Even with sunwell being out, their subscriptions still rised over time (sunwell being introduced Mid 2008 and numbers still rising from that point). and kept rising into WotLK. If people were complaining about that, then either they raked in a lot more subscribers than they lost, had a very weak conviction (playing regardless of disliking the change), or changed their minds about it after playing it for a bit.
Difficulty (something being hard or not) is subjective; That's why I didn't even mention "difficulty" when it came to SoF. Sure you have an NPC teling you what to do, the same NPC told me that my auto attacks would succeed us very little against Vishap (when you actually needed to deal about 50% or more of his hp assuming you hit him with all the DKs and the barrels). And go back to my previous post, maybe they should start doing that sort of main scenario fight then, but doing it at the end of the game and making it required for 3.0 is still a pretty bad move as far as trying to scale up the difficulty is concerned. The point remains that there was really no ramp up of communication required in the main scenario fights, and the end result is something so different that you'd realistically could not expect your typical DF to succeed (much like T5 and T9).
People, keep saying it's not hard, and I'd agree it's not as difficult or can be done easily, but only because I moved in with 6 other people who I can trust. Even basic communication aside, you can get players who refuse to talk, don't listen, or outright troll. PFing varies from servers, I never see a PF fill up on my server and they end up DFing the last 2-4 slots. Combine that with having one or two players in SoF being deficent can give you a hell of a time. I personally have no incentive to do the fight again unless its my trial roulette (and I don't even need soldieries so thats moot), and some people on my realm won't even bother helping unless they're selling it as a run.



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