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  1. #1
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    The problem for me with FFXIV is that the content isn't designed to have any staying power.

    Theyve made extra work for themselves because there are no reasons to go back - so they have to nerf/change/modify/add incentives to old content constantly.

    It makes the game feel very hollow and it begins to cater to the lowest common denominator (least invested players) which is counter intuitive to maintaining a healthy community.
    (4)

  2. #2
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dhex View Post
    The problem for me with FFXIV is that the content isn't designed to have any staying power.

    Theyve made extra work for themselves because there are no reasons to go back - so they have to nerf/change/modify/add incentives to old content constantly.

    It makes the game feel very hollow and it begins to cater to the lowest common denominator (least invested players) which is counter intuitive to maintaining a healthy community.
    Sadly, a lot of things add to that hollow feeling. One of my biggest gripes in game is that the overworld poses no real threat at all. I can run through a pack of 5 mobs and be just fine. I'd like to see them add a bit of challenge to the open world. But that's a discussion for a different thread
    (4)
    Last edited by Skivvy; 05-15-2015 at 05:10 AM.

  3. #3
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Skivvy View Post
    Sadly, a lot of things add to that hollow feeling. One of my biggest gripes in game is that the overworld poses no real threat at all. I can run through a pack of 5 mobs and be just fine. I'd like to see them add a bit of challenge to the open world. But that's a discussion for a different thread
    Your orders (should you choose to accept them) are to go to Southern Thanalan and have Heavy reapplied 10 consecutive times on your journey. Report back here with how much fun that is.
    (3)

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mercutial View Post
    Your orders (should you choose to accept them) are to go to Southern Thanalan and have Heavy reapplied 10 consecutive times on your journey. Report back here with how much fun that is.
    Because we all know that Heavy adds challenge or danger to the overworld! That's clearly what they are talking about.

    Wait. No it's not. Matter of fact, the fact that I COULD go out and get heavy applied 10 times and suffer only a mild incomvenience shows just how non threatening and how much of a joke the world is.
    (5)

  5. #5
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eidolon View Post
    Because we all know that Heavy adds challenge or danger to the overworld! That's clearly what they are talking about.

    Wait. No it's not. Matter of fact, the fact that I COULD go out and get heavy applied 10 times and suffer only a mild incomvenience shows just how non threatening and how much of a joke the world is.
    My point being... that when most people are traversing the open world, they want to get from Point A to Point B as quickly as possible. Heavy, dangerous mobs, slow, rain, mud, slop, fatigue, whatever. Very few players would welcome something causing a delay. Can you imagine how dead the Sylphlands would be if there were actually things in there that could kill you? No one would go out there (which would be a shame because it's one of the most gorgeous and intriguing maps IMO). And imagine how frustrated harvesters would be if designers actually attempted to bait them out there with promises of goodies?
    (1)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,356
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mercutial View Post
    My point being... that when most people are traversing the open world, they want to get from Point A to Point B as quickly as possible. Heavy, dangerous mobs, slow, rain, mud, slop, fatigue, whatever. Very few players would welcome something causing a delay. Can you imagine how dead the Sylphlands would be if there were actually things in there that could kill you? No one would go out there (which would be a shame because it's one of the most gorgeous and intriguing maps IMO). And imagine how frustrated harvesters would be if designers actually attempted to bait them out there with promises of goodies?
    We managed to deal with that just fine in a single player Final Fantasy game
    At this rate, SE may as well just make FFXIV an interactive movie (more so than XIII), since there's hardly any fighting in between and maybe one boss fight.
    (3)

  7. #7
    Player
    Lamentations's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    193
    Character
    Lamentations Finito
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    Or you can simply take the more popular direction many of the "more challenge" oriented players seem to be taking now, and lumping nerfs in as a problem sharing the blame for the reason so many RMT plague the game.

    It's all an "NA" issue.

    So tired of hearing this crap, if NA players were stabbing constantly at other geographics, those players would be crying kicking and screaming to have them sanctioned/banned from the forums.

    Amazing how so many "talented/challenge professional" oriented players/forum posters go down the path of "easy" least resistance BS.
    (2)
    Last edited by Lamentations; 05-16-2015 at 01:37 PM.