
Originally Posted by
Magis
The relevance is comparing the difficulty of content back when WoW was gaining subs, vs when they stopped gaining and started losing subs. People keep saying "make it easier, look WoW has a millions of subscribers", but they ignore (or just don't know) the fact in the early days WoW was hard, and the recent (well, with WoW's age, more like half a decade ago) trend everyone is comparing to was when they were in fact losing subscriptions. You can't point at WoW's millions and say it has these numbers because the game was a casual themepark, when the whole time it was in that era, subs dropped. You have to look at where subs were gained, and that was in a time when WoW was way more sandboxy, and had difficult but rewarding content. One last thing, I'm not using difficult here just for raid type content. Dungeons don't have to be T9. However even dungeons have turned into brainless activities that more act as a timer to your 75 soldiery bonus rather than something to work together to clear and beat. Compare that to WoW's old dungeons, which required CCing, watching patrolling monsters, and maneuvering around mob groups.