Uhh.....
uhhhhh....
Did you... play Vanilla WoW? Molten Core? Black Wing Lair? AQ40? NAXX???????
While the structure of WoW at the time was more "open" (wasn't a concrete path), the story line and progression path put you through there. Those raids required 40 people, and skill far greater than what SoF was (and a lot of the coils even). There were attunement quests that required anything from clearing raids, long difficult (at the time) quests (Onyxia), or spending a fortune/grinding a faction (Naxx). Dungeons themselves were far more difficult than (speed run this in 10min and aoe forever), which could last from 45m to 1.5h to half a day with BRD (might be exaggerating but damn was that a huge awesome dungeon).
Outside of dungeons which had a easy/hard mode (even then it was more just level 60/level 70), Burning Crusade followed the same path but dropped the raid size to 20 (or was it 25?).
Guess where those subscriptions came from? Oh that's right, during Vanilla and TBC. What happened when they made the game a giant easy mode "casual" game? Oh that's right, they've been losing subscribers ever since.
Funny thing about WoD. They hyped it as being more in line with Vanilla and TBC, and look at that jump in subscriptions! Too bad it turned out to be a flop, which I heard was because they took the MMO out of MMORPG and shoving people into instanced garrisons... where players got to play a Facebook game. They've now dropped to 7.1mil losing 3 million subscribers in 3 months. At least they got a SELFIE CAM!
So, tell me, where is this "smart business" you speak of? People keep talking about "oh look at WoW", but if SE ever adopted anything from when WoW was gaining subs, the forums would implode with the gnashing of teeth. I can just imagine all the complainers that something like BRD or UBRS would be "too hard" or "too long" for a dungeon.




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