In the live letter they also specifically called out that they plan to do more with magic damage in raids.

In the live letter they also specifically called out that they plan to do more with magic damage in raids.
Perpetual Ray is the tank buster and it's like akh morn and will increase by one hit each time.
I MT'ed Alex 4 last night as a WAR and checked all my incoming damage. Pretty much everything is magical. This situation makes Dark Mind pretty good but renders reprisal useless... Overall not really benefitting DRK as much as you'd think.

You could also just look at it as "Dark Mind is for magical fights, Reprisal is for physical fights." Still would be kind of nice to see some way to force-proc Reprisal to help reduce raid damage. Possible ideas would include:
1) Dark Arts can be used to force a proc, uses an established mechanic
2) Has a longer CD, but CD gets reduced each time you parry.
3) Might even be neat if a DRK trait made magic attacks parryable. Really push their niche.
I actually like #2 the most after typing it out. Means that in physical fights, they will end up having a shorter CD so it's up more often/reliably and in magical fights it just gets woven in with Dark Mind, meaning they have multiple CDs for magic tank busters that they can stagger.



^
I think SE took the "inner turmoil" theme a bit too far with Dark Knight, even their ability-set conflicts with itself :P

@stoxastic - It's actually phenomenal, 30% magic damage reduction every 60s is huge in a fight that is almost pure magic. Also Raw Intuition/Sheltron/Bulwark/PLD's shield are all pretty much useless in this fight. Thinking in terms of Savage mode I think your go-to tank team would be DRK MT and WAR OT.


And Reprisal, Dark Dance, and Low Blow resets are useless.@stoxastic - It's actually phenomenal, 30% magic damage reduction every 60s is huge in a fight that is almost pure magic. Also Raw Intuition/Sheltron/Bulwark/PLD's shield are all pretty much useless in this fight. Thinking in terms of Savage mode I think your go-to tank team would be DRK MT and WAR OT.
War has better mitigation for magic than Drk does, while still supporting the group. Ontop of putting out some crazy DPS if they can stance dance.
War MT, Pld OT would be the way to go. That gives Divine Veil, Clemency, and good SoO DPS. If you need Int down (8% mitigation), take a Monk, they don't come at the cost of crippling your group utility, and their DPS at the moment is easily 1000+.
Last edited by Ditto; 07-11-2015 at 04:32 AM.
Disagree, even if a warrior inner beasts every perpetual, they still come out below. Dark Knight should be able to shadowskin (20%), shadow wall(30%), and dark mind(30%) when you consider this in addition to grit DRKs come out ahead. DRKs don't need to reprisal to be more mp efficient nor offer more mitigation. The only thing Warrior has to offer is IB and Vengeance. Thrill isn't more mitigation it only serves to grant more hp/self heal. Past that point it has no mp efficiency like other CDs. I would say DRK/WAR is the best alternative personally.And Reprisal, Dark Dance, and Low Blow resets are useless.
War has better mitigation for magic than Drk does, while still supporting the group. Ontop of putting out some crazy DPS if they can stance dance.
War MT, Pld OT would be the way to go. That gives Divine Veil, Clemency, and good SoO DPS. If you need Int down, take a Monk, they don't come at the cost of crippling your group utility, and their DPS at the moment is easily 1000+.
If Divine Veil isn't something that is needed for the mega/teraflare mechanic then it won't really mean too much.
Last edited by PerihVashai; 07-11-2015 at 04:42 AM.

Also, Delirium Blade for all that magic damage (assuming you don't have a MNK)Incorrect, even if a warrior inner beasts every perpetual, they still come out below. Dark Knight should be able to shadowskin (20%), shadow wall(30%), and dark mind(30%) when you consider this in addition to grit DRKs come out ahead. DRKs don't need to reprisal to be more mp efficient nor offer more mitigation.
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