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  1. #1
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Giantbane View Post
    That's just dumb. If you have more HP you can take more damage.
    Congratulations on missing the point. lol

    Warriors. Don't. Have. More. HP. At least every one I've run into so far. Perhaps it's because they use STR gear instead of VIT and/or have all their attributes in STR. The why doesn't matter.

    If WARs actually did have 20%+ more HP than us DRKs, then you would be correct. But that isn't the case.


    You also missed Reprisal & Delirium vs. Storm's Path. Storm's Path is the pretty clear winner here. The only saving grace for the other two is that they can be stacked with storm's path (or at least they appear to be able to).
    True, damage debuffs are a form of mitigation. And Storm's Path does have a slight advantage since Reprisal is down for 10s every 30s. But they are close enough that it's a wash if timed in accordance to a boss's attacks.
    (1)

  2. #2
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Wow, Kaedan, don't play WAR. You forget about half their skills.
    (3)
    Last edited by Kiteless; 07-08-2015 at 11:48 AM.

  3. #3
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Basically:

    Grit >= Inner Beast
    Shadowskin = WAR has nothing
    Dark Dance < Raw Intuition
    Dark Mind = WAR has nothing
    Shadow Wall < Vengeance
    Living Dead = Holmgang (in both cases the tank needs to be healed to a safe level. Holmgang is 4s less time, which cancels out the need for more healing on DRK)
    (0)

  4. #4
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    what i see as the biggest problem is many wars are stacking STR for MOAR damage while thinking that if the healer cant keep up because they have a lower health pool then they are a "bad" healer and need to get more "elite".
    (2)

  5. #5
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    My static did the new extremes with a drk, even once with 2 drks. No issue... They are fools for turning you down but it's their party so they can do what they want really.
    (1)

  6. #6
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Basically:

    Grit >= Inner Beast
    Shadowskin = WAR has nothing
    This is sig worthy, put down the bong.

    Warriors. Don't. Have. More. HP. ....If WARs actually did have 20%+ more HP than us DRKs, then you would be correct. But that isn't the case.
    Saw my first 20k HP WAR in ALEXANDER today.

    Anecdotes are Anecdotal.
    (2)
    Last edited by Xenosan; 07-08-2015 at 01:16 PM.

  7. #7
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Xenosan View Post
    This is sig worthy, put down the bong.
    If a WAR has equal HP to me as a DRK, then it's true. In that case, Defiance is no longer a match for Grit, as while it's providing mitigation, it's only bringing the WAR up to my level WITHOUT Grit. In that case, the WAR has far less mitigation than a DRK, and is thus a bad MT.


    Saw my first 20k HP WAR in ALEXANDER today.

    Anecdotes are Anecdotal.
    Great. That WAR would make an equally good MT to a DRK. Not better though.
    (0)

  8. #8
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaedan94 View Post
    Great. That WAR would make an equally good MT to a DRK. Not better though.
    I don't see how you come to this conclusion

    vs. Physical
    Defiance = Grit
    Shadowskin > Thrill of Battle + Convalescence (90s cooldown vs. 120s cooldown)
    Raw Intuition > Dark Dance
    Vengeance > Shadow Wall (2min cooldown vs. 3min cooldown)
    Storm's Path > Reprisal

    Inner Beast vs.... Convalescence on its own? It's sort of all your left with. DRK basically has no answer to a 20% damage mitigation that can be thrown out every 20s or so.

    Winner? WAR, it's not even close

    (wanna just throw in foresight for fun? WAR wins that too)

    vs. Pure Magical
    Defiance = Grit
    Thrill of Battle + Convalescence < Shadowskin (90s cooldown vs. 120s cooldown)
    Inner Beast = Dark Mind (6s of 20% every 20s or so vs. 10s of 30% every 60s), although i'm being slightly generous here, WAR wins on pure mitigation due to being able to use it much more frequently
    Vengeance > Shadow Wall
    Storm's Path > Delirium

    It's basically a wash. I'd say the vengeance + storm's path advantage outweighs the shadow wall cooldown, but DRK gets an unpaired convalescence which can be useful.

    vs. mixed physical & magical
    It's basically the physical comparison with delirium & dark mind thrown in.

    Inner Beast > Drk mind. It's similar to the comparison above, except inner beast mitigates everything in a mixed environment while drk mind is only good vs. the magic attacks, so Inner Beast wins this.
    Storm's Path = Delirium + Reprisal. This is arguably better for the DRK, but since Reprisal is somewhat lacking in terms of timing it to when it's needed and Delirium only works against the magic damage, it's still pretty equal. There's something to be said for reliability.

    Still pretty much a wash.

    It looks to me like they're pretty equal when magic damage is involved and WAR is just better against physical damage.
    (1)

  9. #9
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Honestly, Giantbane, you're under rating Inner Beast, even for as highly as you're already considering it. That 6 seconds of reduction is up more like every 15 seconds, not including the use of skills like Vengeance, Berserk, and Infuriate; and being able to activate it more frequently is worth a hell of a lot more than the longer duration of Dark Mind, since it means that you can use Inner Beast to block way more individual tankbusters.

    You could probably have Inner Beast fill in for several of those DRK cooldowns, even.
    (2)

  10. #10
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Giantbane View Post
    vs. Physical
    Defiance = Grit
    Shadowskin > Thrill of Battle + Convalescence (90s cooldown vs. 120s cooldown)
    Raw Intuition > Dark Dance
    Vengeance > Shadow Wall (2min cooldown vs. 3min cooldown)
    Storm's Path > Reprisal
    Equilibrium(War) = N/A(Drk)
    Wrath(War) = N/A(Drk) / Wrath(War) ?<? Dark Dance (30 second shorter CD over RI)

    Inner Beast vs.... Convalescence on its own? It's sort of all your left with. DRK basically has no answer to a 20% damage mitigation that can be thrown out every 20s or so.

    Winner? WAR, it's not even close

    (wanna just throw in foresight for fun? WAR wins that too)

    vs. Pure Magical
    Defiance = Grit
    Thrill of Battle + Convalescence < Shadowskin (90s cooldown vs. 120s cooldown)
    Inner Beast = Dark Mind (6s of 20% every 20s or so vs. 10s of 30% every 60s), although i'm being slightly generous here, WAR wins on pure mitigation due to being able to use it much more frequently
    Vengeance > Shadow Wall
    Storm's Path = N/A (Drk)
    Equilibrium(War) = N/A(Drk)
    Lets not just act as if War's don't have a 1200 potency heal every 60 seconds that scales off of their AP. (Which is a lifesaver if healers are unable to prep you for a tank buster for whatever reason, or your HP is critically low and you need quick instant heal to not get mauled by an auto attack)

    And Magic cannot be parried, thus Reprisal isn't even an option in pure magic fights. It shouldn't even be listed as one if Raw Intuition isn't.

    And though some may say it's trivial, War's have a constantly fluctuation Parry boost that will be anywhere from 2% - 10%, growing at whatever speed they're stacking wrath at. They may not be sitting on that parry rate at 5 stacks, but that is still an advantage in parry over a Drk. That is up to left side gear piece worth of parry they are constantly hitting, assuming I'm understanding how parry percentage boosts work. (Consider this grabbing at straws if you want, but it's an advantage nonetheless. Though I guess you could argue Dark Dances 30 second shorter cooldown over Raw Intuition would change that)
    (0)
    Last edited by Ditto; 07-08-2015 at 02:26 PM.

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