner here. The only saving grace for the other two is that they can be stacked with storm's path (or at least they appear to be able to).
    True, damage debuffs are a form of mitigation. And Storm's Path does have a slight advantage since Reprisal is down for 10s every 30s. But they are close enough that it's a wash if timed in accordance to a boss's attacks.
    (1)

  6. #126
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ditto View Post
    . That is basically what Warriors have ran on since 2.0.
    key word (err.. number) is 2.0 in 2.0 STR increased parry strength therefore added to your defense.
    (1)

  7. #127
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    My static did the new extremes with a drk, even once with 2 drks. No issue... They are fools for turning you down but it's their party so they can do what they want really.
    (1)

  8. #128
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    edit10chars
    Quote Originally Posted by Kaedan94 View Post
    This is no longer correct, as far as I've seen. I have yet to see a WAR with more than maybe 5% more HP than me, and most of the time they've been about equal with Defiance on. Of course I'll need to find a WAR with the exact same gear as me to test it accurately.

    If WARs did have 25% more HP than PLDs or DRKs, then you'd be correct that it all "comes out in the wash" mathematically. But that doesn't appear to be the case.
    The only time a WAR should have less HP than you in defiance is if you're running all vitality gear, and he's doing the smart thing and using strength gear. There's no need for vitality for any of the current heavensward content.

    Quote Originally Posted by Kaedan94 View Post
    Basically:

    Grit >= Inner Beast
    Shadowskin = WAR has nothing
    Dark Dance < Raw Intuition
    Dark Mind = WAR has nothing
    Shadow Wall < Vengeance
    Living Dead = Holmgang (in both cases the tank needs to be healed to a safe level. Holmgang is 4s less time, which cancels out the need for more healing on DRK)

    No... not even close.

    Grit = Defiance (yes, defiance isn't a hard mitigation, but it's the same amount of eHP as Grit. The numbers are bigger, but the "mitigation" is exactly the same)
    Shadowskin < Inner Beast
    Dark Dance < Foresight (DRK gets foresight too, but this is the only real comparison for Dark Dance. It's an awful skill, and has absolutely nothing on Raw Intuition. Dark Dance only provides an overall damage reduction of 6%, and cannnot be relied upon. To even compare the two would be intellectually disingenuous)
    Dark Mind < Inner Beast (it's that good, you can have it up so often that it can cover for so many defensive cooldowns on the other tanks)
    Shadow Wall < Vengeance
    DRK has nothing < Storm's Path (if you want, you can put Delirium here, but with a MNK in the party, it's completely worthless in the niche situations it could have had value)
    DRK has nothing < Thrill of Battle (not a hard mitigation, but the effect is pretty much exactly the same if you use it to avoid tankbusters)
    Living Dead < Holmgang (Living Dead forces extra mechanics on the healer, and forces DRK into a situation where they are guaranteed to die if they don't take further damage after whatever damage they activate Living Dead in preparation for)
    (0)
    Last edited by Kiteless; 07-08-2015 at 01:12 PM.

  9. #129
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaedan94 View Post
    Congratulations on missing the point. lol

    Warriors. Don't. Have. More. HP. At least every one I've run into so far. Perhaps it's because they use STR gear instead of VIT and/or have all their attributes in STR. The why doesn't matter.

    If WARs actually did have 20%+ more HP than us DRKs, then you would be correct. But that isn't the case.




    True, damage debuffs are a form of mitigation. And Storm's Path does have a slight advantage since Reprisal is down for 10s every 30s. But they are close enough that it's a wash if timed in accordance to a boss's attacks.
    >Timing Reprisal

    LOL

    Quote Originally Posted by Ruri View Post
    My static did the new extremes with a drk, even once with 2 drks. No issue... They are fools for turning you down but it's their party so they can do what they want really.
    I did both EX's with 2 Drk's, and even the last floor of Alexander with 2 Drk's. It's a pain in the butt, but they're passable.

    Taking a Drk however is practically crippling the group in what could be easy, smooth runs. They bring no utility, and have a much crappier kit to use compared to the two, so I cant blame people if they're denying Drk's entry. Only says more about the position Drk is in right now.
    (0)
    Last edited by Ditto; 07-08-2015 at 01:13 PM.

  10. #130
    Player
    Xenosan's Avatar
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    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Basically:

    Grit >= Inner Beast
    Shadowskin = WAR has nothing
    This is sig worthy, put down the bong.

    Warriors. Don't. Have. More. HP. ....If WARs actually did have 20%+ more HP than us DRKs, then you would be correct. But that isn't the case.
    Saw my first 20k HP WAR in ALEXANDER today.

    Anecdotes are Anecdotal.
    (2)
    Last edited by Xenosan; 07-08-2015 at 01:16 PM.

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