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  1. #9
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RiceisNice View Post
    Snip
    The reason people are not help with SoF in trials is not due to failure. You can still fail on Titan or w.e. The reason is a lack of instance reset which drags unwinnable fights longer than needed. That was all that was needed to "fix" SoF.


    You mention there was no "ramp up", but you need to start somewhere. This was the easiest way to introduce communication... roles assigned at the start, and everyone then works in their separate silos. The DK doesn't have to care what the cannoneers are doing. The snares don't have to care what the DK is doing. After roles are applied, as long as you do yours, you are good to go.

    Quote Originally Posted by Mythrella View Post
    *Raises hand*

    I was a big WC3 fan. My WC3 lan party friends got me to play Classic WoW. TBH most of us stopped caring about WoW after we killed Arthas in ICC. None of us gave a care about Deathwing Who and kung-fu pandas. We're not alone.

    WoW fell in the toilet for many reasons, not just the casualization (this a word?) of content. They do have hard mode dungeons and raids for the few willing to actually do them, just like here though players choose to ignore the hardmodes and then complain about how easy everything is. Leveling and questing was nerfed into afk auto-attack mode when WotLK released.

    I have no doubt that Yoshi-P knows this. He's a gamer, he played WoW and other MMOs. For me he has so far shown through his own game that he knows many of the things that worked well for Blizzard et.al. and many of the things that didn't, and tied it to a FF world. He's also a businessman that knows he shouldn't be gating players in old content if he wants to sell his new content.

    They nerfed one trial in story mode of a game that offers plenty of content for hardcore, mediumcore, and casual players, one month before the expansion because players would not stick around to maintain a full party. This does not mean the entirety of FFXIV is now being catered to bad players, casuals, monkeys on a typewriter, or whatever the dramaqueens claim about the sky falling. It means he wants the abandoned souls to finish the required story for Heavensward. That’s it. It’s not like he nerfed everything at the end of the xpack ala Blizzard, or we’d all be 3manning Coil while the rest of the raid is afk. I remember what a joke Arthas became at the end xd
    I was mainly attributing it to difficulty due to the original topic being about content difficulty, but that was a piece of the large puzzle. A lot of bad decisions were made, in general changing WoW from the classic MMO it was (a virtual world to interact in and adventure) into a content delivery system. No longer did you run around the open world, you instantly teleport here and there, flying over any challenge to your destination. Difficulty was another thing that took a hit in the name of delivering as much content as possible. I touched on this when I mentioned vanilla was sandboxy while later ones became themepark. Anyway, that is another topic for whenever another "expand the openworld post appears". Also you mention a single trial, though that isn't the case. Coil was designated for raiders and placed in the "hardcore" category, yet saw huge nerfs in mechanics. T6 can be utterly ignore, T7 had all it's teeth pulled, etc. So I wonder, with the normal/savage Alexander split, will we see nerfs to Savage?
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    Last edited by Magis; 05-15-2015 at 04:47 AM.